https://developer.apple.com/library/content/documentation/ServicesDiscovery/Conceptual/GameControllerPG/Introduction/Introduction.html
https://developer.apple.com/documentation/gamecontroller I have no idea why they don't include some Gamepad thing in the settings panel. On Tuesday, 27 March 2018 16:07:16 UTC+3, Zellyn wrote: > > Thanks for the pointers. I spent some time last night finding the gamepad > code in the Chromium sources, although I haven't had a chance to really > read it properly. > > It makes sense that you'd read against some kind of OS-specific > abstraction, but I was curious what it was because I don't see any gamepad > config or listing in the Mac OS Settings panels. > > Sounds like I'm going to be reading some source code… :-) > > Thanks again, > > Zellyn > > > On Tuesday, March 27, 2018 at 8:31:23 AM UTC-4, Egon wrote: >> >> Ah, just noticed the Mac part... >> >> https://github.com/glfw/glfw/blob/master/src/cocoa_joystick.m >> >> Also Chromium source for the Gamepad implementation: >> >> >> https://cs.chromium.org/chromium/src/device/gamepad/?q=gamepad&sq=package:chromium&dr >> >> Unfortunately I didn't notice a Go gamepad implementation for Mac... >> however there might be one. >> >> On Tuesday, 27 March 2018 15:02:10 UTC+3, Egon wrote: >>> >>> Usually controllers don't speak directly to your application nor browser. >>> >>> Usually there is a driver that the controller has, this talks with the >>> appropriate protocol to the device. The driver itself provides some common >>> HID api that the OS has specified. >>> >>> The reading and writing the input is effectively about communicating >>> with the OS. >>> >>> https://github.com/glfw/glfw/blob/master/src/linux_joystick.c >>> https://github.com/glfw/glfw/blob/master/src/win32_joystick.c >>> >>> You can do those calls using syscall package, e.g. one for Windows >>> >>> >>> https://github.com/egonelbre/exp/blob/master/game/gamepad/xinput_windows.go >>> >>> and a quick search on godoc.org revealed this: >>> https://godoc.org/?q=joystick >>> https://github.com/simulatedsimian/joystick >>> >>> Of course since it's OS specific, you need to implement for all of them. >>> Where each might their own quirks. >>> >>> SDL and GLFW are both thoroughly tested. I'm not sure about the existing >>> package, but it shouldn't be difficult to switch when you do encounter >>> problems with the pure Go libs. >>> >>> + Egon >>> >>> On Tuesday, 27 March 2018 05:19:24 UTC+3, Zellyn wrote: >>>> >>>> Inspired by a Wired article >>>> <https://www.wired.com/story/xbox-one-x-and-xbox-one-deals/> >>>> mentioning XBox One gamepads for $34, I finally got a game controller. >>>> >>>> Naturally, now I'm wondering how to read it from Go :-) >>>> >>>> It connects to Mac OS over Bluetooth. Various games seem to vary in >>>> whether they recognize or even notice it, but it works flawlessly in >>>> Chrome >>>> using http://html5gamepad.com/ >>>> <http://www.google.com/url?q=http%3A%2F%2Fhtml5gamepad.com%2F&sa=D&sntz=1&usg=AFQjCNHgk2HZ9Nwso2KFkEVEFST54APnmQ> >>>> >>>> So, if there's anyone here who even begins to know how gamepads work… >>>> am I about to wade into an ocean of pain? I'd *like* to avoid linking >>>> to sdl as gobot seems to do for joysticks: it would be lovely to have >>>> something in pure Go. Is that unlikely? >>>> >>>> How are games (and Chrome) even finding the controller? Do they have to >>>> interrogate the Bluetooth stack, and then speak both Bluetooth and the >>>> XBox >>>> controller protocol? >>>> >>>> Any help appreciated. >>>> >>>> Zellyn >>>> >>>> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.