Hi all,
I have noticed that there is a way to load an animation using
gdk_pixbuf_animation_new_from_file.
But is there a way to save already loaded/created animation to a file?
For example GdkPixbuf has a method gdk_pixbuf_save
Thanks in advance,
Tomas Soltys
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On Thu, Sep 28, 2006 at 03:11:03PM +0200, Francesco Montorsi wrote:
> [EMAIL PROTECTED] ha scritto:
[...]
> > Maybe there are animations where the concept of "frame count" doesn't
> > make sense?
> currently there's none (gdk-pixbuf currently supports
[EMAIL PROTECTED] ha scritto:
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> On Thu, Sep 28, 2006 at 12:13:03PM +0200, Francesco Montorsi wrote:
>> [EMAIL PROTECTED] ha scritto:
> [...]
>> yes, right. However GdkPixbufAnimation and its iter_advance() function
>> will automatically restart
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On Thu, Sep 28, 2006 at 12:13:03PM +0200, Francesco Montorsi wrote:
> [EMAIL PROTECTED] ha scritto:
[...]
> yes, right. However GdkPixbufAnimation and its iter_advance() function
> will automatically restart the animation when the delay of the last
>
[EMAIL PROTECTED] ha scritto:
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> On Tue, Sep 26, 2006 at 06:45:22PM +0200, Francesco Montorsi wrote:
>> Hi,
>> I need to play a GdkPixbufAnimation without looping it. I.e. after
>> the last frame is displayed, I do *not* want to display the
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On Tue, Sep 26, 2006 at 06:45:22PM +0200, Francesco Montorsi wrote:
> Hi,
> I need to play a GdkPixbufAnimation without looping it. I.e. after
> the last frame is displayed, I do *not* want to display the first frame
> again...
>
> I don't know
Hi,
I need to play a GdkPixbufAnimation without looping it. I.e. after
the last frame is displayed, I do *not* want to display the first frame
again...
I don't know (at compile-time) which animation my program will need to
play so I don't know its frame count and GdkPixbufAnimation won't l