Re: Gnucash for Mac OsX

2008-07-02 Thread Alexander Sotirov
On Wed, Jul 02, 2008 at 08:54:08AM -0400, Derek Atkins wrote: > Would you be willing to create a set of files suitable for > inclusion in the source tree under packaging/osx, similar to > the win32 scripts in packaging/win32? > > Would you also be willing to send in the patches that make > "gnucas

Re: Gnucash for Mac OsX

2008-07-02 Thread Alexander Sotirov
On Mon, Jun 30, 2008 at 01:13:05PM -0400, Dave Reiser wrote: > A dmg installer is not a trivial undertaking, especially with 2 > architectures to accommodate, and apple's library naming requirements. > It would be almost as much work as the windows port, and harder to maintain. Actually it's not

Re: gpg signatures for release tarballs

2008-03-04 Thread Alexander Sotirov
On Mon, Mar 03, 2008 at 09:02:59PM +0100, Andreas K?hler wrote: > As you can see the GnuCash 2.2.4 release announcement contained md5sums > and was signed with my private gpg key. I hope that is better than > before. This is certainly better than nothing, but the MD5 algorithm has been broken and

Re: Building GnuCash 2.2.2 on Mac OS X without Fink or MacPorts

2008-01-09 Thread Alexander Sotirov
On Wed, Jan 09, 2008 at 09:54:40AM -0500, Derek Atkins wrote: > I guess ... so long as you don't need to start X11 FIRST > then there's probably no reason to worry about it. On Leopard X11 starts automatically when a program tries to access the path in the DISPLAY variable. On Tiger the user has

Re: Building GnuCash 2.2.2 on Mac OS X without Fink or MacPorts

2008-01-08 Thread Alexander Sotirov
On Tue, Jan 08, 2008 at 08:46:27AM -0500, Derek Atkins wrote: > If you're going through all this trouble, why not try to build > the gtk-macosx[1] project instead and get an application that runs > without X11? I actually tried that right after I built the X11 version. It wasn't hard, you just nee

Building GnuCash 2.2.2 on Mac OS X without Fink or MacPorts

2008-01-07 Thread Alexander Sotirov
I successfully built GnuCash 2.2.2 and a minimal set of dependencies on Mac OS X without the use of Fink or MacPorts. The only build requirement is to have the Apple XCode tools. It should be possible to package the output of the build and run it on any OS X system as long as the user has X11 insta