migration to a new web
host, which also meant that we needed to move forward our plans to revamp our
web site.
We expect to launch ChangeReaction for Windows and unveil the new version of
the web site at the same time.
Thanks for your patience.
Draconis Entertainment
---
Gamers mailing list
Hi Christina,
Zombies, Run! recommended that VoiceOver users wait until version 2.1 to
upgrade, which should be available in the next week or so, as they were unable
to finish the VoiceOver support in time. Here's a link with details:
http://blog.zombiesrungame.com/post/48031380213/accessibili
Hi all,
BSC was a pioneer in the early days of accessible audio games for modern
platforms. There are a handful of companies and developers without whom the
industry would not exist as it does today, and Justin is one of those.
I'm disappointed, but not really surprised, to see some of the sent
es we purchased years ago on top
> of any new products we might want.
>
>
>
> But thou must!
> -Original Message- From: Draconis
> Sent: Thursday, April 18, 2013 1:10 PM
> To: Gamers Discussion list
> Subject: [Audyssey] BSC Games shutting down, and reactions…
Several people are still saying they are being forced to repurchase games they
already own. So, let me break this down into an example that may help with
those missing the point.
There are 8 Harry Potter films. If we say the average price of these eon DVD is
$20, for the sake of argument, the
ust!
> -Original Message- From: Draconis
> Sent: Thursday, April 18, 2013 2:02 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BSC Games shutting down, and reactions.
>
>
> Several people are still saying they are being forced to repurchase games
> the
Justin should've just sold the key generator for $75. It would have had the
same exact result, and you all would be able to grasp what he's doing.
The key generator creates keys for *all* *of* *the* *titles.*
He either sells them all, or he doesn't sell the generator at all. It's that
simple,
two keygens. And, I personally think that the
> games and software packages should be split up, at the very least.
> Some people may not want the software, or some may not want the games.
> They really are two separate entities.
>
> On 4/18/13, Draconis wrote:
>>
>>
out this
> all day, but in the end, that $75 will be the end result whether we
> like it or not.
>
> On 4/18/13, Draconis wrote:
>>
>> Most developers have a single key generation app that handles all the
>> different systems and generating keys for them. If you read J
e way, and
> others on the completely opposite view of it. So, to each his/her own,
> right?
>
> PS, should I get royalties because it's my demo which is included in the
> Pipe2 game? .
>
> --
> Raul A. Gallegos
> I didn't slap you, I simply high fived your fa
e.
This particularly hit home to me recently, when I decided to heed his advice
and built the CMS for the new Draconis site, (whose launch is immanent by the
way), from scratch. It was a daunting idea to start with, but in the end,
didn't take all that long to do…and certainly far less than
Dark,
Several points I want to make here.
Hardware locking of software, or effectively the same, is common in other areas
as well. SNES cartridges didn't work in Nintendo 64's, 64's cartridges didn't
work in GameCube, etc. If your console died, you either needed to get another
console that wor
Greetings gamers,
We have a few notes to pass along.
The new Draconis Entertainment website has arrived at DracoEnt.com! We’ve
dramatically simplified the interface, making it much easier to use. We have
all new product pages for Mac and Windows, new scoreboards, and a Help Desk and
Knowledge
Hi Dark,
That hasn't been the case with iTunes tracks in over six years. You can do
whatever you want with them. Anything that plays MP4/AAC format can play them,
and they can be easily converted to any other format you want, including
directly in iTunes. It must've been a very, very long time
t right now.
*snip*
> I'm not condoning the actions of people who pirate games, I'm just thinking
> that perhaps one major motivating factor is that they do not realize that
> they are pirating games made by individuals, not! by massive companies.
> *snip*
I think the communi
Dark,
It actually is very much related to games, as we were talking about the reasons
for audio game piracy. In your eagerness to offer philosophical talking points,
you entirely missed the point I was making. Hence why I referenced Android as
well.
The days of small and individual developers
Hi Dark,
Just about done with this, as i have work to do, but just a couple quick
responses here…
> *snip*
> you are absolutely correct that the internet should! give an easy method for
> distribution, yet why is it still the case that many audio books (even when
> unabridged), are five or ten
game music to which we fully own the rights. The tracks in question
were available on some commercial CD releases a number of years ago, but those
CD's have since gone out of print.
Is a Draconis Sound Track collection like this something that gamers would be
interested in?
On Apr 24, 2013
ese music?
>
> -Original Message----- From: Draconis
> Sent: Wednesday, April 24, 2013 10:09 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Ten Pin Alley Music?
>
>
> There are actually several different tracks that play on the overhead
> speakers inside
g the service. If you want scoreboard
support to be part of the new Draconis game engine, and therefore part of
future game titles, this is the way to show us.
We are also looking at other ways to expand the competition experience, by
possible offering badges for achievements not he scoreboards, wa
Hi Sarah,
The new ChangeReaction does not include scoreboard support at this point, as we
are gauging interest to see if it is worth our time developing.
The current scoreboards work only with the older titles. Alien Outback,
ChangeReaction 1.X, DynaMan, and ESP Pinball Xtreme/Party Pack. So, t
Just to be clear, we already resolved this issue with Chris last night. It was
just a glitch in the system that auto-generates the keys.
On Apr 26, 2013, at 7:00 PM, Chris H wrote:
> Good evening all.
> I am not asking for help, since I am on to it with Draconis, but can anyone
>
ted 4/27/2013 4:31:18 P.M. Eastern Daylight Time,
> christopher...@gmail.com writes:
>
> Good evening all.
> I am not asking for help, since I am on to it with Draconis, but can
> anyone duplicate the following.
> 1. Order yourself the registration information for Ten Pin Al
Daylight Time,
>> christopher...@gmail.com writes:
>>
>> Good evening all.
>> I am not asking for help, since I am on to it with Draconis, but can
>> anyone duplicate the following.
>> 1. Order yourself the registration information for Ten Pin Alley.
>&
It's finally here!
Draconis Entertainment is pleased to announce the release of ChangeReaction 2
for Windows! Now users of Microsoft platforms can discover the excitement of
this reworking of the classic puzzle game! With three variations of game play,
three difficulty levels, all new s
It audio player requires a modern browser capable of HTML5. If you are using
Firefox, it may also require a plugin for playing MP3 files.
However, you can hear the demo at this link as well:
http://dracoent.com/audio/ChangeReaction.mp3
Note that the TTS voice in the audio demo is a Mac voice.
Kelly,
Looks like you may be having a problem that occurs with some audio devices on
Windows XP. We have a knowledge base article on our site that I suspect will
solve your problems. Try this out and let us know if this helps:
http://help.dracoent.com/knowledgebase.php?article=15
For the recor
their email address, and
approximate date of purchase to speed up the process.
On Apr 29, 2013, at 1:51 PM, Ryan Conroy wrote:
> Hi Draconis,
>
> A friend ordered me a key for Change Reaction a while ago, and I still not
> received my key. How do you go about sending the keys? Is it
Hello all,
Since some folks seem to be confused, we just wanted to send another message
about contacting us.
We have a very easy to use Help Desk setup at http://dracoent.com where you can
submit support tickets, and where we are adding knowledge base articles as fast
as we can regarding commo
it forever. We've gotten emails
from those upset we're not supporting Windows 98 anymore. We just can't.
We'll continue to do our best to make as many gamers happy as we can.
On Apr 29, 2013, at 2:44 PM, Kelly Sapergia wrote:
> Hi,
>
> First, thanks to Draconis fo
Hi Sarah,
Thanks for your note.
We could actually very easily offer the same kind of playback controls in the
browser as YouTube does for MP3's, as that kind of control is now standard in
HTML5. However, it becomes very difficult to do so and support older browsers,
which we are stuck doing si
Greetings gamers,
For those of you already playing ChangeReaction 2 for Windows, we'd be curious
to hear what kinds of high scores you're getting. It is possible to get much
higher scores with some of the variations and difficulty levels in CR2 than was
ever possible with CR1.
At this point, t
> - Original Message ----- From: "Draconis"
> To: "Gamers Discussion list"
> Sent: Monday, April 29, 2013 6:14 PM
> Subject: [Audyssey] ChangeReaction 2 -- High Scores
>
>
>> Greetings gamers,
>>
>> For those of you already playing Chan
thought I was doing so good at around $70 at the
> classic game. Wow, I've got work to do! Fun work, too!
>
> --
> If guns kill people, writing implements cause grammatical and spelling errors!
> - Original Message - From: "Draconis"
> To: "Ga
cause grammatical and spelling errors!
> - Original Message - From: "Draconis"
> To: "Gamers Discussion list"
> Sent: Monday, April 29, 2013 6:14 PM
> Subject: [Audyssey] ChangeReaction 2 -- High Scores
>
>
>> Greetings gamers,
>>
&
Several have been done for the Mac version, which is essentially identical to
the Windows version. The only significant differences are the need to register
the game on Windows, and that it will use whatever TTS voice is the system
default on your Windows machine.
One of these podcasts was don
We are working on a solution to the demo problem, but it won't be ready for a
while yet.
The difference in the mindset between Mac and Windows users on this point is
rather fascinating.
We opted for a much lower price, and not having an unlockable demo, similar to
the iOS model. I still find
heir heads
> out of their backsides and realize that we, game developers, can't
> afford to support something that old forever.
>
> Cheers!
>
> On 4/29/13, Draconis wrote:
>> Glad you have it working, Kelly.
>>
>> On an aside, we are not using Java for th
; *snip*
This point is really just the same as your first point, with the same solutions
available, be that virtual machines, emulation, or hanging on and maintaining
an older machine for the time being.
And, as far as Draconis goes, we are working to move our games forward to
modern operating sy
Hi Tom and Trouble,
All the more reason to have a dedicated, essentially frozen, machine for
playing old games, etc. The less wear-and-tear you can put on it, using it just
for the specific tasks it needs to be, the longer it is likely to last. Keeping
it off the Internet most of the time would
Hi Tom and all,
I agree entirely, which is why, in my previous note, I specified that the mess
isn't just for screen reader users. Windows 8 is widely getting slammed by
users because it is a mess, but that has nothing to do with the accessibility.
Microsoft is improving with access, even if it
Hi Dark,
Responses throughout again.
*snip*
> one of my intrinsic problems with this upgrade business is to do with
> practical good and also practicality of how many computers one can actually
> own.
>
> i do not actually have the space for more than one desktop, plus laptops have
> a shorte
equal
numbers of Win7 and Win XP users at the moment, with XP only a very slight
advantage, judging by the visitor stats to the Draconis website. If we focus on
XP, we're compromising the experience for users of new versions of Windows, in
order to support users who can only realisticall
Well, as Tom said, and I eluded to, there isn't really much to add. The process
for installing a VM, at least on Mac, is extremely simple for anyone. It
literally consists of these steps:
1. Install the VMWare Fusion app, which is 100% accessible.
2. Insert a Windows XP install disc and click to
Hi Charles,
*snip*
> Response: This does make sense if or when the money can be found. A Mac
> costs more, but the costs associated with Freedom Scientific's SMA are
> eliminated.
> *snip*
That, but the idea that Macs cost more is not true. If you get a PC with the
same specs and quality of
ating.
Taking this further, Draconis could have thrown some new sounds into
ChangeReaction 2 and called it a new game, with basically all the same features
and play of the original game, and tried to get users to upgrade that way.
Instead, we wanted to give them something to make upgrading worth the
Hi all,
One other point to be addressed here, too…
This scenario is not just about the cost of upgrading, or the backwards
compatibility. Even when these issues are not factors, for whatever reason,
visually impaired users often do not upgrade.
For example, where regards browsers, I can see in
Hi Dark,
You keep asking about benefits. Does a more secure system that is less likely
to be infiltrated by malware not a benefit to you? *smile*
On an aside on this business of touch screens…
One nice feature of Mac OS X and VoiceOver which you may find interesting, is
that VoiceOver gives yo
under Snow Leopard.
> Thanks for any feedback,
> Zack.
> On Apr 30, 2013, at 1:53 PM, Draconis wrote:
>
>> And, FWIW, the Zoom interactive fiction interpreter for Mac is the best IF
>> interpreter I have ever used for any platform in terms of accessibility and
>> usab
I've tried to do so. Games freeze, the program crashes very
> predictably, and so forth. It worked wonderfully under Snow Leopard.
> Thanks for any feedback,
> Zack.
> On Apr 30, 2013, at 1:53 PM, Draconis wrote:
>
>> And, FWIW, the Zoom interactive fiction interpreter for
ave had 513 users register to play since my
>>>> first release.
>>>>
>>>> These numbers are definitely not something to base a business on as even
>>>> 190 users playing my free games does not equal 190 users willing to
>>>> purchase a
Don't want to get into too many details publicly, but, at least for our part,
there are certain things we've been able to track over the course of many, many
years. By collecting as much data as possible, you can make reasonably well
educated guesses on how many users have pirated a particular
Hello all,
Ironically, this article just came up in my RSS feeds, and I highly recommend
reading it. Sheer brilliance.
http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/
---
Gamers mailing list __ Gamers
Sounds more vindictive to me, under the guise of trying to be funny. Certainly
is creative, although I can think of more productive ways to direct creativity.
For the record, Dark, our new registration system is almost entirely
transparent to end users. The only additional requirement is an Int
ess
vindictive, too, had you chosen additional targets, perhaps including yourself,
rather than aiming so squarely at Draconis in general, and me in particular.
Let's let it go.
On May 1, 2013, at 9:21 PM, "dark" wrote:
> I appologise if this joke caused any issues,
Hi Scott and all,
Now see…*this* is funny. You take jabs at all sides of the discussions, and it
just comes back as satirical and lighthearted. Thanks for the laugh. I needed
it.
On May 1, 2013, at 10:03 PM, Scott Chesworth wrote:
> Hi Draconis,
>
> Interesting that you'
options for developing the Draconis Engine, including
experimenting with various languages, techniques, and technologies. We have now
shipped multiple titles on three platforms in the space of eleven months. Three
Mac releases, three Windows releases, and one iOS release. (This assumes you
count the
here, but are you saying that macs
> are outselling windows machines?
> Where are you getting those numbers?
> Its been a while since I checked, but last time I took notice macs were
> around 5 or 6 percent with PC's over 80 percent.
*snip*
Yes, you are entirely misunderstanding
Hi Tom,
Unless you have someone sighted planning on using the Mac mini also, you can
use it perfectly well without a monitor. I did that for years. You can also buy
adapters for many kinds of older desktop monitors, so if you already have a
monitor hanging around, there’s a good chance it could
Hi Che,
Don’t have as much time as I’d like to respond, but just a couple of quick
thoughts/answers here.
Yeah, even if I wanted to, I’m not at liberty to release those numbers, but I
can give you a rough idea.
For ChangeReaction 2, which is admittedly not the best test case since a
previous
You can also use a Windows app called SharpKeys to reassign any key on the
keyboard to be the Insert if you need that under Windows.
VoiceOver’s got a wide range of tools that have great use cases depending on
what you need to do. I personally use a combination of Keyboard Commander,
Trackpad
Hi Theresa,
I think at least some of the complaints about the VO keys come from people who
are playing with OS X on non-Apple hardware, where the control and alt keys are
not side-by-side like the control and option keys are. Of course, this can be
fixed for PC keyboards in Mac System Preferenc
Well, Dark, you don’t trust any corporations with anything. I mostly don’t
either, but I think that taking middle ground on such things puts people more
in the ballpark of reality. Not *all* corporations are evil, any more than
*all* people are.
To answer the question you posed, you can indeed
and any other sighted users in my family just in
> case they want to use it. So if the Mac Mini was just for myself I might
> consider foregoing the monitor, but as I said I do have sighted family who
> may wish to use it so a monitor is a bit of a must for them.
>
> Cheers!
>
&g
Funnily enough, Shaun, I used Windows for a decade before jumping ship to Mac
because it was such an improvement. So that is why I shake my head at the
people who delight in bashing Macs or Apple. It’s fine if it isn’t the platform
for you, but stick for the reasons it doesn’t work for you inste
I’ve actually found precisely the opposite to be true, especially over the last
few years. Early on, I agree that Windows had a great selection of accessible
apps, but that had to do with Apple’s transition from Carbon to Cocoa. Carbon
apps were rarely accessible. Cocoa apps are almost always s
Hi Tom,
There is a flaw in Dark’s logic though, and in that of many other’s. I don’t
believe when trying out a new system for the first time, bet hat Mac or Linux
or Windows 7, that you can spend only a handful of hours with something
radically different from what you’re used to and come away w
Hi Dark,
I think you’re missing the distinction I’m trying to make, though. You’ve
determined, based on very limited experience, that the transition to Windows 7
is not worth the effort to you at this time. That would be a very valid
statement. Flat out saying you don’t like it is unfair, becau
Hi Dark,
Then you will live your life based on knee jerk reactions to everything, rather
than careful consideration of situations, facts, and so on. As Tom as pointed
out, you have a lack of experience with Windows 7. His explanation of a quick
way to reach the shutdown option in Win 7 is an ex
Hi Tom, Dark, and others,
I am not sure that anyone is misrepresenting your position, Dark. You want
tangible benefits to a very small set of criteria, but life is made up of a
combination of both tangibles and intangibles. For instance, perhaps you don’t
spell check because you are using XP. A
Hi Cara,
Another great example of an intangible that does not directly impact daily
usage of email, word processing, listening to MP3’s or playing games. :)
Thanks!
On Dec 18, 2013, at 5:34 PM, Cara Quinn wrote:
> Now I absolutely will not get in the middle of this one. :)
>
> I will say tho
Hi Tom,
Your discussion of VB6 was one of the best explanations of the situation I’ve
seen on this list.
We’re in the process of rewriting old titles to use the new Engine. The old ESP
Softworks titles were all VB6. This is going to be an arduous transition, but
we’ll get there, and the games
Hi Alex,
Just adding a bit to your comments.
Apple’s aggressive strategy regarding software upgrades tends to keep their
platforms more robust and stable, but comes at the cost of some backward
compatibility.
That said, though, Apple has also made it extremely easy for developers to keep
thei
his is holding MS back in many ways. There are
>> several bugs in the Windows API that MS has left in because fixing
>> them would break enterprise deployments of older software. I think
>> Apple's relatively lower success in the enterprise is a good thing, as
>> it al
Just an interesting tidbit on this discussion.
Marco Arment, original developer of Tumblr, InstaaPaper, and the Magazine, has
been doing some research today regarding the release of the Mac Pros and how
they compare to PC’s of similar spec.
His comparisons are with the $3999 Mac Pro.
For a sim
The original version of Christmas WhoopAss has been discontinued, and we’d like
to know where you downloaded it, since anyone who is making it available is
doing so illegally.
The content and game from Christmas WhoopAss is now officially available as
part of the SilverDollar game, which you ca
after the
spoiler break, for those who would like to maintain the surprise and figure it
out for themselves.
S
P
O
I
L
E
R
S
P
A
C
E
The secret pass phrase is “hohoho”
On Dec 23, 2013, at 12:20 PM, Michael Barnes wrote:
> Hello, Draconis.
>
> I got a copy from a friend that had it.
&
Hi Tom, Cara, and all,
One funny thing about this conversation, and I don’t mean “ha ha” funny, is
that we see on this list on an ongoing basis, people struggling to find ways to
play older games on newer machines with newer operating systems. We hear their
frustrations, their hacks, and so on.
Hi Charles,
I think this whole conversation has gotten muddle dup in the details, so I’d
like to try to boil this down a bit, since we’ve all lost sight of the basics.
Perhaps a better way to put the points that Tom and I have been trying to make
is this:
Every user must make their own choice
Hi Michael,
Answers throughout your message:
> *snip*
> @Draconis:
> I haven't bought Change Reaction 2 or Silver Dollar either for Mac or
> Windows, so I can't compare the two versions...
> However I tried your games before you introduced your new engine.
> I am
Pinball Party Pack. He’s had cameos in
Monkey Business, SilverDollar, and others.
We’d like to let you know that Old Man Stanley has joined Twitter, and you can
follow him at the user name @old_man_stanley
You can also follow Draconis @DracoEnt if you’re not already doing so. We
provide news
the new game engine. This would fix
incompatibilities going forward and ensure their longevity. Any issues you may
be encountering in current versions are unlikely to persist across the rewrites.
Hope this answers your question.
Draconis Entertainment
“…feel the power…wield the magic…"
.
Draconis Entertainment
“…feel the power…wield the magic…"
http://DraconisEntertainment.com
http://twitter.com/DracoEnt
On Jan 5, 2014, at 6:04 PM, Josh wrote:
> Hi
>
> Thomas, it would be cool if you could make a game similar to papa sangre but
> for android. I have an andr
man hours required
to develop and support Android, and given the size of the market, it is
unlikely that there will be in the foreseeable future. Never say never, though.
Draconis Entertainment
“…feel the power…wield the magic…"
http://DraconisEntertainment.com
http://twitter.com/DracoEnt
Hi all,
I wanted to revisit this topic for those who may still be perplexed on why
developers, such as Draconis and USA Games, have little interest in writing
accessible games for Android.
The below link is an article that outlines the problems with Android in
particular, and with developing
Hi,
That sound indicates that if you were to play the coin at that position, it
would complete a horizontal chain and set off an explosion.
HTH.
Draconis Entertainment
“…feel the power…wield the magic…"
http://DraconisEntertainment.com
http://twitter.com/DracoEnt
On Mar 12, 2014, at 3:
Hi Tom,
I say go for it, and make a Mac version as well. LOL.
Sadly, James North cut me, and most everyone else, out of his life at the time
he turned over Monty to you. I considered him a friend, and hope he has managed
to get his life together.
I was actually the one who came up with the Ari
I can empathize. Unfortunately, with this community, you're damned if you do,
and damned if you don't. While Draconis worked on our new game engine, I kept
pretty quiet about what we were doing. So everyone thought we were dead. A
decision I still get flack for from time to time. But
hing
else, that is at fault for his exit from the space.
It was the situation with James, in fact, that led Draconis to adopt the policy
that we do not announce products in advance, do not take preorders, that we do
not share publicly what we're working on, and that, except for times of
rele
Hi Tom,
Full agreement here. We have started using SAPI in our new game engine as well,
as has been evident in ChangeReaction 2 and SilverDollar. We use a very simple
formula for deciding what should or should not be presented with TTS. That is,
if this was a video game and the information bein
Hi Shaun,
You are incorrect on a couple points.
First, James sold ESP Softworks to Adora because of the treatment he was
getting from the community. He decided he wanted out, because it had escalated
to such a degree. So your assertion that the trouble started with Alchemy is
incorrect.
He st
Hi Tom,
Regarding the cross-platform challenge…
It isn't really that big of a deal. We developed a TTS wrapper in the game
engine. The Windows and Mac compilations simply hook into the OS's native TTS
system, which is NSSpeechSynthesizer on Mac and SAPI on Windows. I think that
part of the eng
Hi Charles,
Yes. I developed the other 9 tables, and the bulk of the work involved in the
PBX engine.
On May 4, 2013, at 1:17 PM, Charles Rivard wrote:
> If memory serves me correctly, James North came up with ESP Pinball Classic.
> Adora Entertainment, Josh who I can't remember the last name
Hello Ryan, Sarah, Charles, and all,
We are seriously considering building new scoreboards to work with the new game
engine. This is not a trivial undertaking, and certainly not one that we wish
to take unless the boards are going to be used by enough gamers.
Supporting the boards on multiple p
27;re classics. My point is, why should we go back to the older games, just to
> post scores. Who knows if Draconis is planning to release Alien Outback again
> as an upgrade. If he did though, I'm sure no one would use the score boards
> to post their scores anymore, they'
mers Discussion list
> Subject: Re: [Audyssey] Message for Draconis.
> Date: Sun, 5 May 2013 13:19:38 -0400
>
> Hi Cara,
>
> In deed. We developers waste a lot of time on unnecessary things like
> eating, sleeping, listening to audio books, doing house work, etc. We
> humans
Greetings gamers,
We have just released a minor update to Change Reaction 2 for Windows, which is
recommended for all users.
2.1.1.8 solves an issue that could occur, usually only if a screen reader was
in "sleep mode", when the app exited. Additionally, there are a handful of
other minor fixe
make the last 1.x version available?
> Thanks again.
>
>
> Chris
>
> On 01/06/2013 16:40, Draconis wrote:
>> Greetings gamers,
>>
>> We have just released a minor update to Change Reaction 2 for Windows, which
>> is recommended for all users.
>&
Yes, this is something we are considering developing for Windows in the future.
Since our apps are available for Mac in the Mac App Store, this is already
available to Mac users automatically.
On Jun 1, 2013, at 4:31 PM, Desiree Oudinot wrote:
> Hi,
> Do you have any plans to add a feature to
I'd like to add to what Tom has said about the market for cross-platform games.
Draconis entered the Mac market for audio games six months ago, but had been
analyzing it for quite some time prior to that, too.
Regardless of the industry, the sheer number of users who use a platform is
onl
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