On 16 Feb 2014, at 02:59, Rena wrote:
> What's the ideal way to use OpenGL in a GTK application? It seems like
> there are a few not very good options:
>
> 1) GtkGlExt: great except it doesn't support introspection, so I can't use
> it from a scripting language without manually writing a bindin
cogl,clutter,gtkdrawingarea should work - depending on what you want
ranging from a framework to convenience rappers to just a gl context.
gtkglext is a different story, it renders the whole widget via OpenGL
not only the content of a specific widget.
Also see
http://stackoverflow.com/questions
What's the ideal way to use OpenGL in a GTK application? It seems like
there are a few not very good options:
1) GtkGlExt: great except it doesn't support introspection, so I can't use
it from a scripting language without manually writing a binding for it. Not
sure if it's still supported? A bug t