Usually when a web site doesn't work I can look at the source for
that page and see that a new script language is being used.
The header usually tells you the script version and its usually something
new.
Bandwidth is a problem but I never visit sites that require it.
My needs are simple. If there
On Mon, Jul 7, 2014 at 2:57 PM, Dale E Sterner wrote:
> Opera 10.1. Video & FLASH I don't need. My computer isn't used as an
> entertainment center. The web needs a steady unchanging format that you can
> depend on.
> One day a web site works and the next it doesn't. Just a big pain.
Flash requi
Opera 10.1. Video & FLASH I don't need. My computer isn't used as an
entertainment
center. The web needs a steady unchanging format that you can depend on.
One day a web site works and the next it doesn't. Just a big pain.
cheers
DS
On Mon, 7 Jul 2014 00:36:32 -0400 dmccunney
writes:
> On Sun
I have dial up FLASH & VIDEO would never work even with HTML 5.
There are plenty of plug ins for that. I usually use DOS for video from
my camera.
cheers
DS
On Mon, 07 Jul 2014 03:15:52 +0200 Eric Auer writes:
>
> Hi Dale,
>
> > Thanks for the link but it takes you to an HTML 5 page, which
On Sun, Jul 6, 2014 at 5:59 PM, Dale E Sterner wrote:
> Thanks for the link but it takes you to an HTML 5 page, which is a dead
> end. Thankfully 99% of the web still uses HTML 4. The world needs HTML 5
> the same way it needs cancer and war. The web needs an constant standard
> that works every w
Hi Dale,
> Thanks for the link but it takes you to an HTML 5 page, which is a dead
> end. Thankfully 99% of the web still uses HTML 4. The world needs HTML 5
> the same way it needs cancer and war. The web needs an constant standard
Actually HTML 5 is better than Flash for video and animation...
Thanks for the link but it takes you to an HTML 5 page, which is a dead
end. Thankfully 99% of the web still uses HTML 4. The world needs HTML 5
the same way it needs cancer and war. The web needs an constant standard
that works every where and you depend on. I'll try your beta version, its
probabl
No, not exactly - the one I had on my private site was the beta version.
It changed a bit since then (the beta version had no save feature for
example). I think that you should be able to fetch the archive directly
(ie bypassing all the html5 stuff) by using this longish link:
http://downloads.
Is this the same one that you had on your private web site.
Sourceforge is using HTML 5 and I don't own anything that can read HTML
5.
I did download the one on your private site - haven't tried it yet.
Should be interesting.
cheers
DS
On Sat, 05 Jul 2014 10:36:04 +0200 Mateusz Viste
writes:
> H
Hi Mateusz, hi players, hi mousers :-)
> - Fix for mice that return fake release clicks during an onclick event,
To give some cutemouse background on this: The bug so far affected
only Rugxulo's mouse and only the ctmouse 2.1 branch, which uses
the BIOS PS/2 functions to interact with the mous
Hi all,
Here I announce the final v1.0.2 of my simple Sudoku game for 8086 and
CGA/VGA.
This shall be the last version for some time now, since I am pretty
happy with it as it is. The main reason why this version happens is to
provide a workaround for some buggy mice - specifically for Rugxulo
Hi Marcos,
Thanks for the kind words!
Yes, the point was to (try to) create a game that is as
processing-efficient as possible, and as much power-green as it can get.
Of course it's just a simple Sudoku, not any rocket science, but still
it was a 'retro challenge' for me. I'm glad you like it.
Hi Mateusz,
Loved your Sudoku! You can be credited for inducing me to play a
game in a computer for the first time in my life! No kidding.
Worked fine in my pure FreeDOS machine. And it's idle-aware too
... CPU idle time 99% ... I always test that :-)
> There won't be any new version in any nea
On 06/30/2014 10:15 PM, Bret Johnson wrote:
> What you call "hints" is what I call "notes". To me, hints are something the
> computer generates "smartly" when you ask it, and notes are something I
> provide myself and the computer just helps me keep track of them.
Put that way, your definitions
What you call "hints" is what I call "notes". To me, hints are something the
computer generates "smartly" when you ask it, and notes are something I provide
myself and the computer just helps me keep track of them. It does do notes.
Notes do work with the right mouse button -- I didn't notice
This mouse issue is really bothering me, as I have no much clue what's
going wrong...
On 06/30/2014 07:50 PM, Rugxulo wrote:
> Right click will erase, but if it's
> already empty, it only temporarily flashes the number (full size).
This sounds very much like you (or your mouse) would click twice
On Mon, Jun 30, 2014 at 1:50 PM, Rugxulo wrote:
> BTW, my favorite text editor (which I've been using for years) is TDE,
> and it has a Sudoku expansion pack. I only tried it like once, though.
> (5.2 still isn't finalized. He said at one point that "Sudoku fans
> will be happy", but I can't remem
Hi,
On Mon, Jun 30, 2014 at 11:54 AM, Mateusz Viste wrote:
>
> Sure there could be lots of additional features (like in any software) -
> I was trying to focus on the most classic vision of Sudoku, and do it
> right, instead of going into hundreds of features that I wouldn't have
> the time to fi
Hi Bret,
I see there are more Sudoku players on this mailing list than I expected :)
Sure there could be lots of additional features (like in any software) -
I was trying to focus on the most classic vision of Sudoku, and do it
right, instead of going into hundreds of features that I wouldn't h
I'm surprised nobody's yet suggested ways to make a "better" version of Sudoku.
What it is so far is a good start, but there could be a lot more done to it to
make it better, for example:
On-line help
Better Manual
Allow use of letter, colors, symbols, etc. instead of just numbers
Different "pl
Hi,
On Sun, Jun 29, 2014 at 4:49 PM, Mateusz Viste wrote:
> On 06/29/2014 10:53 PM, Rugxulo wrote:
>
>> CGA honestly doesn't look too bad here.
>
> As for something that runs on technology that is 30 years old, yeah I
> guess it looks acceptable :)
Even VGA (or SVGA or VESA) is ancient tech to m
On 06/29/2014 10:53 PM, Rugxulo wrote:
> CGA honestly doesn't look too bad here.
As for something that runs on technology that is 30 years old, yeah I
guess it looks acceptable :)
> You're right, I was quick testing under DOSEMU. It didn't work there.
> Of course DOSBox works fine.
BTW, Mr. Ser
On Sun, 29 Jun 2014 22:53:47 +0200, Rugxulo wrote:
> P.S. Did you test the new OpenWatcom support? Your changelog made it
> sound like the makefile was updated (no) or an additional one was
> included (no). A quick build didn't seem to work for me at all, but I
> didn't look too closely. Not a bi
Hi,
On Sat, Jun 28, 2014 at 2:11 AM, Mateusz Viste wrote:
>
> On 06/28/2014 03:30 AM, Rugxulo wrote:
>
> About VGA - simply because I needed 256 colors to make sudoku86 look
> pleasent. But I do plan implementing CGA support soon (but it will be
> deadly ugly).
CGA honestly doesn't look too bad
Hi again,
I released a new version of Sudoku86 - the biggest change in version
1.0.1 is support for CGA adapters. There won't be any new version in any
near future now, unless some unexpected bug pops out.
Exact changelog below:
- Added support for CGA output,
- Included the SDM2LEV tool i
2014-06-28 14:44 GMT+02:00, Mateusz Viste :
> On 06/28/2014 11:59 AM, Zbigniew wrote:
>> Not much sense. Probably no one but you will try it on ugly CGA.
>
> Yes, I don't have any doubts about this.
> But looking that way, developing on DOS in 2014 doesn't make any sense
> either.
Not really: DOS
On 06/28/2014 11:59 AM, Zbigniew wrote:
> Not much sense. Probably no one but you will try it on ugly CGA.
Yes, I don't have any doubts about this.
But looking that way, developing on DOS in 2014 doesn't make any sense
either. It's just fun in spare time ;)
On 06/28/2014 02:19 PM, Dennis Holierh
Why don't you just write a sudoku program in plain text if you want to make it
compatible?
Zbigniew schreef
>2014-06-28 9:11 GMT+02:00, Mateusz Viste :
>
>> About VGA - simply because I needed 256 colors to make sudoku86 look
>> pleasent. But I do plan implementing CGA support soon (bu
2014-06-28 9:11 GMT+02:00, Mateusz Viste :
> About VGA - simply because I needed 256 colors to make sudoku86 look
> pleasent. But I do plan implementing CGA support soon (but it will be
> deadly ugly).
Not much sense. Probably no one but you will try it on ugly CGA.
--
Z.
--
Hi Rugxulo, thanks for the nice feedback!
On 06/28/2014 03:30 AM, Rugxulo wrote:
> You mean interactive? Or just solvers? Or puzzle generators?
I mean interactive - ie. something you can actual play :)
> Why VGA? Granted, I know Mike Chambers ported Wolf3D to (very slowly!)
> run on 8086 too, bu
On Fri, Jun 27, 2014 at 9:30 PM, Rugxulo wrote:
> Why VGA? Granted, I know Mike Chambers ported Wolf3D to (very slowly!)
> run on 8086 too, but "most" 8086 users probably don't have VGA. Well,
> they probably don't even have CGA, but at least CGA can do more than
> you think:
Oh, come now. Just
Hi,
On Thu, Jun 26, 2014 at 4:47 PM, Mateusz Viste wrote:
>
> Some days ago I was looking up on the web for some Sudoku games that
> would run under FreeDOS. And I found.. almost nothing (only one game to
> be precise, that had no mouse support, and of course it wasn't free/libre).
You mean inte
Hi list,
Some days ago I was looking up on the web for some Sudoku games that
would run under FreeDOS. And I found.. almost nothing (only one game to
be precise, that had no mouse support, and of course it wasn't free/libre).
Therefore I decided to give it a try and write a libre Sudoku game fo
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