Hi!
<2014/1/15 Thompson, David
> > For that reason, SLAYER is equipped with bindings to Open
> > Dynamics Engine, and also has a stub of a text editor widget
> > (which obiously allows to evaluate lisp expressions in a similar
> > way emacs+geiser does ;])
> >
> > Some time ago, I have also been
On Wed, Jan 15, 2014 at 2:56 PM, Panicz Maciej Godek
wrote:
> Hi guys!
> Since I'm also an author of a(nother) multimedia framework
> in guile+sdl/opengl called SLAYER, I thought that I might join
> the conversation :)
>
> Perhaps it would make sense to collaborate more and to somehow
> integrate
Hi guys!
Since I'm also an author of a(nother) multimedia framework
in guile+sdl/opengl called SLAYER, I thought that I might join
the conversation :)
Perhaps it would make sense to collaborate more and to somehow
integrate our efforts. It might seem difficult at first, because
I guess that everyo
On Wed, Jan 15, 2014 at 2:22 PM, Julian Graham wrote:
> This is going to sound crazy, but it hadn't occurred to me
> to provide a reference client in Scheme. I'll be sure to add one in
> the next release!
That would be great!
Happy hacking and whatnot. :)
> I perused the examples directory. Wasn't expecting so much C. ;)
Yeah, that'd be the clients – the server side of these applications is
all Scheme. This is going to sound crazy, but it hadn't occurred to me
to provide a reference client in Scheme. I'll be sure to add one in
the next release!
On Wed, Jan 15, 2014 at 2:09 PM, Julian Graham wrote:
> Hi Dave,
>
> The gzochid manual has a kind of rationale section which describes the
> problem space that gzochi addresses:
> http://www.nongnu.org/gzochi/gzochid.html#Conceptual-overview. There's
> also a trivial application you can look at t
Hi Dave,
On Wed, Jan 15, 2014 at 1:59 PM, Thompson, David
wrote:
> I am working on a 2D game development library
> (https://gitorious.org/guile-2d/guile-2d/) that is still in its early
> stages. I'm curious about how much our efforts overlap and if they
> could be used together easily. My library
On Wed, Jan 15, 2014 at 1:40 PM, Julian Graham wrote:
> Hi everyone,
Hello, Julian.
>
> I'm pleased to announce the fifth development release of the gzochi
> game development framework.
>
> The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
> framework for developing massively mult