Re: [Audyssey] i don't believe you did that! - Re: att: Thomas Ward

2015-05-07 Thread Scott Chesworth
This is a phone number that's been readily available on his contact page and I'm pretty sure it's in his email sig too. He chose to put it in those places, so what's the outrage about exactly? Get well soon Jim! On 5/7/15, lenron brown wrote: > me either hell my phone number is in my signature.

Re: [Audyssey] Aurifi

2015-05-14 Thread Scott Chesworth
I seem to remember some posts on AppleVis about this desperately needing to be updated to run on newer version of iOS a while ago. Just checked in my backups and I do still have the app, but having just tried it, it crashes instantly on iOS7. Guessing that'd be the same on iOS8. If it's no longer i

Re: [Audyssey] Aurifi

2015-06-04 Thread Scott Chesworth
iPod > >> On May 14, 2015, at 12:08 PM, Scott Chesworth >> wrote: >> >> I seem to remember some posts on AppleVis about this desperately >> needing to be updated to run on newer version of iOS a while ago. Just >> checked in my backups and I do still have

Re: [Audyssey] Survive the wild.

2015-06-19 Thread Scott Chesworth
FYI, here are links to the walk through Dark mentioned earlier. Haven't listened to these yet, just grabbed them from audiogames.net and put investigating this game on the to do list. Part 1: https://www.dropbox.com/s/tssggbhkizc38 … 1.mp3?dl=1 Part 2: https://www.dropbox.com/s/d3xs80ram76z2 … 2.

Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-24 Thread Scott Chesworth
Over the last year or so, I've been running classes for computer newbies with a wide range of vision here in London. Most of them are over 50, and many of them are only taking steps to learn about technology now because their vision loss has reached a point where they can no longer comfortably read

Re: [Audyssey] New discussion forum

2015-06-24 Thread Scott Chesworth
Hi Katie, Have you been to the forum on www.applevis.com? It contains something close to what I'd imagine is pretty much every blind Mac user in the world who's forum-savvy. Plenty of active discussion too. I don't agree with all of their moderation decisions, but nevertheless it's a great resourc

Re: [Audyssey] braille chauvinism and the golden rule

2015-06-26 Thread Scott Chesworth
This. +1. Like etc. Literally the best post I've read on the subject. Thanks for explaining with such clarity. Scott On 6/26/15, Jeremy Brown wrote: > Dear all, > > First, braille is a format that I use whenever possible. > > Second, not all visually impaired people do so. > > Three, the blind

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-26 Thread Scott Chesworth
You're seeing a whole lot of discussion and no action for two reasons: 1. Initial discussions such as these prevent fragmented action, which would be a waste of time and effort, especially for a project that relies on voluntary effort. 2. The discussion keeps getting derailed by people extolling

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-26 Thread Scott Chesworth
Hi Dark, As usual, I respectfully disagree about some of that :) Granted, it would be much much simpler to send electronic content in to a bunch of organizations and let them handle production. The same could be said for the print and Braille versions. Tbh, I've got nothing at all against the ide

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
ch people may or may not have to contribute to the > project. > > All the best, > > Dark. > There is always more to know, more to see, more to learn. The world is vast > > and wondrous strange and there are more things benieth the stars than even > the archmaesters of

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
mounts of tape hiss in their voices. > ------ > From: "Scott Chesworth" > Sent: Saturday, June 27, 2015 7:58 > To: "Gamers Discussion list" > Subject: Re: [Audyssey] braille/large print/other media for audio games (was > > info games game engines

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
this and > getting started. Thanks all for your input and if you prefer I'll > crawl back under my given rock. > > On 6/26/15, john wrote: >> If we were to seriously go after a cd I think I can probably burn four at >> a >> >> time, but even then that'd stil

Re: [Audyssey] braille chauvinism and the golden rule

2015-06-27 Thread Scott Chesworth
You're missing the point. It's not really about the strengths or weaknesses of each format, it's more that the attitude on display here that one is somehow more valid than the others is a flawed thought process. On 6/26/15, Shaun Everiss wrote: > Well there shouldn't be a debate really both forma

Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-28 Thread Scott Chesworth
What constitutes something being the "main media type"? I don't really understand what that entails, particularly when some of the proposed formats offer options that Braille doesn't. For example, fonts on the print version, or the possibility of hearing gaming taking place on an audio version. I'

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Scott Chesworth
Whether I agree or not, I think it's worth pointing out early on in the discussion that cross platform compatibility is probably a big draw when it comes to reasons that this chap would like to see Unity improve accessibility. BGT is great, but it doesn't help anyone compile games on iOS or any of

Re: [Audyssey] off topic sendspace.

2015-07-06 Thread Scott Chesworth
I don't use XP or IE here, so can't guaranty this will work, but one option might be to change the user agent of IE8. If you do this, SendSpace will think you're visiting using the browser you've set your user agent to, and will serve up their pages optimized for that browser rather than IE8, so st

Re: [Audyssey] Q9 Has a New Home

2015-07-27 Thread Scott Chesworth
Hi Philip, I've read the AudioGames topic you linked to, and whilst I totally understand your decision to transfer ownership as a means of being paid for the time you've put into developing Q9, I can't help echoing the thoughts of many in that discussion that JAWS being a requirement for Q9 is a s

Re: [Audyssey] Q9 Has a New Home

2015-07-27 Thread Scott Chesworth
nd window eyes. > > follow me on twitter @joshknnd1982 > > On 7/27/2015 2:31 PM, Scott Chesworth wrote: >> Hi Philip, >> >> I've read the AudioGames topic you linked to, and whilst I totally >> understand your decision to transfer ownership as a means of be

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Scott Chesworth
He can't sell his own game, he can't >>> reclaim it, its just not his anymore. But y'all don't worry. New >>> games will come, with developers with new creativity and better >>> sense, and Liesy and its Jaws fetish will rise and it'll fall. >>

Re: [Audyssey] Good browser game for learning vo

2015-07-29 Thread Scott Chesworth
Hi Dark, I have to offer a note of caution that a Mac as a machine primarily for browsing probably isn't a wise move. For one thing, though there have been a recent spate of bug fixes, browsing with VoiceOver still leaves much to be desired if you need efficiency. For another, the transition to ei

Re: [Audyssey] Good browser game for learning vo

2015-07-29 Thread Scott Chesworth
#x27;ve wanted to do such as > starting a blog which might be more possible on a mac than currently with > xp, and who knows what happens in the future. > > Beware the grue! > > Dark. > - Original Message - > From: "Scott Chesworth" > To: "Gamer

Re: [Audyssey] Q9 Has a New Home

2015-08-07 Thread Scott Chesworth
27;s frustration, I would urge people to remember that > Philip released several free games as well as the Blast Bay Game Studio. > He contributed a lot of time and energy to this community and deserves > our respect. > > Cheers, > Ian Reed > Try my free games at http://BlindAudioGames.com > &g

Re: [Audyssey] jim kitchen passes away

2015-08-11 Thread Scott Chesworth
Another latecomer to the news, and one more post confirming that Jim was a good dude. Only spoke to him on the phone once, but once was enough to confirm that the kind natured, quick witted Jim that was conveyed through the keyboard was indeed the IRL Jim. I hope that one of these nights a Kitchen

Re: [Audyssey] danger on the wheel audio game

2015-09-05 Thread Scott Chesworth
So that's a no then... This answer didn't address John's point that often, games live at recognizable URLs, yet you still respond with the same clipped tone. Any response to that? On 9/4/15, Charles Rivard wrote: > As a practice set in stone, whenever someone says something like, "Here's > some

Re: [Audyssey] iPhone game controllers for games like Zombie Arena, BlindSide, and A Blind Legend.

2015-10-10 Thread Scott Chesworth
So far as I know, the genres that got third party iOS controllers to market was remakes and emulations of retro titles, where there was no support for the motion sensors in newer devices. Most of those early models of controller had either a slot or some form of mounting so that your iPhone or iPod

Re: [Audyssey] Important Message About Me and the List

2015-11-11 Thread Scott Chesworth
Just one more person adding some hope that Tom 2.0 will be back soon. Best, Scott On 11/11/15, ishan dhami wrote: > hi > today as we know the festive season I will organize a prayer for Thomas > sir. > He will regenerate soon. > Thanks > ishan > > On 11/11/15, Lisa Hayes wrote: >> Thomas, Take

Re: [Audyssey] Ji Eum kickstarter

2015-12-03 Thread Scott Chesworth
Sweet, I'll definitely be hopping on this one! Thanks for the post, would've missed it otherwise. Scott On 12/3/15, dark wrote: > Hi. > > This is to let anyone who's not been on the audiogames.net forum know about > a great sounding project under development. > A side scrolling, rythm action rpg

Re: [Audyssey] Fw: [GMAGamesTalk] First Time Ever - all games, just $14.95

2015-12-29 Thread Scott Chesworth
Bah, that's what I get for not checking mail at Christmas. Hope a few other peeps saw this in time to pick up some goodies. On 12/25/15, Lisa Hayes wrote: > Hi All from David greenwood. > > From: David Greenwood > Sent: Friday, December 25, 2015 2:27 PM > To: vip...@googlegroups.com ; gmagamest..

Re: [Audyssey] Any news on Thomas?

2016-01-29 Thread Scott Chesworth
Slush puppies are the UK name for these I reckon. Glad to see you're hanging in there Tom! Scott On 1/28/16, Thomas Ward wrote: > Hi, > > I haveno idea what they are called where you live. Essentially, they > are generally called slushes. They are a frozen slusgy=hy ddrink that > comes in ava

Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread Scott Chesworth
Wow, what a classy thread this is. I'm no expert, but I guess what happens now is that blind people play games coded in VB6 forever more. As for the money... nope... I can't quite go low enough to crack wise about that particular bit of shamefulness. Thoughts going out to anyone who knew Tom. The

Re: [Audyssey] overwatch beta

2016-04-14 Thread Scott Chesworth
There was a rogue space in the link, here it is again fixed: http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant-see/ It's an article that gives some insight into the sound design process of a mainstream game called Overwatch which is due to be released next month. There a

Re: [Audyssey] For those using Dropbox on older computers

2016-04-26 Thread Scott Chesworth
Oh what fun, this topic again. Also, sarcasm. I'd like to respond to a couple of Charles' points in turn with a few thoughts. Charles said: "The older computers could still use Dropbox if no changes were made to Dropbox. No changes had to be made, because it worked just fine on the newer machines

Re: [Audyssey] possibly playable MMO game

2011-12-22 Thread Scott Chesworth
Did a quick bit of Youtubery to check it out. From watching a few vids, reading the wiki entry and a couple of reviews, I'd say we're probably out of luck. It's 2d yep, but the maps still come across as a lot bigger than the old-school 2d beat 'em ups back in the day. I also didn't find a Youtube c

Re: [Audyssey] audiogames.net

2011-12-22 Thread Scott Chesworth
There are a few forums that have a way of launching a thread with focus on the first unread post, though off the top of my head I don't recall any of them being as accessible overall as audiogames.net. Swings and roundabouts really,, but just thought I'd let Chris know that the functionality he's a

Re: [Audyssey] audiogames.net

2011-12-22 Thread Scott Chesworth
Aha! Cheers Jeremy, I should've checked that it definitely didn't exist really before posting. On 12/23/11, Jeremy Kaldobsky wrote: > Audiogames.net has this exact feature and I use it every day. Firstly there > is the link that narrows the list down to only the threads which have > changed sinc

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Scott Chesworth
Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is "this is killer", a score of 5 is "it ticks the boxes" and a score of 1 is "meh,

Re: [Audyssey] Storm8 games information

2013-03-18 Thread Scott Chesworth
Perhaps "showing up" means something else where you're from, but in England speak it's quite negative. Personally, I'd say making gigantic sweeping statements and including words like retarded does a lot more to show you up than someone who enjoys tackling as much as they can of a console game, or

Re: [Audyssey] Storm8 games information

2013-03-18 Thread Scott Chesworth
Thanks for letting us know Tom. On 3/18/13, Thomas Ward wrote: > Hello Scott, > > The situation is being handled off list. Please, be patient. I know > you and others are upset by Shaun's inflammatory comments, but rest > assured I have already issued a few off list warnings to straighten up > an

Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-29 Thread Scott Chesworth
Hey Ashley, Just a quick note to say thanks for hooking us up with the final article. I don't check in here all that often so unfortunately missed the window to contribute, but can honestly say it's one of the least patronising reads I've come across. Great job man! Cheers Scott On 3/28/13, As

Re: [Audyssey] Papa Sangre update

2013-03-31 Thread Scott Chesworth
Version 1.2 of the game already runs on the new engine. They mentioned it separately because they're starting to license the use of it out to other developers now. For what it's worth, I've played through the first 15 levels of version 1.2 and only had 1 crash and a couple of weird instances of so

Re: [Audyssey] Papa Sangre update

2013-03-31 Thread Scott Chesworth
rs! > - Original Message - > From: "Scott Chesworth" > To: "Gamers Discussion list" > Sent: Sunday, March 31, 2013 11:15 AM > Subject: Re: [Audyssey] Papa Sangre update > > >> Version 1.2 of the game already runs on the new engine. They ment

Re: [Audyssey] Swamp 2.9 is out just FYI

2013-04-08 Thread Scott Chesworth
Well if we're putting people to voices, I'm 13, and the ridiculous character at 38. On 4/8/13, Wil James wrote: > You will have to give the new voices a try. My voice is number three, the > general. > > > Sent from Wil's iPhone 4S > -- > E-mail or iMessage: w...@wilanddenise.com > Twitte

Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-08 Thread Scott Chesworth
Just for the record folks, it's written as CAPTCHA, an acronym of the word capture which stands for "Completely Automated Public Turing test to tell Computers and Humans Apart". Worth keeping in mind when you're writing to developers. Hth someone, somewhere Scott On 4/9/13, Charles Rivard wrote

Re: [Audyssey] looking for screen reader html navigation info

2013-04-10 Thread Scott Chesworth
Hey Jon, I can confirm that the big 4 screen readers all have the ability to hop around via headings, as does pretty much every other smaller screen reader I've ever used. I say pretty much, because someone is bound to come up with an example of one that can't lol. Hth. Really looking forward to

Re: [Audyssey] looking for screen reader html navigation info

2013-04-11 Thread Scott Chesworth
3 etc to > move to headinggs of that level, but I don't know about the other > ones. > > - Original Message - > From: Scott Chesworth To: Gamers Discussion list Date sent: Thu, 11 Apr 2013 04:38:56 +0100 > Subject: Re: [Audyssey] looking for screen reader html naviga

Re: [Audyssey] swamp and anew controller

2013-04-18 Thread Scott Chesworth
Hey Steve, So far as I know, Swamp doesn't support game pads directly. You could in theory use a program like JoyToKey to remap the keys to buttons on your pad, but I foresee two issues. First, there are a heck of a lot more keys in Swamp than there are buttons on any game pad I've seen. Second, I

Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-18 Thread Scott Chesworth
Somewhat hilariously, I'd say he's made things difficult for himself with that spammy style of email. If it'd been as straight forward as "folks, the company is shutting up shop because of this that and the other on this date in May, but you can grab our key generator for $75 and keep your existing

Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Scott Chesworth
Following on from the point Sarah just made, I'd say that if and when these titles become less easy to acquire or less easy to get up and running, there will be some advantages. People who're just starting out and experimenting with development need challenges. At the moment, if someone knocks out

Re: [Audyssey] Gaming dice

2013-04-21 Thread Scott Chesworth
It's not a case of labeling them either, as the braille patterns would be part of the design from the word go. A 3d printer spits out the design it's given, it doesn't matter to the machine whether those bumps in the design happen to be in the right places to form braille. Definitely one of the co

Re: [Audyssey] Interesting article about game accessibility fromMicrosoft

2013-04-22 Thread Scott Chesworth
Hey Jon, Probably, not much. I was a tad disappointed that the statistics weren't a bit more fleshed out, but even so, I guess some coverage is better than no coverage. Main reason I sent it along to the list was the discussion of other disabilities. Does me good to remember that there's other stu

Re: [Audyssey] Interesting article about game accessibility from Microsoft

2013-04-22 Thread Scott Chesworth
As tempting as it is to reply to this point by point, I really don't want to get into the rant thread that will no doubt ensue. All I'll say is that it's a case in point for Cara's thoughts on approaching the future armed to the teeth with positivity, and that something, how ever small, is always g

Re: [Audyssey] Interesting article about game accessibility from Microsoft

2013-04-22 Thread Scott Chesworth
Dude, the fact that it's taken 6 months to make it here at all might tell you something. Think about it. Nuff said. On 4/22/13, shaun everiss wrote: > yeah anything is better than nothing scot you are right on that point. > its just that this small step in the right direction gets to another > st

Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Scott Chesworth
Hey Tom, Very quick question which isn't particularly game related but would be good to know. Is UI Automation backward compatible in any way? I'm asking from the point of view of someone who finds themselves writing to plugin developers quite often to see whether there's any interest in improvin

Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Scott Chesworth
Hi Tom, Thanks, good to know. So then, what would happen for a screen reader user who was attempting to use a program under XP if a developer had gone with UI Automation as their accessibility API? Do the screen readers have some way of bridging the gap between UI Automation and MSAA, or would tha

Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Scott Chesworth
lication > should still be accessible. Its just that the screen reader won't be > able to have as accurate firsthand information from the application > itself on what the control is. > > Cheers! > > On 5/1/13, Scott Chesworth wrote: >> Hi Tom, >> >> Tha

Re: [Audyssey] Newly released, reacting change!

2013-05-01 Thread Scott Chesworth
Hi Draconis, Interesting that you're using this internet thingy to activate your most recent attempt at world domination. I have of course heard of it, though my initial experience of actually using it ended in 3 weeks of those wretched screaming goat videos on repeat before there was a capture, c

Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Scott Chesworth
Another quick FYI. If you're curious enough to read a few messages, be aware that any fake Philip Bennefall ones seem to throw NVDA 2013.3 into a constant restart loop here. If you're reading in a browser and your web interface has access keys, hitting any of those to get to a different view will p

Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Scott Chesworth
ave something to do with running a certain synth that > legally isn't sposed to be used with nvda. lol. eloquence. espeak > doesn't do this. > dallas > > > On 15/12/2013, Scott Chesworth wrote: >> Another quick FYI. If you're curious enough to read a few messages

Re: [Audyssey] Rail Racer 2 and mac numpad

2013-12-18 Thread Scott Chesworth
Yo Che, Yup, out of the box Apple don't imbed numpad functionality into their portables now. Haven't done for a few years. I emailed accessibility to request that they reintroduce the feature drawing their attention to the fact that they provided numpad commander as a feature of VoiceOver, then dr

Re: [Audyssey] Help with tdv2

2014-02-04 Thread Scott Chesworth
Are you playing on headphones? If so, how loud have you got them? I haven't heard the sounds in TDV2 yet, but jet engines usually have some pretty high frequency stuff going on, plus I'm betting there's constant intense noise like wind. If your ears feel a bit like you've got socks over them or you

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread Scott Chesworth
The link got stripped from Dark's email, so just in case anyone wants a link to the Kickstarter funding page: https://www.kickstarter.com/projects/1318262952/audio-defence-zombie-arena Hope this gets released. Yeah, it's another space invaders type thing, but Somethin' Else have such high standard

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread Scott Chesworth
Yah, I've experienced the arena setup playing Quake 3 back in the day. Something I read about this said that you're shooting from a fixed position, which isn't all that exciting, but seeing as their engine is 3D, maybe we'll get some vertical aspects of aiming to contend with instead of character m

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-17 Thread Scott Chesworth
Hey Kelly, I haven't played Swamp in a while, but think you might be encountering a bug that to the best of my knowledge hasn't been squashed yet, that being that zombie growls don't always update their position in realtime in keeping with where the zombie is. Seems like they're position right whe

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-17 Thread Scott Chesworth
Keep in mind though that you move backwards slower than you move forwards. Depending on how close the nasties are, sometimes you do have to actually turn and run rather than back away. Scott On 4/17/14, Lori Duncan wrote: > Hi Kelly, something else which might help you, is the s key to move > ba

Re: [Audyssey] Two New Games! "NOLA Is Burning" and "Choiceofthe Rockstar"

2014-05-05 Thread Scott Chesworth
I played through Rock Star Twice last night taking two very different routes through the game. I haven't played any other Choice titles before, so no idea how the length stacks up, but it wasn't a particularly long process either time, say an hour at most. Well written and definitely fun to kill a

Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread Scott Chesworth
Hiya Ian, Interesting project! What can you do with that modded version of Snes9X? Have there been other accessibility tweaks made that I've managed to miss finding out about? Scott On 5/26/14, Ian Reed wrote: > I loved Chrono Trigger. I have many fond memories of playing it when I > was youn

Re: [Audyssey] Games like Chrono cross

2014-05-27 Thread Scott Chesworth
icult than > playing with sight, but that is mostly due to the difficulty of > representing a mainstream game in audio than the lack of interesting > information. > > Have you played Chrono Trigger? > Can you play it at all now? > > Ian Reed > Try my free games at htt

Re: [Audyssey] Ashes of Angels

2014-05-31 Thread Scott Chesworth
I'm not one to jump on the nitpicking wagon usually, but seeing as the thread took a turn toward encouraging people to write to developers, it's probably worth pointing out once again that anyone who does that should be writing in to discuss the CAPTCHA on their site, not capture. In case it helps

Re: [Audyssey] old games site found.

2014-06-27 Thread Scott Chesworth
I can't tell when the nitpicking stops. There's no variation on the theme to indicate... On 6/27/14, Charles Rivard wrote: > I can't tell where the name of 1 game stops. There's no punctuation to > indicate. > > --- > Be positive! When it comes to being defeated, if you think you're finished,

Re: [Audyssey] old games site found.

2014-06-27 Thread Scott Chesworth
ge > that I was replying to, my point is valid.. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! > - Original Message - > From: "Scott Chesworth" > To: "Gamers Discussion list

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen rea

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
s, but this one is just fine. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! > - Original Message - > From: "Scott Chesworth" > To: "Gamers Discussion list" > Sent: Fr

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
sitive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! > - Original Message - > From: "Scott Chesworth" > To: "Gamers Discussion list" > Sent: Friday, July 11, 2014 2:18 PM > Subject: Re: [Audyssey

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Scott Chesworth
So this is what happens when I step away from the list for a few days; Aprone reinvents the definition of awesome, provided of course that your awesomeness threshold can be reached without the thing you're rating as reinventing awesome being edible. It was a stretch, but apparently mine can. I kno

Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Scott Chesworth
Hahaha, the burn test is hilarious! Really looking forward to getting my hands on one of these. On 5/20/13, Jeremy Kaldobsky wrote: > Ryan I sincerely appreciate this email you've written, and I'm very happy to > hear that you are enjoying the device! > > As he has stated, the software is still

Re: [Audyssey] Looking for a purchaser of Rail Racer Beta named Thomas Leonard

2013-06-21 Thread Scott Chesworth
Same question coming atcha from London Che. I'd be on this like a dog on a bone and happy to report back any issues I stumble across. There wasn't a price mentioned on The BA site. Let me know Scott On 6/21/13, shaun everiss wrote: > I wasn't even aware that rr beta could be ordered. > what is

Re: [Audyssey] testing

2013-08-13 Thread Scott Chesworth
Hey Tom, Just a shot in the dark, but could the list be exceeding the hourly email limit set by whoever you're hosting it with? Last time I saw mailman pulling the stunt you just described, that turned out to be the issue. Scott On 8/13/13, Thomas Ward wrote: > Hi Charles, > > Not likely. There

Re: [Audyssey] windows laptops

2013-08-24 Thread Scott Chesworth
Hey Cara, Just checking I'm following you with this, because I wasn't aware that Boot Camp would run on anything other than the internal drive. Are you saying that so long as the copy of OS X that you run the Boot Camp creation wizard thingy from is running on an external, Boot Camp itself will wo

Re: [Audyssey] windows laptops

2013-08-25 Thread Scott Chesworth
ine Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Aug 24, 2013, at 2:08 PM, Scott Chesworth > wrote: > > Hey Cara, > > Just checking I'm following you with this, because I wasn'

Re: [Audyssey] windows laptops

2013-08-26 Thread Scott Chesworth
Hey Tom, Depends what games he's shooting for I guess. In my experience of Vmware Fusion, anything less than a beast of a computer feels kinda sluggish during game play when you're running it in a vm. Scott On 8/26/13, Thomas Ward wrote: > Hi Cara, > > Thanks for the correction. It does seem to

Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Scott Chesworth
Hey Dave, First thing, sorry you're having trouble man. Assuming the developer isn't one that's known to be unresponsive, does actually do key replacements, you've gone through all the contact options and given them a reasonable timeframe to respond (a couple of weeks all told seems to be what's s

Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Scott Chesworth
Same, always within 48 hours at the longest. The one exception I can think of is when there was some dispute as to whether a key swap had taken place, but even then, GMA were happy to talk and resolve rather than avoid the issue. Interesting that it's not one of the names that pops up all too ofte

Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-05 Thread Scott Chesworth
Why would PCS be able to help him? That'd be like contacting Philip Bennefall about a problem with a game written using BGT instead of the developer. Actually, it's the polar opposite, so you know, even less productive. *scratches head thoughtfully* Scott On 9/5/13, shaun everiss wrote: > hmmm

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Scott Chesworth
Just a small detail to throw into the mix. Apple already stopped supporting XP via Boot Camp back in 2011. At the time I saw a few relatively easy workarounds to get XP working again, but they were all reliant on Apple still quietly providing a set of XP drivers on retail disks of Lion. Tbh, I high

Re: [Audyssey] A Note to XP users

2013-09-12 Thread Scott Chesworth
hey will just have to pick one of the commercial developers who's > only objective is more money, money, money. > > Cheers! > > On 9/11/13, Scott Chesworth wrote: >> Just a small detail to throw into the mix. Apple already stopped >> supporting XP via Boot Camp bac

Re: [Audyssey] A Note to XP users

2013-09-12 Thread Scott Chesworth
onar. > > sent from my vinux4 linux laptop > > On 09/12/2013 04:41 AM, Scott Chesworth wrote: >> Hey Tom, >> >> I keep meaning to make time to investigate Linux, because my only >> impression of it is years out of date now. I haven't heard of any >> scree

Re: [Audyssey] Game: Over.

2013-09-16 Thread Scott Chesworth
So, any chance of an XP version? Hehehh. Scott On 9/16/13, Charles Rivard wrote: > Phil: Have you tried this game? If so, how long did the game last? Hmm. > That's what I thought. (ornery grin) > > --- > Shepherds are the best beasts, but Labs are a close second. > - Original Message --

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-06 Thread Scott Chesworth
Che was probably talking about the amount of modifier keys that need to be held down to execute some VoiceOver specific commands. I own a Mac, use it often, but would agree that it's ridiculous. Case in point, had I been reading this thread using Gmail's web interface in Safari and wanted to jump b

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Scott Chesworth
; > Just my thoughts… > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Oct 6, 2013, at 5:32 AM, Scott Chesworth > wrote: > > Che

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Scott Chesworth
Swamp is probably the textbook case of what Dark is getting at here, is it not? A dude who knows mechanics coding, another dude who knows sound handling sound, their roles being quite contained, and a level of outsourcing for voice talent that I for one really didn't expect to work. Glad to see I w

Re: [Audyssey] What ever happened to extant

2013-10-12 Thread Scott Chesworth
Way to encourage the man, eh Shaun. Now we just have to hope that the developers don't bother to check this place. Long live peace, positivity, and moderation... that too. On 10/12/13, shaun everiss wrote: > Hmmm I have forgot about that game, it was a nice concept, a nice > bridge between swa

Re: [Audyssey] papa sangre has returned

2013-11-02 Thread Scott Chesworth
When the memory starts to defend itself and turns the ducks against you, that's a bit more like it. They's some seriously cross ducks up on dat stand, for real. At this point, I'm so busy getting my knickers in a knot attempting to get the hang of consistent movement using giro that the ducks are

Re: [Audyssey] papa sangre has returned

2013-11-02 Thread Scott Chesworth
> > Anyway, love the sound design as well! It's great, to be sure! > > Thanks, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Nov 2, 2

[Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.

2013-11-05 Thread Scott Chesworth
I'd just like to take a moment to draw attention to a couple of key phrases from Sean's most recent splurge of wisdom 1. At any rate we don't want the poor, super mentally mangled blind as the image for the magazine. 2. My suspician is the poor blind, super blind, mental blind, and stupid dumb he

Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.

2013-11-05 Thread Scott Chesworth
Hey Tom, Glad to see it got done, although much less glad to hear about you having real life trouble. I already mod a couple of places and spend more time on mail than I should, so probably shouldn't take you up on that, tempting as it is. Thanks for cleaning up man... Scott On 11/5/13, Thomas

Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-05 Thread Scott Chesworth
Working fine and dandy on a 5 here, but I'm not turning VO off. It means touching the screen one time after each level loads, but then you're into direct touch so I figured I wouldn't bother turning VO off. Wonder if that'll make any difference to what you're seeing? Scott On 11/5/13, Cara Quinn

Re: [Audyssey] Have IPhone and IPad games replaced PC games?

2013-11-06 Thread Scott Chesworth
Saddle up kids, apparently it's time for our regular feature. On this week's installment of Head Meets Wall, you'll read about... erm... absolutely nothing new. Seriously, it's just a re-run of the last time. And the time before that. And the time before that. And the time... well... you get the i

Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Scott Chesworth
Fun times! I'm guessing you'd rely on an OCR addon for your screen reader to read the choices? Scott On 11/8/13, Darren Duff wrote: > Read about it here. http://en.wikipedia.org/wiki/Silent_Steel > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of > l

Re: [Audyssey] New Yorker Magazine Blog

2013-12-05 Thread Scott Chesworth
Getting an error 404 here. Does it work for anyone else? Scott On 12/5/13, Eleanor wrote: > Brian Schmidt from the IGDA Games Accessibility SIG mentioned this > article. This is the kind of main-stream article that can help promote > mainstream involvement in accessible games. > > http://www/ne

Re: [Audyssey] New Yorker Magazine Blog

2013-12-06 Thread Scott Chesworth
Aha, it worked that time. Cool article. Can tell she's put some time into the research. Scott On 12/6/13, Eleanor wrote: > Sorry - there is an error in the URL. This should work. I had a slash > where a dot should be. > > http://www.newyorker.com/online/blogs/elements/2013/12/where-are-the-g

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