Re: [ANN] gzochi project development release 0.5

2014-01-17 Thread Panicz Maciej Godek
Hi! <2014/1/15 Thompson, David > > For that reason, SLAYER is equipped with bindings to Open > > Dynamics Engine, and also has a stub of a text editor widget > > (which obiously allows to evaluate lisp expressions in a similar > > way emacs+geiser does ;]) > > > > Some time ago, I have also been

Re: [ANN] gzochi project development release 0.5

2014-01-15 Thread Thompson, David
On Wed, Jan 15, 2014 at 2:56 PM, Panicz Maciej Godek wrote: > Hi guys! > Since I'm also an author of a(nother) multimedia framework > in guile+sdl/opengl called SLAYER, I thought that I might join > the conversation :) > > Perhaps it would make sense to collaborate more and to somehow > integrate

Re: [ANN] gzochi project development release 0.5

2014-01-15 Thread Panicz Maciej Godek
Hi guys! Since I'm also an author of a(nother) multimedia framework in guile+sdl/opengl called SLAYER, I thought that I might join the conversation :) Perhaps it would make sense to collaborate more and to somehow integrate our efforts. It might seem difficult at first, because I guess that everyo

Re: [ANN] gzochi project development release 0.5

2014-01-15 Thread Thompson, David
On Wed, Jan 15, 2014 at 2:22 PM, Julian Graham wrote: > This is going to sound crazy, but it hadn't occurred to me > to provide a reference client in Scheme. I'll be sure to add one in > the next release! That would be great! Happy hacking and whatnot. :)

Re: [ANN] gzochi project development release 0.5

2014-01-15 Thread Julian Graham
> I perused the examples directory. Wasn't expecting so much C. ;) Yeah, that'd be the clients – the server side of these applications is all Scheme. This is going to sound crazy, but it hadn't occurred to me to provide a reference client in Scheme. I'll be sure to add one in the next release!

Re: [ANN] gzochi project development release 0.5

2014-01-15 Thread Thompson, David
On Wed, Jan 15, 2014 at 2:09 PM, Julian Graham wrote: > Hi Dave, > > The gzochid manual has a kind of rationale section which describes the > problem space that gzochi addresses: > http://www.nongnu.org/gzochi/gzochid.html#Conceptual-overview. There's > also a trivial application you can look at t

Re: [ANN] gzochi project development release 0.5

2014-01-15 Thread Julian Graham
Hi Dave, On Wed, Jan 15, 2014 at 1:59 PM, Thompson, David wrote: > I am working on a 2D game development library > (https://gitorious.org/guile-2d/guile-2d/) that is still in its early > stages. I'm curious about how much our efforts overlap and if they > could be used together easily. My library

Re: [ANN] gzochi project development release 0.5

2014-01-15 Thread Thompson, David
On Wed, Jan 15, 2014 at 1:40 PM, Julian Graham wrote: > Hi everyone, Hello, Julian. > > I'm pleased to announce the fifth development release of the gzochi > game development framework. > > The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a > framework for developing massively mult