GdkPixbuf animation

2010-02-02 Thread Tomas Soltys
Hi all, I have noticed that there is a way to load an animation using gdk_pixbuf_animation_new_from_file. But is there a way to save already loaded/created animation to a file? For example GdkPixbuf has a method gdk_pixbuf_save Thanks in advance, Tomas Soltys _

Re: runtime version symbols (was Re: gdkpixbuf-animation: how to play without looping)

2006-09-28 Thread tomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thu, Sep 28, 2006 at 03:11:03PM +0200, Francesco Montorsi wrote: > [EMAIL PROTECTED] ha scritto: [...] > > Maybe there are animations where the concept of "frame count" doesn't > > make sense? > currently there's none (gdk-pixbuf currently supports

Re: runtime version symbols (was Re: gdkpixbuf-animation: how to play without looping)

2006-09-28 Thread Francesco Montorsi
[EMAIL PROTECTED] ha scritto: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On Thu, Sep 28, 2006 at 12:13:03PM +0200, Francesco Montorsi wrote: >> [EMAIL PROTECTED] ha scritto: > [...] >> yes, right. However GdkPixbufAnimation and its iter_advance() function >> will automatically restart

Re: runtime version symbols (was Re: gdkpixbuf-animation: how to play without looping)

2006-09-28 Thread tomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thu, Sep 28, 2006 at 12:13:03PM +0200, Francesco Montorsi wrote: > [EMAIL PROTECTED] ha scritto: [...] > yes, right. However GdkPixbufAnimation and its iter_advance() function > will automatically restart the animation when the delay of the last >

runtime version symbols (was Re: gdkpixbuf-animation: how to play without looping)

2006-09-28 Thread Francesco Montorsi
[EMAIL PROTECTED] ha scritto: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On Tue, Sep 26, 2006 at 06:45:22PM +0200, Francesco Montorsi wrote: >> Hi, >> I need to play a GdkPixbufAnimation without looping it. I.e. after >> the last frame is displayed, I do *not* want to display the

Re: gdkpixbuf-animation: how to play without looping

2006-09-26 Thread tomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, Sep 26, 2006 at 06:45:22PM +0200, Francesco Montorsi wrote: > Hi, > I need to play a GdkPixbufAnimation without looping it. I.e. after > the last frame is displayed, I do *not* want to display the first frame > again... > > I don't know

gdkpixbuf-animation: how to play without looping

2006-09-26 Thread Francesco Montorsi
Hi, I need to play a GdkPixbufAnimation without looping it. I.e. after the last frame is displayed, I do *not* want to display the first frame again... I don't know (at compile-time) which animation my program will need to play so I don't know its frame count and GdkPixbufAnimation won't l