Hi! everyone:
I'm new to GGI. I have some question.
Where can I find the information of GGI?
Will Libggi work, if I don't install KGI?
What are the relations between GGI, KGI and XGGI?
ps: I'm not good in speaking or writing English. If I seems to be impolit,
I'm sorry.
On Wed, 8 Mar 2000, Thad Phetteplace wrote:
> Hello All,
>
> I am curious what the status of harware accelerated 2D graphics
> on GGI is.
The same as it has been for a long time now |-/. The basic 2D
functions in LibGGI are accelerated on most targets which support 2D
acceleration, a
On Tue, 7 Mar 2000, James Simmons wrote:
>
> > > > I'm interested in also setting up Z
> > > > and alpha buffers. How would I go about doing that ?
> >
> > Basically same thing ... add a function to allocate them to the kernel
> > driver and them mmap. We should talk about a generic API for re
On Tue, 7 Mar 2000, James Simmons wrote:
>
> > >I have been looking at Mesa-GGI and libGGI. Do you think it would be
> > > possible to add a triangle function?
> >
> > Yes, but the triangle function is added in an extension library
> > because the base LibGGI drawing functions are all
On Tue, 7 Mar 2000, Rodolphe Ortalo wrote:
>
>
> On Sun, 5 Mar 2000, Andreas Beck wrote:
> (as an answer to this question from myself)
> > > Should libggi2d support arbitrary clipping - or would it be acceptable to
> > > have a 'small' version with only rectangular clipping ? (But with decent
>
On Tue, 7 Mar 2000 [EMAIL PROTECTED] wrote:
> Hi !
>
> > GGI - as far as I know - has only a notion of a rectangular clipping
> > rectangle being valid for all subsequent primitive drawing calls.
>
> Yes. This is due to the fact, that there are only two methods I have seen to
> do clipping in H
On Tue, 7 Mar 2000, Andreas Beck wrote:
> > Currently the "triangle drawing" extension library which most people use is
> > of course GGIMesa, but LibGGI2D has triangle drawing functions as well,
> > and of course there is always LibGGI3D.
>
> I'd say either rewrite LibGGI2D and add it (rewrit
Hi !
> > I don't think LibGGI2D should have arbitrary clipping. I'd leave that to
> > a windowing library or a 3D package.
> I understand. But I asked this question in the first place because I don't
> feel totally at ease with the way I/we do clipping over regions
> (set-of-non-overlapping-rec
[EMAIL PROTECTED] wrote:
> > OK. Especially if LibGGI2D is oriented towards hardware acceleration,
> > complex clipping should not be too much different from hardware chipsets
> > capabilities.
>
> Yeah. It might make sense to implement a simple z-buffer operations thingy
> or similar for LibGGI
Hello All,
I am curious what the status of harware accelerated 2D graphics
on GGI is. I started some work a year ago on adding transparent
blitting, but then became buried in other work. I do have some
code that uses to direct buffer access to do a transparent blit,
and I could probably roll it
Rodolphe Ortalo <[EMAIL PROTECTED]> writes:
> On Thu, 2 Mar 2000, Eric , Yu-En Lue wrote:
> > > Should potential connections (to do, considered, already done) between
> > > libxmi and libggi2d be explored further ?
> >
> > it's algorithms , data structures are mostly done and rather
> > i
On 7 Mar 2000, Thomas Mittelstaedt wrote:
> GGI - as far as I know - has only a notion of a rectangular clipping
> rectangle being valid for all subsequent primitive drawing calls.
> Well, what, if I have a clipping region, like X does, which I can
> subdivide into an enumeration/array of rectan
[EMAIL PROTECTED] writes:
> > Do I have to repeat a single e.g. line drawing call,
>
> I cannot recommend that, unless you have a very very powerful accelerator and
> a very very weak CPU or are low on RAM.
>
> If not, I'd draw the window (which is what you are hinting at - right ?) into
> R
Hi !
> > hardware auxiliary buffer, you will either need to have a kernel driver
> > which can let userspace mmap() the physical aperture, or do some suid-root
> Neither. The SGI approach of not mmaping these buffers.
This only works for the nice SGI hardware. I perfectly agree, that it has
h
Hi !
> > > > I'm interested in also setting up Z
> > > > and alpha buffers. How would I go about doing that ?
> > Basically same thing ... add a function to allocate them to the kernel
> > driver and them mmap. We should talk about a generic API for requesting
> > such extra features, though.
>
> +AC_SUBST(DLLEXT)
hehe ... you also got it ? Marcus too :-). Three hours ago ... :-). It is
fixed in CVS now ... I had a clash when checking my fix in - Marcus was
faster ... :-).
CU, Andy
--
= Andreas Beck| Email : <[EMAIL PROTECTED]> =
On Tue, Mar 07, 2000 at 11:36:34PM +0100, Marcus Sundberg wrote:
> > Somebody said the "proper" way to resize a window in GL involved shutting
> > down the GL context, resizing the window, then recreating it. Perhaps
> > this is to get around software bugs, but it sounds like a royal PITA to
> >
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