At 11:28 PM 5/5/2006 +0800, Johnson Lam wrote:
Mister,
>I also don't like this sort of extremely early speculation coming on the
>heels of Mr. Lam's recent spate of ridiculous posts, because it just feeds
Thank you for your "praise".
>into him posting more irrelevant advice about trying alter
Hi Johnson...
1) FDXMS - Strange coding type, Jack don't want to touch...
2) HIMEM - Too big, too complex to touch...
No problem, it is enough to tell the maintainers about the
bugs, it is not necessary to give patches to the maintainers.
Of course some maintainers are happy to get patches in
On Fri, 5 May 2006 18:45:54 +0200 (MEST), you wrote:
Eric,
Your style, long paragraph, I'd rather prefer K.I.S.S.
>Ah, so throw away MANY hours of work, as FDXMS and HIMEM are
>too "bad" for Jack to even touch them? Why does he have to
>write a completely "new" QHIMEM based on somebody else's
>c
Hi Johnson,
But Jack did give his "true heart" advise to some people, to avoid
using FDXMS and HIMEM, not because of the author, just because of
they both have programming flaw!
Ah, so throw away MANY hours of work, as FDXMS and HIMEM are
too "bad" for Jack to even touch them? Why does he hav
On Fri, 05 May 2006 04:02:18 -0500, you wrote:
Mister,
>I also don't like this sort of extremely early speculation coming on the
>heels of Mr. Lam's recent spate of ridiculous posts, because it just feeds
Thank you for your "praise".
>into him posting more irrelevant advice about trying alter
Hi Michael,
you are right - I had mailed too early. As I already said
off-list, I found an old mail which said that both with
neither XMS nor UMB drivers and with FDXXMS and UMBPCI,
the game crashed as well. In another old mail, I found
that loading EMM386 actually FIXES the game (?). For
the al
At 04:52 AM 5/5/2006 +0200, Eric Auer wrote:
of course this is unrelated to the problem that
Descent and some other games with DOS4GW DOS extender
do not run well in plain FreeDOS. The problem does
not seem to occur in DOSEMU. This can mean that either
emm386 / himem have a compatibility problem
Hi, as we are talking about the Descent game at the
moment... I just played it a bit in DOSEMU and found
that you have to use the -NoMusic option unless you
have those experimental Adlib simulation patches.
Sound effects work okay with the DOSEMU SoundBlaster
emulation, but the music thing of Desc