Panicz Maciej Godek wrote: > I even managed to build it, but for some reasons the demos won't run. I get > the following error: > gacela/video.scm:175:2: In procedure init-gl: > gacela/video.scm:175:2: In procedure module-lookup: Unbound variable: > set-gl-hint
The reason is, oh my god, you are the first who test my code. When I started this project, I made demos and some documentation, but I stopped maintaining them because nobody was interested. Makefiles compile OpenGL and SDL bindings, but now I use Figl and compilation is not needed. The error with set-gl-hint comes because I have a figl version with some improvements. I've sent patches to figl maintainers. Currently, Gacela is in a very unstable state. Demos, for example, use an old version with a more OOP style, because when I wrote them I was beginning to understand Lisp and functional programming. But actually I'm reestructuring all the code looking for a more elegant, beatiful, functional style. > If it comes to code, I see that you have a more polling-style approach for > processing input. My desire is to get a system that never stops being > reconfigurable -- to truly separate the user interface from program logics. > I don't know if it's achievable, but I have a feeling that such direction is > worth exploring Yes, your style is more callback style. I personally prefer polling because then I can read the code sequentially. But it's a personal consideration. > All these concepts sound very interesting, but I'm curious whether they are > reflected the code somewhere. For the moment, no. But I have a lot of papers :-) Cheers. -- Javier Sancho Fernández - http://www.jsancho.org/ Associate Member of the Free Software Foundation - http://www.fsf.org/ Contra el DRM - http://www.defectivebydesign.org/what_is_drm
20130501-glhint-gllookat.patch
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20130501-textures.patch
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20130501-with-gl-push-matrix.patch
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