Yes that makes perfect sense. Thanks very much.
> On 17 Jan 2015, at 7:01, Douglas N Greve wrote:
>
>
> I don't have a core paper on the area mapping (which is more complicated
> than mapping thickness). Anderson Winkler wrote a paper on the subject,
> but we are not using his method. Our me
I don't have a core paper on the area mapping (which is more complicated
than mapping thickness). Anderson Winkler wrote a paper on the subject,
but we are not using his method. Our method is relatively simple. Each
vertex in fsaverage is mapped back to the individual to find the closest
verte
Hi Bronwyn
the surface area at each vertex (I assume you mean vertex and not voxel) is
simply the average of the area of the triangles it is attached to.
cheers
Bruce
On Fri, 16 Jan 2015, Bronwyn Overs wrote:
> Dear Mailing List,
>
> I would like to understand how freesurfer calculates the sur
I meant that as well as the mapping of the area to the average space.
Kind regards,
Bronwyn Overs
Research Assistant
Neuroscience Research Australia
Neuroscience Research Australia
Margarete Ainsworth Building
Barker Street Randwick Sydney NSW 2031 Australia
*M* 0411 308 769 *T* +61 2 9399 188
The computation is pretty simple, it is just the average of the area of
the surrounding triangle. Is that what you mean or do you mean the
mapping of said area to the average space?
doug
On 1/15/15 11:37 PM, Bronwyn Overs wrote:
Dear Mailing List,
I would like to understand how freesurfer
Dear Mailing List,
I would like to understand how freesurfer calculates the surface area at
each voxel to be used in the GLM procedure. Is there a key methods paper
that describes this process, and can this method be explained in simple
terms?
--
Kind regards,
Bronwyn Overs
Research Assista