tinymsg

2015-06-25 Thread Javier Sancho
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi guilers, I've made a little library for communicating threads with messages [1], in an Erlang similar way. You're free to play with it, if you want. Cheers!! [1] http://git.jsancho.org/?p=tinymsg.git - -- Javier Sancho Fernán

Re: guile-assimp announcement

2014-08-22 Thread Javier Sancho
the samples at http://www.nextwavemultimedia.com/html/3dblendermodel.html (cup and genie lamp works fine). > Also, please note that figl has been renamed to guile-opengl and is > an official GNU project now. > <https://gnu.org/software/guile-opengl/> I had no idea. Great! I'll change

guile-assimp announcement

2014-08-21 Thread Javier Sancho
lcome. Happy hacking!! - -- Javier Sancho Fernández - http://www.jsancho.org/ Associate Member of the Free Software Foundation - http://www.fsf.org/ Contra el DRM - http://www.defectivebydesign.org/what_is_drm -BEGIN PGP SIGNATURE- Version: Gnu

Re: asynchronous socket library

2013-07-15 Thread Javier Sancho
r something similar. Or how are you planning to monitor activity on a file descriptor? -- Javier Sancho Fernández - http://www.jsancho.org/ Associate Member of the Free Software Foundation - http://www.fsf.org/ Contra el DRM - http://www.defectivebydesign.org/what_is_drm

Re: Guile Game Library

2013-05-30 Thread Javier Sancho
David Thompson wrote: > I'm interested to see how you implement your entity-component system. You > seem to have a better idea of how to do it than I do. Ouoh, we will see. For the moment, I only talk a lot, smoke everywhere :-) -- Javier Sancho Fernández - http://www.jsancho.org

Re: Guile Game Library

2013-05-30 Thread Javier Sancho
table. I am designing a new approach based on entity systems and I hope I start writing code soon. Cheers. -- Javier Sancho Fernández - http://www.jsancho.org/ Associate Member of the Free Software Foundation - http://www.fsf.org/ Contra el DRM - http://www.defectivebydesign.org/what_is_drm

Re: Guile Game Library

2013-05-28 Thread Javier Sancho
Cheers. [1] http://www.richardlord.net/blog/what-is-an-entity-framework [2] http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ [3] http://prog21.dadgum.com/23.html [4] http://www.haskell.org/haskellwiki/Game_Development -- Javier Sancho Fernández -

Re: SLAYER announcement and help request for preparing a GNU package

2013-05-07 Thread Javier Sancho
ideration. > All these concepts sound very interesting, but I'm curious whether they are > reflected the code somewhere. For the moment, no. But I have a lot of papers :-) Cheers. -- Javier Sancho Fernández - http://www.jsancho.org/ Associate Member of the Free Software Foundation

Re: SLAYER announcement and help request for preparing a GNU package

2013-05-06 Thread Javier Sancho
leted Lisp-Javascript translator that uses canvas and SVG for displaying graphics. Very funny and instructive, too. In summary, a lot of work but few results. But I've had fun and learned a lot. -- Javier Sancho Fernández - http://www.jsancho.org/ Associate Member of the Free Software Fo

Re: Guile OpenGL bindings

2013-02-01 Thread Javier Sancho
is merging in that repo as > well. Are you interested in joining efforts? I can add you to the > gitorious project if you like. Well, I can't promise anything, but yes, I'm very interested in this project. This weekend I'll try to hack a little. Cheers. -- Javier Sancho