This is a phone number that's been readily available on his contact
page and I'm pretty sure it's in his email sig too. He chose to put it
in those places, so what's the outrage about exactly?
Get well soon Jim!
On 5/7/15, lenron brown wrote:
> me either hell my phone number is in my signature.
I seem to remember some posts on AppleVis about this desperately
needing to be updated to run on newer version of iOS a while ago. Just
checked in my backups and I do still have the app, but having just
tried it, it crashes instantly on iOS7. Guessing that'd be the same on
iOS8. If it's no longer i
iPod
>
>> On May 14, 2015, at 12:08 PM, Scott Chesworth
>> wrote:
>>
>> I seem to remember some posts on AppleVis about this desperately
>> needing to be updated to run on newer version of iOS a while ago. Just
>> checked in my backups and I do still have
FYI, here are links to the walk through Dark mentioned earlier.
Haven't listened to these yet, just grabbed them from audiogames.net
and put investigating this game on the to do list.
Part 1:
https://www.dropbox.com/s/tssggbhkizc38 … 1.mp3?dl=1
Part 2:
https://www.dropbox.com/s/d3xs80ram76z2 … 2.
Over the last year or so, I've been running classes for computer
newbies with a wide range of vision here in London. Most of them are
over 50, and many of them are only taking steps to learn about
technology now because their vision loss has reached a point where
they can no longer comfortably read
Hi Katie,
Have you been to the forum on www.applevis.com? It contains something
close to what I'd imagine is pretty much every blind Mac user in the
world who's forum-savvy. Plenty of active discussion too. I don't
agree with all of their moderation decisions, but nevertheless it's a
great resourc
This. +1. Like etc. Literally the best post I've read on the subject.
Thanks for explaining with such clarity.
Scott
On 6/26/15, Jeremy Brown wrote:
> Dear all,
>
> First, braille is a format that I use whenever possible.
>
> Second, not all visually impaired people do so.
>
> Three, the blind
You're seeing a whole lot of discussion and no action for two reasons:
1. Initial discussions such as these prevent fragmented action, which
would be a waste of time and effort, especially for a project that
relies on voluntary effort.
2. The discussion keeps getting derailed by people extolling
Hi Dark,
As usual, I respectfully disagree about some of that :)
Granted, it would be much much simpler to send electronic content in
to a bunch of organizations and let them handle production. The same
could be said for the print and Braille versions. Tbh, I've got
nothing at all against the ide
ch people may or may not have to contribute to the
> project.
>
> All the best,
>
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of
mounts of tape hiss in their voices.
> ------
> From: "Scott Chesworth"
> Sent: Saturday, June 27, 2015 7:58
> To: "Gamers Discussion list"
> Subject: Re: [Audyssey] braille/large print/other media for audio games (was
>
> info games game engines
this and
> getting started. Thanks all for your input and if you prefer I'll
> crawl back under my given rock.
>
> On 6/26/15, john wrote:
>> If we were to seriously go after a cd I think I can probably burn four at
>> a
>>
>> time, but even then that'd stil
You're missing the point. It's not really about the strengths or
weaknesses of each format, it's more that the attitude on display here
that one is somehow more valid than the others is a flawed thought
process.
On 6/26/15, Shaun Everiss wrote:
> Well there shouldn't be a debate really both forma
What constitutes something being the "main media type"? I don't really
understand what that entails, particularly when some of the proposed
formats offer options that Braille doesn't. For example, fonts on the
print version, or the possibility of hearing gaming taking place on an
audio version.
I'
Whether I agree or not, I think it's worth pointing out early on in
the discussion that cross platform compatibility is probably a big
draw when it comes to reasons that this chap would like to see Unity
improve accessibility. BGT is great, but it doesn't help anyone
compile games on iOS or any of
I don't use XP or IE here, so can't guaranty this will work, but one
option might be to change the user agent of IE8. If you do this,
SendSpace will think you're visiting using the browser you've set your
user agent to, and will serve up their pages optimized for that
browser rather than IE8, so st
Hi Philip,
I've read the AudioGames topic you linked to, and whilst I totally
understand your decision to transfer ownership as a means of being
paid for the time you've put into developing Q9, I can't help echoing
the thoughts of many in that discussion that JAWS being a requirement
for Q9 is a s
nd window eyes.
>
> follow me on twitter @joshknnd1982
>
> On 7/27/2015 2:31 PM, Scott Chesworth wrote:
>> Hi Philip,
>>
>> I've read the AudioGames topic you linked to, and whilst I totally
>> understand your decision to transfer ownership as a means of be
He can't sell his own game, he can't
>>> reclaim it, its just not his anymore. But y'all don't worry. New
>>> games will come, with developers with new creativity and better
>>> sense, and Liesy and its Jaws fetish will rise and it'll fall.
>>
Hi Dark,
I have to offer a note of caution that a Mac as a machine primarily
for browsing probably isn't a wise move. For one thing, though there
have been a recent spate of bug fixes, browsing with VoiceOver still
leaves much to be desired if you need efficiency. For another, the
transition to ei
#x27;ve wanted to do such as
> starting a blog which might be more possible on a mac than currently with
> xp, and who knows what happens in the future.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Scott Chesworth"
> To: "Gamer
27;s frustration, I would urge people to remember that
> Philip released several free games as well as the Blast Bay Game Studio.
> He contributed a lot of time and energy to this community and deserves
> our respect.
>
> Cheers,
> Ian Reed
> Try my free games at http://BlindAudioGames.com
>
&g
Another latecomer to the news, and one more post confirming that Jim
was a good dude. Only spoke to him on the phone once, but once was
enough to confirm that the kind natured, quick witted Jim that was
conveyed through the keyboard was indeed the IRL Jim. I hope that one
of these nights a Kitchen
So that's a no then...
This answer didn't address John's point that often, games live at
recognizable URLs, yet you still respond with the same clipped tone.
Any response to that?
On 9/4/15, Charles Rivard wrote:
> As a practice set in stone, whenever someone says something like, "Here's
> some
So far as I know, the genres that got third party iOS controllers to
market was remakes and emulations of retro titles, where there was no
support for the motion sensors in newer devices. Most of those early
models of controller had either a slot or some form of mounting so
that your iPhone or iPod
Just one more person adding some hope that Tom 2.0 will be back soon.
Best,
Scott
On 11/11/15, ishan dhami wrote:
> hi
> today as we know the festive season I will organize a prayer for Thomas
> sir.
> He will regenerate soon.
> Thanks
> ishan
>
> On 11/11/15, Lisa Hayes wrote:
>> Thomas, Take
Sweet, I'll definitely be hopping on this one! Thanks for the post,
would've missed it otherwise.
Scott
On 12/3/15, dark wrote:
> Hi.
>
> This is to let anyone who's not been on the audiogames.net forum know about
> a great sounding project under development.
> A side scrolling, rythm action rpg
Bah, that's what I get for not checking mail at Christmas. Hope a few
other peeps saw this in time to pick up some goodies.
On 12/25/15, Lisa Hayes wrote:
> Hi All from David greenwood.
>
> From: David Greenwood
> Sent: Friday, December 25, 2015 2:27 PM
> To: vip...@googlegroups.com ; gmagamest..
Slush puppies are the UK name for these I reckon.
Glad to see you're hanging in there Tom!
Scott
On 1/28/16, Thomas Ward wrote:
> Hi,
>
> I haveno idea what they are called where you live. Essentially, they
> are generally called slushes. They are a frozen slusgy=hy ddrink that
> comes in ava
Wow, what a classy thread this is.
I'm no expert, but I guess what happens now is that blind people play
games coded in VB6 forever more. As for the money... nope... I can't
quite go low enough to crack wise about that particular bit of
shamefulness.
Thoughts going out to anyone who knew Tom. The
There was a rogue space in the link, here it is again fixed:
http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant-see/
It's an article that gives some insight into the sound design process
of a mainstream game called Overwatch which is due to be released next
month. There a
Oh what fun, this topic again. Also, sarcasm. I'd like to respond to a
couple of Charles' points in turn with a few thoughts.
Charles said:
"The older computers could still use Dropbox if no changes were made
to Dropbox. No changes had to be made, because it worked just fine on
the newer machines
Did a quick bit of Youtubery to check it out. From watching a few
vids, reading the wiki entry and a couple of reviews, I'd say we're
probably out of luck. It's 2d yep, but the maps still come across as a
lot bigger than the old-school 2d beat 'em ups back in the day. I also
didn't find a Youtube c
There are a few forums that have a way of launching a thread with
focus on the first unread post, though off the top of my head I don't
recall any of them being as accessible overall as audiogames.net.
Swings and roundabouts really,, but just thought I'd let Chris know
that the functionality he's a
Aha! Cheers Jeremy, I should've checked that it definitely didn't
exist really before posting.
On 12/23/11, Jeremy Kaldobsky wrote:
> Audiogames.net has this exact feature and I use it every day. Firstly there
> is the link that narrows the list down to only the threads which have
> changed sinc
Whether there'd be enough interest (or indeed time in Philip's
schedule) to justify such a framework is debatable, but how about
this.
People vote by rating games out of 10 on different aspects, as in a
score of 10 is "this is killer", a score of 5 is "it ticks the boxes"
and a score of 1 is "meh,
Perhaps "showing up" means something else where you're from, but in
England speak it's quite negative. Personally, I'd say making gigantic
sweeping statements and including words like retarded does a lot more
to show you up than someone who enjoys tackling as much as they can of
a console game, or
Thanks for letting us know Tom.
On 3/18/13, Thomas Ward wrote:
> Hello Scott,
>
> The situation is being handled off list. Please, be patient. I know
> you and others are upset by Shaun's inflammatory comments, but rest
> assured I have already issued a few off list warnings to straighten up
> an
Hey Ashley,
Just a quick note to say thanks for hooking us up with the final
article. I don't check in here all that often so unfortunately missed
the window to contribute, but can honestly say it's one of the least
patronising reads I've come across. Great job man!
Cheers
Scott
On 3/28/13, As
Version 1.2 of the game already runs on the new engine. They mentioned
it separately because they're starting to license the use of it out to
other developers now.
For what it's worth, I've played through the first 15 levels of
version 1.2 and only had 1 crash and a couple of weird instances of
so
rs!
> - Original Message -
> From: "Scott Chesworth"
> To: "Gamers Discussion list"
> Sent: Sunday, March 31, 2013 11:15 AM
> Subject: Re: [Audyssey] Papa Sangre update
>
>
>> Version 1.2 of the game already runs on the new engine. They ment
Well if we're putting people to voices, I'm 13, and the ridiculous
character at 38.
On 4/8/13, Wil James wrote:
> You will have to give the new voices a try. My voice is number three, the
> general.
>
>
> Sent from Wil's iPhone 4S
> --
> E-mail or iMessage: w...@wilanddenise.com
> Twitte
Just for the record folks, it's written as CAPTCHA, an acronym of the
word capture which stands for "Completely Automated Public Turing test
to tell Computers and Humans Apart". Worth keeping in mind when you're
writing to developers.
Hth someone, somewhere
Scott
On 4/9/13, Charles Rivard wrote
Hey Jon,
I can confirm that the big 4 screen readers all have the ability to
hop around via headings, as does pretty much every other smaller
screen reader I've ever used. I say pretty much, because someone is
bound to come up with an example of one that can't lol.
Hth. Really looking forward to
3 etc to
> move to headinggs of that level, but I don't know about the other
> ones.
>
> - Original Message -
> From: Scott Chesworth To: Gamers Discussion list Date sent: Thu, 11 Apr 2013 04:38:56 +0100
> Subject: Re: [Audyssey] looking for screen reader html naviga
Hey Steve,
So far as I know, Swamp doesn't support game pads directly. You could
in theory use a program like JoyToKey to remap the keys to buttons on
your pad, but I foresee two issues. First, there are a heck of a lot
more keys in Swamp than there are buttons on any game pad I've seen.
Second, I
Somewhat hilariously, I'd say he's made things difficult for himself
with that spammy style of email. If it'd been as straight forward as
"folks, the company is shutting up shop because of this that and the
other on this date in May, but you can grab our key generator for $75
and keep your existing
Following on from the point Sarah just made, I'd say that if and when
these titles become less easy to acquire or less easy to get up and
running, there will be some advantages. People who're just starting
out and experimenting with development need challenges. At the moment,
if someone knocks out
It's not a case of labeling them either, as the braille patterns would
be part of the design from the word go. A 3d printer spits out the
design it's given, it doesn't matter to the machine whether those
bumps in the design happen to be in the right places to form braille.
Definitely one of the co
Hey Jon,
Probably, not much. I was a tad disappointed that the statistics
weren't a bit more fleshed out, but even so, I guess some coverage is
better than no coverage. Main reason I sent it along to the list was
the discussion of other disabilities. Does me good to remember that
there's other stu
As tempting as it is to reply to this point by point, I really don't
want to get into the rant thread that will no doubt ensue. All I'll
say is that it's a case in point for Cara's thoughts on approaching
the future armed to the teeth with positivity, and that something, how
ever small, is always g
Dude, the fact that it's taken 6 months to make it here at all might
tell you something. Think about it. Nuff said.
On 4/22/13, shaun everiss wrote:
> yeah anything is better than nothing scot you are right on that point.
> its just that this small step in the right direction gets to another
> st
Hey Tom,
Very quick question which isn't particularly game related but would be
good to know.
Is UI Automation backward compatible in any way? I'm asking from the
point of view of someone who finds themselves writing to plugin
developers quite often to see whether there's any interest in
improvin
Hi Tom,
Thanks, good to know. So then, what would happen for a screen reader
user who was attempting to use a program under XP if a developer had
gone with UI Automation as their accessibility API? Do the screen
readers have some way of bridging the gap between UI Automation and
MSAA, or would tha
lication
> should still be accessible. Its just that the screen reader won't be
> able to have as accurate firsthand information from the application
> itself on what the control is.
>
> Cheers!
>
> On 5/1/13, Scott Chesworth wrote:
>> Hi Tom,
>>
>> Tha
Hi Draconis,
Interesting that you're using this internet thingy to activate your
most recent attempt at world domination. I have of course heard of it,
though my initial experience of actually using it ended in 3 weeks of
those wretched screaming goat videos on repeat before there was a
capture, c
Another quick FYI. If you're curious enough to read a few messages, be
aware that any fake Philip Bennefall ones seem to throw NVDA 2013.3
into a constant restart loop here. If you're reading in a browser and
your web interface has access keys, hitting any of those to get to a
different view will p
ave something to do with running a certain synth that
> legally isn't sposed to be used with nvda. lol. eloquence. espeak
> doesn't do this.
> dallas
>
>
> On 15/12/2013, Scott Chesworth wrote:
>> Another quick FYI. If you're curious enough to read a few messages
Yo Che,
Yup, out of the box Apple don't imbed numpad functionality into their
portables now. Haven't done for a few years. I emailed accessibility
to request that they reintroduce the feature drawing their attention
to the fact that they provided numpad commander as a feature of
VoiceOver, then dr
Are you playing on headphones? If so, how loud have you got them? I
haven't heard the sounds in TDV2 yet, but jet engines usually have
some pretty high frequency stuff going on, plus I'm betting there's
constant intense noise like wind. If your ears feel a bit like you've
got socks over them or you
The link got stripped from Dark's email, so just in case anyone wants
a link to the Kickstarter funding page:
https://www.kickstarter.com/projects/1318262952/audio-defence-zombie-arena
Hope this gets released. Yeah, it's another space invaders type thing,
but Somethin' Else have such high standard
Yah, I've experienced the arena setup playing Quake 3 back in the day.
Something I read about this said that you're shooting from a fixed
position, which isn't all that exciting, but seeing as their engine is
3D, maybe we'll get some vertical aspects of aiming to contend with
instead of character m
Hey Kelly,
I haven't played Swamp in a while, but think you might be encountering
a bug that to the best of my knowledge hasn't been squashed yet, that
being that zombie growls don't always update their position in
realtime in keeping with where the zombie is. Seems like they're
position right whe
Keep in mind though that you move backwards slower than you move
forwards. Depending on how close the nasties are, sometimes you do
have to actually turn and run rather than back away.
Scott
On 4/17/14, Lori Duncan wrote:
> Hi Kelly, something else which might help you, is the s key to move
> ba
I played through Rock Star Twice last night taking two very different
routes through the game. I haven't played any other Choice titles
before, so no idea how the length stacks up, but it wasn't a
particularly long process either time, say an hour at most. Well
written and definitely fun to kill a
Hiya Ian,
Interesting project! What can you do with that modded version of
Snes9X? Have there been other accessibility tweaks made that I've
managed to miss finding out about?
Scott
On 5/26/14, Ian Reed wrote:
> I loved Chrono Trigger. I have many fond memories of playing it when I
> was youn
icult than
> playing with sight, but that is mostly due to the difficulty of
> representing a mainstream game in audio than the lack of interesting
> information.
>
> Have you played Chrono Trigger?
> Can you play it at all now?
>
> Ian Reed
> Try my free games at htt
I'm not one to jump on the nitpicking wagon usually, but seeing as the
thread took a turn toward encouraging people to write to developers,
it's probably worth pointing out once again that anyone who does that
should be writing in to discuss the CAPTCHA on their site, not
capture. In case it helps
I can't tell when the nitpicking stops. There's no variation on the
theme to indicate...
On 6/27/14, Charles Rivard wrote:
> I can't tell where the name of 1 game stops. There's no punctuation to
> indicate.
>
> ---
> Be positive! When it comes to being defeated, if you think you're finished,
ge
> that I was replying to, my point is valid..
>
> ---
> Be positive! When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> - Original Message -
> From: "Scott Chesworth"
> To: "Gamers Discussion list
Just taking a run through the demo. I love being able to play with my
screen reader or Sapi, but the output to native screen readers could
probably use some refinement. At the moment, the speech is very jerky,
presumably because David is sending the exact same instructions to the
various screen rea
s, but this one is just fine.
>
> ---
> Be positive! When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> - Original Message -
> From: "Scott Chesworth"
> To: "Gamers Discussion list"
> Sent: Fr
sitive! When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> - Original Message -
> From: "Scott Chesworth"
> To: "Gamers Discussion list"
> Sent: Friday, July 11, 2014 2:18 PM
> Subject: Re: [Audyssey
So this is what happens when I step away from the list for a few days;
Aprone reinvents the definition of awesome, provided of course that
your awesomeness threshold can be reached without the thing you're
rating as reinventing awesome being edible. It was a stretch, but
apparently mine can.
I kno
Hahaha, the burn test is hilarious!
Really looking forward to getting my hands on one of these.
On 5/20/13, Jeremy Kaldobsky wrote:
> Ryan I sincerely appreciate this email you've written, and I'm very happy to
> hear that you are enjoying the device!
>
> As he has stated, the software is still
Same question coming atcha from London Che. I'd be on this like a dog
on a bone and happy to report back any issues I stumble across. There
wasn't a price mentioned on The BA site.
Let me know
Scott
On 6/21/13, shaun everiss wrote:
> I wasn't even aware that rr beta could be ordered.
> what is
Hey Tom,
Just a shot in the dark, but could the list be exceeding the hourly
email limit set by whoever you're hosting it with? Last time I saw
mailman pulling the stunt you just described, that turned out to be
the issue.
Scott
On 8/13/13, Thomas Ward wrote:
> Hi Charles,
>
> Not likely. There
Hey Cara,
Just checking I'm following you with this, because I wasn't aware that
Boot Camp would run on anything other than the internal drive. Are you
saying that so long as the copy of OS X that you run the Boot Camp
creation wizard thingy from is running on an external, Boot Camp
itself will wo
ine Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Aug 24, 2013, at 2:08 PM, Scott Chesworth
> wrote:
>
> Hey Cara,
>
> Just checking I'm following you with this, because I wasn'
Hey Tom,
Depends what games he's shooting for I guess. In my experience of
Vmware Fusion, anything less than a beast of a computer feels kinda
sluggish during game play when you're running it in a vm.
Scott
On 8/26/13, Thomas Ward wrote:
> Hi Cara,
>
> Thanks for the correction. It does seem to
Hey Dave,
First thing, sorry you're having trouble man. Assuming the developer
isn't one that's known to be unresponsive, does actually do key
replacements, you've gone through all the contact options and given
them a reasonable timeframe to respond (a couple of weeks all told
seems to be what's s
Same, always within 48 hours at the longest. The one exception I can
think of is when there was some dispute as to whether a key swap had
taken place, but even then, GMA were happy to talk and resolve rather
than avoid the issue.
Interesting that it's not one of the names that pops up all too ofte
Why would PCS be able to help him? That'd be like contacting Philip
Bennefall about a problem with a game written using BGT instead of the
developer. Actually, it's the polar opposite, so you know, even less
productive.
*scratches head thoughtfully*
Scott
On 9/5/13, shaun everiss wrote:
> hmmm
Just a small detail to throw into the mix. Apple already stopped
supporting XP via Boot Camp back in 2011. At the time I saw a few
relatively easy workarounds to get XP working again, but they were all
reliant on Apple still quietly providing a set of XP drivers on retail
disks of Lion. Tbh, I high
hey will just have to pick one of the commercial developers who's
> only objective is more money, money, money.
>
> Cheers!
>
> On 9/11/13, Scott Chesworth wrote:
>> Just a small detail to throw into the mix. Apple already stopped
>> supporting XP via Boot Camp bac
onar.
>
> sent from my vinux4 linux laptop
>
> On 09/12/2013 04:41 AM, Scott Chesworth wrote:
>> Hey Tom,
>>
>> I keep meaning to make time to investigate Linux, because my only
>> impression of it is years out of date now. I haven't heard of any
>> scree
So, any chance of an XP version?
Hehehh.
Scott
On 9/16/13, Charles Rivard wrote:
> Phil: Have you tried this game? If so, how long did the game last? Hmm.
> That's what I thought. (ornery grin)
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message --
Che was probably talking about the amount of modifier keys that need
to be held down to execute some VoiceOver specific commands. I own a
Mac, use it often, but would agree that it's ridiculous. Case in
point, had I been reading this thread using Gmail's web interface in
Safari and wanted to jump b
;
> Just my thoughts…
>
> Smiles,
>
> Cara :)
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Oct 6, 2013, at 5:32 AM, Scott Chesworth
> wrote:
>
> Che
Swamp is probably the textbook case of what Dark is getting at here,
is it not? A dude who knows mechanics coding, another dude who knows
sound handling sound, their roles being quite contained, and a level
of outsourcing for voice talent that I for one really didn't expect to
work. Glad to see I w
Way to encourage the man, eh Shaun. Now we just have to hope that the
developers don't bother to check this place.
Long live peace, positivity, and moderation... that too.
On 10/12/13, shaun everiss wrote:
> Hmmm I have forgot about that game, it was a nice concept, a nice
> bridge between swa
When the memory starts to defend itself and turns the ducks against
you, that's a bit more like it. They's some seriously cross ducks up
on dat stand, for real.
At this point, I'm so busy getting my knickers in a knot attempting to
get the hang of consistent movement using giro that the ducks are
>
> Anyway, love the sound design as well! It's great, to be sure!
>
> Thanks,
>
> Cara :)
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Nov 2, 2
I'd just like to take a moment to draw attention to a couple of key
phrases from Sean's most recent splurge of wisdom
1. At any rate we don't want the poor, super mentally mangled blind as
the image for the magazine.
2. My suspician is the poor blind, super blind, mental blind, and
stupid dumb he
Hey Tom,
Glad to see it got done, although much less glad to hear about you
having real life trouble. I already mod a couple of places and spend
more time on mail than I should, so probably shouldn't take you up on
that, tempting as it is.
Thanks for cleaning up man...
Scott
On 11/5/13, Thomas
Working fine and dandy on a 5 here, but I'm not turning VO off. It
means touching the screen one time after each level loads, but then
you're into direct touch so I figured I wouldn't bother turning VO
off.
Wonder if that'll make any difference to what you're seeing?
Scott
On 11/5/13, Cara Quinn
Saddle up kids, apparently it's time for our regular feature.
On this week's installment of Head Meets Wall, you'll read about...
erm... absolutely nothing new. Seriously, it's just a re-run of the
last time. And the time before that. And the time before that. And the
time... well... you get the i
Fun times! I'm guessing you'd rely on an OCR addon for your screen
reader to read the choices?
Scott
On 11/8/13, Darren Duff wrote:
> Read about it here. http://en.wikipedia.org/wiki/Silent_Steel
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
> l
Getting an error 404 here. Does it work for anyone else?
Scott
On 12/5/13, Eleanor wrote:
> Brian Schmidt from the IGDA Games Accessibility SIG mentioned this
> article. This is the kind of main-stream article that can help promote
> mainstream involvement in accessible games.
>
> http://www/ne
Aha, it worked that time.
Cool article. Can tell she's put some time into the research.
Scott
On 12/6/13, Eleanor wrote:
> Sorry - there is an error in the URL. This should work. I had a slash
> where a dot should be.
>
> http://www.newyorker.com/online/blogs/elements/2013/12/where-are-the-g
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