On Wed, Jan 15, 2014 at 2:09 PM, Julian Graham <jool...@gmail.com> wrote: > Hi Dave, > > The gzochid manual has a kind of rationale section which describes the > problem space that gzochi addresses: > http://www.nongnu.org/gzochi/gzochid.html#Conceptual-overview. There's > also a trivial application you can look at to get a sense of what > gzochi application code looks like: > http://www.nongnu.org/gzochi/gzochid.html#An-example-application
Thanks for the links. > For a deeper dive into non-trivial application development, you'll > need to download the distribution and take a look at the two example > games, Mazewar and AberMUD, which are both "remixes" of classic > network multiplier games, and which have fairly exhaustive > documentation and inline comments. I perused the examples directory. Wasn't expecting so much C. ;) > I'm going to be polishing up the web site soon, and I'll try to bring > some of that stuff closer to the surface. Let me know if you've got > additional thoughts on how to make the site or documentation more > useful / accessible. I think some code snippets with commentary staring you in the face on the home page would go a long way. - Dave