Correct me if I'm wrong, but if you're using GDK, I think you should
use pixmaps instead of GdkPixBufs. The docs say that pixbufs are
client-side, while pixmaps are server side, so redrawing a pixbuf will
be more expensive. I also take this to mean that it's possible for an
X server to store a pixm
Mark A. Nicolosi wrote:
> Hi, I'm working on a game and I was wondering what would be best to use for
> drawing? I'm having a hard time figuring out how all the different drawing
> APIs fit together. As far as I can tell there is GDK, Cairo, GnomeCanvas
> (dead?), and other things like GooCanvas. E