On Tue, Mar 07, 2000 at 11:36:34PM +0100, Marcus Sundberg wrote:
> > Somebody said the "proper" way to resize a window in GL involved shutting
> > down the GL context, resizing the window, then recreating it.  Perhaps
> > this is to get around software bugs, but it sounds like a royal PITA to
> > deal with in the code.
> 
> Resizing the window used to work fine in *-glx QF, without any such
> trick, but apparently some people seems to think that "unstable"
> means it's ok to remove features and just leave things for someone
> else to fix. :(

You mean like removing the DGA support which took out not one but every X
session you were running?  =>  I wasn't under the impression that resizing
windows ever did work.  In fact every report I received about it tells me
that doing so is, was, and always has been a sure way to crash the client.

Sorry if it ended up broken.  I'll be able to test such things HOPEFULLY
soon.

-- 
Joseph Carter <[EMAIL PROTECTED]>               GnuPG key 1024D/DCF9DAB3
Debian GNU/Linux (http://www.debian.org/)         20F6 2261 F185 7A3E 79FC
The QuakeForge Project (http://quakeforge.net/)   44F9 8FF7 D7A3 DCF9 DAB3

<Deek> If the user points the gun at his foot and pulls the trigger, it
       is our job to ensure the bullet gets where it's supposed to.

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