Hi, as we are talking about the Descent game at the moment... I just played it a bit in DOSEMU and found that you have to use the -NoMusic option unless you have those experimental Adlib simulation patches. Sound effects work okay with the DOSEMU SoundBlaster emulation, but the music thing of Descent uses the Adlib timer (port 388 hex). Typical symptom: Descent gets very slow quite early in startup, for example at the point where "loading data" is completed and the title screen is supposed to fade away, giving way for the main menu screen...
of course this is unrelated to the problem that Descent and some other games with DOS4GW DOS extender do not run well in plain FreeDOS. The problem does not seem to occur in DOSEMU. This can mean that either emm386 / himem have a compatibility problem or that DOS4GW has a problem with computers where too much memory is installed (for example Windows 3.x has this if you have more than 256 MB, with a config tweak the limit is 1024 MB there). The solution for plain FreeDOS for the moment is to download dos32a and then run for example "dos32a dcntshr" instead of "dcntshr". Eric ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user