become +1
TCO is very important for porting other FP lang to Go.
On Monday, February 14, 2011 at 4:25:24 AM UTC+8, Eoghan Sherry wrote:
>
> On 13 February 2011 08:51, chris dollin > wrote:
> > On 13 February 2011 10:34, Erwin >
> wrote:
> >>>
> >>> There are no such plans for gc (6g, 5g, 8g).
>
Best way I found is to print the whole file and then substract the parts
you're interested. The reason for that is that comments are two fold. Some
of the comments are part of the node, some of them are part of *ast.File
(also called lossy comments). If you just print the node, you'll don't get
the
Usually controllers don't speak directly to your application nor browser.
Usually there is a driver that the controller has, this talks with the
appropriate protocol to the device. The driver itself provides some common
HID api that the OS has specified.
The reading and writing the input is eff
Ah, just noticed the Mac part...
https://github.com/glfw/glfw/blob/master/src/cocoa_joystick.m
Also Chromium source for the Gamepad implementation:
https://cs.chromium.org/chromium/src/device/gamepad/?q=gamepad&sq=package:chromium&dr
Unfortunately I didn't notice a Go gamepad implementation for
Hi Amit,
have you tried this?
go install ./vendor/github.com/golang/protobuf/protoc-gen-go
Also note that you might have to add a required statement to Gopkg.toml to
avoid having the binary's code pruned, see https://github.com/golang/dep/
blob/master/docs/Gopkg.toml.md#package-graph-rules-requi
Thanks for the pointers. I spent some time last night finding the gamepad
code in the Chromium sources, although I haven't had a chance to really
read it properly.
It makes sense that you'd read against some kind of OS-specific
abstraction, but I was curious what it was because I don't see any
On Tue, Mar 27, 2018 at 12:05 AM, Linker Lin wrote:
> become +1
> TCO is very important for porting other FP lang to Go.
This is https://golang.org/issue/22624.
Ian
> On Monday, February 14, 2011 at 4:25:24 AM UTC+8, Eoghan Sherry wrote:
>>
>> On 13 February 2011 08:51, chris dollin wrote:
>>
https://developer.apple.com/library/content/documentation/ServicesDiscovery/Conceptual/GameControllerPG/Introduction/Introduction.html
https://developer.apple.com/documentation/gamecontroller
I have no idea why they don't include some Gamepad thing in the settings
panel.
On Tuesday, 27 March 20
I created a simple utility to build release notes based on github pull
request history, if anyone finds it
useful: https://github.com/buchanae/github-release-notes
Example results: https://github.com/ohsu-comp-bio/funnel/releases/tag/0.6.0
Cheers.
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You received this message because you are
As Andre noted, I don't think you have provided sufficient information.
I'd go further: *Stop*, Determine what you (and your developer) need to
know.
Decide what you want, and write a specification. If you have to ask
"specification for what", make a list what you don't know. Does the
speci
You may want to have a look at this link:
https://github.com/grpc/grpc-go/blob/master/Documentation/gomock-example.md
On Saturday, April 23, 2016 at 12:31:19 PM UTC-7, Sankar wrote:
>
> Hi
>
> I have a .proto file which I ran with protoc to generate the _pb.go file.
> I then wrote a server and a
Hi all!
I'm hiring a couple of Engineers to join the platform team at Lytics in
downtown Portland - while the team uses Go, experience is not required in
Go for the positions, just some backend experience and an interest in
working in distributed systems. Best of all we're hiring at all levels,
This certainly helps me think about the problem/solution better. Thank you!
On Monday, March 26, 2018 at 4:50:01 PM UTC-7, Andre Scholtz wrote:
>
> Hi Chris,
>
> I am not sure that you have provided sufficient information for a good
> response. The performance of your search will depend a lot mor
I suspect I'm going to learn a lot about what not to do through this
experience. Really, I just wanted to know if golang's concurrency features
could be used to make search faster in this vaguely defined scenario and
maybe if it makes sense to. The latter part of the question will be
determined
it's all about each OS' API;
for Windows, u need to find the Win32 API which can read the hardware's
data out.
Go can call the API via syscall, or load the DLL in your app.
BR fino
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