[Freeciv-Dev] [bug #13423] server 2.1.99-test dies trying to make ipv6 connection

2009-04-24 Thread anonymous
URL: Summary: server 2.1.99-test dies trying to make ipv6 connection Project: Freeciv Submitted by: None Submitted on: Friday 04/24/2009 at 19:29 CEST Category: None Severity:

[Freeciv-Dev] [bug #13410] PACKET_PLAYER_ATTRIBUTE_CHUNK sent by observers

2009-04-25 Thread anonymous
Follow-up Comment #1, bug #13410 (project freeciv): This patch should fix it. (file #5702) ___ Additional Item Attachment: File name: AttrNotByDeadOrObs_13410.diff Size:0 KB ___

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-08 Thread anonymous
Follow-up Comment #3, bug #13498 (project freeciv): I have also seen this bug while playing Longturn LTXV. No savegame possible. sorry Kevin551 ___ Reply to this item at: ___

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-19 Thread anonymous
Follow-up Comment #8, bug #13498 (project freeciv): This crash has happened to me 3 times in LTXV now. Each time was just after entering / destroying an empty size 1 city. Each time the city was the capital city and the losing player was not RIP. Kevin551

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-25 Thread anonymous
Follow-up Comment #12, bug #13498 (project freeciv): Hi I have now had crashes 4 and 5 from this bug. This time in LTXIV. Some more info about my setup. Am running Freeciv 2.1.9-GTK on windowsXP. The crash is an assert failure in file common/city.c on line 553. I am not using your new debug vers

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-28 Thread anonymous
Follow-up Comment #13, bug #13498 (project freeciv): Hi I have now had crash 6 from this bug. Again in LTXIV. This time a new variant. I was online when a city of mine was captured. A size 4 city with one of my units inside was attacked and captured.(no palace). I crashed with the same abort er

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-05-31 Thread anonymous
URL: Summary: Mysterious Missing Citizen Project: Freeciv Submitted by: None Submitted on: Monday 06/01/2009 at 01:02 CEST Category: None Severity: 3 - Normal P

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-05-31 Thread anonymous
Follow-up Comment #1, bug #13607 (project freeciv): Oops! Wrong savegame... that was several turns later. The real save game is attached to this post, and re-loading it DOES fix the problem - which BTW locked up not only the game, but the entire X11 GUI. A re-start of X11 was required, after whic

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-02 Thread anonymous
Follow-up Comment #13, bug #13600 (project freeciv): You are right; it can be don both ways and never change a running system! I think it's important that the possibility to do a negation of a reqirement this way is mentioned somethere (especially for ruleset authors and - within the rulesets -

[Freeciv-Dev] [bug #13649] game crash if ruleset have airplane which can't transport by carriers

2009-06-08 Thread anonymous
URL: Summary: game crash if ruleset have airplane which can't transport by carriers Project: Freeciv Submitted by: None Submitted on: lundi 08.06.2009 à 21:51 CEST Category: None

[Freeciv-Dev] [bug #13653] [patch] Help for Research Lab implies that University not required

2009-06-08 Thread anonymous
URL: Summary: [patch] Help for Research Lab implies that University not required Project: Freeciv Submitted by: None Submitted on: Monday 06/08/2009 at 23:51 CEST Category: None

[Freeciv-Dev] [bug #13654] [patch] Help for Research Lab implies that University not required

2009-06-12 Thread anonymous
Follow-up Comment #2, bug #13654 (project freeciv): I hadn't thought of that. I had assumed that it was not possible to have the building without its prerequisites, but I don't see any restriction in the code enforcing that; AFAICT it's perfectly possible to raze, sabotage, or sell a prerequisite

[Freeciv-Dev] [bug #13713] [PATCH] Agent calls are never equal if they are to different agents

2009-06-17 Thread anonymous
URL: Summary: [PATCH] Agent calls are never equal if they are to different agents Project: Freeciv Submitted by: None Submitted on: Wednesday 06/17/2009 at 17:54 CEST Category: agents

[Freeciv-Dev] [bug #13757] Don't clobber tile_changed

2009-06-23 Thread anonymous
URL: Summary: Don't clobber tile_changed Project: Freeciv Submitted by: None Submitted on: Tuesday 06/23/2009 at 13:21 CEST Category: agents Severity: 3 - Normal

[Freeciv-Dev] [bug #13780] Backtrace of failed assertion

2009-06-24 Thread anonymous
URL: Summary: Backtrace of failed assertion Project: Freeciv Submitted by: None Submitted on: Wednesday 06/24/2009 at 23:32 CEST Category: client-gtk-2.0 Severity: 4 - Importan

[Freeciv-Dev] [bug #13912] Transport dialog for selecting units still appears after onboard units are disbanded

2009-07-08 Thread anonymous
URL: Summary: Transport dialog for selecting units still appears after onboard units are disbanded Project: Freeciv Submitted by: None Submitted on: Thursday 09/07/09 at 04:04 CEST Category: c

[Freeciv-Dev] [bug #13941] Unload transporter command acts on multiple transports.

2009-07-12 Thread anonymous
URL: Summary: Unload transporter command acts on multiple transports. Project: Freeciv Submitted by: None Submitted on: Monday 07/13/2009 at 05:44 CEST Category: client Severit

[Freeciv-Dev] [bug #13942] No way to unload a busy worker from a transport.

2009-07-12 Thread anonymous
URL: Summary: No way to unload a busy worker from a transport. Project: Freeciv Submitted by: None Submitted on: Monday 07/13/2009 at 05:52 CEST Category: None Severity: 3 - No

[Freeciv-Dev] [bug #13943] Allow unit to choose which transport to load onto

2009-07-12 Thread anonymous
URL: Summary: Allow unit to choose which transport to load onto Project: Freeciv Submitted by: None Submitted on: Monday 07/13/2009 at 05:56 CEST Category: None Severity: 3 - N

[Freeciv-Dev] [bug #13944] Creation of partisans. Guerilla warfare not needed

2009-07-12 Thread anonymous
URL: Summary: Creation of partisans. Guerilla warfare not needed Project: Freeciv Submitted by: None Submitted on: Monday 07/13/2009 at 06:06 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #14017] server crash when transferring a boat due to citizen migration

2009-07-25 Thread anonymous
URL: Summary: server crash when transferring a boat due to citizen migration Project: Freeciv Submitted by: None Submitted on: Saturday 07/25/2009 at 20:56 CEST Category: None

[Freeciv-Dev] [bug #14040] AI should use scientists when there is no research

2009-08-06 Thread anonymous
URL: Summary: AI should use scientists when there is no research Project: Freeciv Submitted by: None Submitted on: Friday 07/31/2009 at 04:09 CEST Category: ai Severity: 3 - No

[Freeciv-Dev] [bug #14041] Lojbanistani city names all lowercase

2009-08-06 Thread anonymous
URL: Summary: Lojbanistani city names all lowercase Project: Freeciv Submitted by: None Submitted on: Friday 07/31/2009 at 05:08 CEST Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #14053] CRASH:gdk_x11_atom_to_xatom_for_display: assertion `atom != GDK_NONE' failed

2009-08-06 Thread anonymous
URL: Summary: CRASH:gdk_x11_atom_to_xatom_for_display: assertion `atom != GDK_NONE' failed Project: Freeciv Submitted by: None Submitted on: Sunday 08/02/2009 at 12:28 CEST Category: None

[Freeciv-Dev] [bug #14054] Autosettler behaviour makes engineers move far too far and take too long

2009-08-06 Thread anonymous
URL: Summary: Autosettler behaviour makes engineers move far too far and take too long Project: Freeciv Submitted by: None Submitted on: Sunday 02/08/09 at 18:10 CEST Category: None

[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-08-06 Thread anonymous
URL: Summary: autosettler does not irrigate city square Project: Freeciv Submitted by: None Submitted on: Sunday 02/08/09 at 18:18 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14041] Lojbanistani city names all lowercase

2009-08-06 Thread anonymous
Follow-up Comment #1, bug #14041 (project freeciv): "Lojban is written almost entirely with lower-case letters" [http://en.wikipedia.org/wiki/Lojban#Phonology_and_Orthography] so it was probably intentional. ___ Reply to this item at: <

[Freeciv-Dev] [bug #14081] City unable to build sewer system

2009-08-06 Thread anonymous
URL: Summary: City unable to build sewer system Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:32 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14082] civclient crashes or hangs when caravan/freight enters city

2009-08-06 Thread anonymous
URL: Summary: civclient crashes or hangs when caravan/freight enters city Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:49 CEST Category: None Sev

[Freeciv-Dev] [bug #14083] city resets resource use without governor enabled

2009-08-06 Thread anonymous
URL: Summary: city resets resource use without governor enabled Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:55 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #14084] wish: autoexplore route around peaceful territory

2009-08-06 Thread anonymous
URL: Summary: wish: autoexplore route around peaceful territory Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:59 CEST Category: None Severity: 1 -

[Freeciv-Dev] [bug #14095] GTK-gui goes under taskbar

2009-08-08 Thread anonymous
URL: Summary: GTK-gui goes under taskbar Project: Freeciv Submitted by: None Submitted on: Saturday 08/08/2009 at 21:11 CEST Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks

2009-08-08 Thread anonymous
Follow-up Comment #1, bug #14089 (project freeciv): I think that a worklist for workers (and engineers) would be the best solution, to allow you to set the next tiles to work on and what to do to them, one by one. That way you can set your workers once and let them do their thing. Also, a pollu

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-11 Thread anonymous
URL: Summary: civserver should use --bind= address when connecting to the metaserver, too Project: Freeciv Submitted by: None Submitted on: Tuesday 08/11/2009 at 19:26 CEST Category: None

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-11 Thread anonymous
Additional Item Attachment, bug #14106 (project freeciv): File name: freeciv-2.1.9- Size:0 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-11 Thread anonymous
Follow-up Comment #1, bug #14106 (project freeciv): FWIW, the patch I've made (attached) seems to work. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-11 Thread anonymous
Additional Item Attachment, bug #14106 (project freeciv): File name: metabind.patch Size:0 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-13 Thread anonymous
URL: Summary: Civclient Crash Project: Freeciv Submitted by: None Submitted on: Thursday 08/13/2009 at 19:36 CEST Category: client-gtk-2.0 Severity: 4 - Important

[Freeciv-Dev] [bug #14155] Incorrect helptext for Mass Production

2009-08-19 Thread anonymous
URL: Summary: Incorrect helptext for Mass Production Project: Freeciv Submitted by: None Submitted on: Wednesday 19/08/09 at 18:21 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-20 Thread anonymous
Follow-up Comment #2, bug #14106 (project freeciv): I've updated the patch. In the end, it appears that --Bind-meta= is a more sensible thing to do in the case of a multihomed host (except for the case of binding different civservers to different IP addresses.) I'm going to attach an updated pa

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-20 Thread anonymous
Follow-up Comment #3, bug #14122 (project freeciv): I think this bug has been reported before bug #13498: client abort in 2.1.9+ GTK http://gna.org/bugs/?13498 ___ Reply to this item at: ___

[Freeciv-Dev] [bug #14168] unable to create a new game

2009-08-22 Thread anonymous
URL: Summary: unable to create a new game Project: Freeciv Submitted by: None Submitted on: Samstag 22.08.2009 um 13:39 CEST Category: None Severity: 4 - Important

[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.

2009-08-24 Thread anonymous
URL: Summary: Decrease hit point regeneration on a fortress. Project: Freeciv Submitted by: None Submitted on: Monday 24/08/09 at 11:11 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14204] Enable ability to translate cities' and governors' names

2009-08-27 Thread anonymous
URL: Summary: Enable ability to translate cities' and governors' names Project: Freeciv Submitted by: None Submitted on: Friday 08/28/2009 at 07:08 CEST Category: general Sever

[Freeciv-Dev] [bug #14205] Bug with utf-8

2009-08-28 Thread anonymous
URL: Summary: Bug with utf-8 Project: Freeciv Submitted by: None Submitted on: Friday 08/28/2009 at 09:27 CEST Category: general Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #14212] game hangs when research dialog open and next turn button is pressed.

2009-08-28 Thread anonymous
URL: Summary: game hangs when research dialog open and next turn button is pressed. Project: Freeciv Submitted by: None Submitted on: Friday 08/28/2009 at 21:55 CEST Category: client

[Freeciv-Dev] [bug #14168] unable to create a new game

2009-09-01 Thread anonymous
Follow-up Comment #2, bug #14168 (project freeciv): I tried this with 5 players with a map of 2000 tiles (map size = 2). I think it should be possible to create 5 start positions on a map with 2000 tiles. Sometimes I can create a game with 30 players with the same settings in a map of 1000 tiles.

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-09-05 Thread anonymous
Follow-up Comment #4, bug #14106 (project freeciv): > > In the end, it appears that --Bind-meta= is a > > more sensible thing to do in the case of a multihomed host > Why is that? It seems to me that this only forces user to enter same IP > twice; once for --bind and second time for --Bind-meta.

[Freeciv-Dev] [bug #14257] wish: arbitrary grouping of cities

2009-09-06 Thread anonymous
URL: Summary: wish: arbitrary grouping of cities Project: Freeciv Submitted by: None Submitted on: Monday 09/07/2009 at 01:58 CEST Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14264] wish: border walls

2009-09-07 Thread anonymous
URL: Summary: wish: border walls Project: Freeciv Submitted by: None Submitted on: Tuesday 09/08/2009 at 01:32 CEST Category: None Severity: 1 - Wish Priority:

[Freeciv-Dev] [bug #14276] Wish: cities report does not combine categories

2009-09-09 Thread anonymous
Follow-up Comment #1, bug #14276 (project freeciv): In 2.1.9 there is a display menu in the city report window, and allows you to select those things separately, as well as other things. You would be looking for the one titled "Surplus: Production" It shows up as "+P" __

[Freeciv-Dev] [bug #14279] 2_2 user auth configure seems to fail

2009-09-09 Thread anonymous
URL: Summary: 2_2 user auth configure seems to fail Project: Freeciv Submitted by: None Submitted on: Thursday 09/10/2009 at 03:19 CEST Category: None Severity: 4 - Important

[Freeciv-Dev] [bug #14280] Wish : Simultaneous Combat

2009-09-10 Thread anonymous
URL: Summary: Wish : Simultaneous Combat Project: Freeciv Submitted by: None Submitted on: Thursday 09/10/09 at 13:55 CEST Category: None Severity: 3 - Normal P

[Freeciv-Dev] [bug #14285] Wish : Store Current Turn's Messages in the Save Game

2009-09-11 Thread anonymous
URL: Summary: Wish : Store Current Turn's Messages in the Save Game Project: Freeciv Submitted by: None Submitted on: Friday 09/11/09 at 09:35 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #14279] 2_2 user auth configure seems to fail

2009-09-11 Thread anonymous
Follow-up Comment #3, bug #14279 (project freeciv): r...@desktop freeciv]# grep AUTH config.h /* #undef HAVE_AUTH */ I watched configure carefully for any clues as it did its stuff, it did an adjustment for my mysql: checking mysql/mysql.h usability... yes checking mysql/mysql.h presence... yes

[Freeciv-Dev] [bug #14314] Server segfaults when loading a game

2009-09-13 Thread anonymous
URL: Summary: Server segfaults when loading a game Project: Freeciv Submitted by: None Submitted on: Monday 09/14/2009 at 02:31 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14315] Unneccessary popups when civil disorder gets fixed by governer

2009-09-13 Thread anonymous
URL: Summary: Unneccessary popups when civil disorder gets fixed by governer Project: Freeciv Submitted by: None Submitted on: Monday 09/14/2009 at 04:04 CEST Category: client-gtk-2.0

[Freeciv-Dev] [patch #3344] correct slight inaccuracy in GdkColor computation

2012-06-26 Thread anonymous
URL: Summary: correct slight inaccuracy in GdkColor computation Project: Freeciv Submitted by: None Submitted on: Tue 26 Jun 2012 03:59:32 PM UTC Category: client-gtk-3.0 Priori

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-27 Thread anonymous
Follow-up Comment #7, patch #3095 (project freeciv): OK, after the work done in patches #3324, #3337, #3344, I've came back here. More enhancements to gtk.css (unfortunately, some again 3.4 only): - column-header is once again fine - radio button finally uses its image It's still bit ugly in pla

[Freeciv-Dev] [patch #3348] move unit popups in citydlg slightly

2012-06-28 Thread anonymous
URL: Summary: move unit popups in citydlg slightly Project: Freeciv Submitted by: None Submitted on: Thu 28 Jun 2012 04:45:50 PM UTC Category: client-gtk-3.0 Priority: 3 - Low

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-06-28 Thread anonymous
Follow-up Comment #11, bug #19296 (project freeciv): ...more like I agreed that it's your choice. Some projects like adding AC_CHECK_LIB checks even for packages having upstream pkg-config files, others tend to rely just on pkg-config in such cases and not "fix" broken distros. A matter of taste

[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts

2012-06-29 Thread anonymous
Follow-up Comment #1, bug #19846 (project freeciv): There's quite a bit more: - the original problem: AFAICT, it comes down to cursor-changed callback getting run *after* row-activated callback, so that usdlg_get(FALSE) returns NULL, as the dialog has already been destroyed - the second part: "Sel

[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts

2012-06-29 Thread anonymous
Follow-up Comment #2, bug #19846 (project freeciv): OK, partially wrong call in the second case - I was testing a different thing than I though I was. It seems to only affect "Select" button. For whatever the reason, unit_focus_update() called after USDLG_CMD_SELECT makes it not work properly. O

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-07-01 Thread anonymous
Follow-up Comment #9, patch #3095 (project freeciv): I see two catches about this already, one is something I've seen on irc, the other is an answer I got there. - Windows and gtk3: several times I've seen gtk+ devs stating that 3.4 (at least I think it was 3.4, but it *definitely* wasn't 3.0) is

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-07-02 Thread anonymous
Follow-up Comment #8, patch #3331 (project freeciv): OK, not that important - that was mostly mt frustration with the tools. Though "buying 7z" ? Last time I've checked that one was not simply freeware, but even open source. I still hold, though, that "baseline" means "obsolete" in this case (as

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-07-02 Thread anonymous
Follow-up Comment #4, patch #3337 (project freeciv): Actually, that name is still open for suggestions, as I'm thinking about adding one more function (gtk_pixcomm_new_from_sprite(struct sprite)). I think it would be useful in a few places.

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-07-03 Thread anonymous
Follow-up Comment #14, patch #3095 (project freeciv): Looking at it again, it seems that it looks better, if in menubar.css, in .menuitem:hover background-color : #b6a785; border-width : 0; cause those default blue borders clash horribly with brown background. _

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-04 Thread anonymous
Follow-up Comment #2, bug #19893 (project freeciv): Well, a part of the problem lies in autogen.sh script - it's just not complicated enough ;) Once libtoolize gets run after aclocal, aclocal needs to be run again (see autoreconf - that script does a bit too much in some places, not enough in the

[Freeciv-Dev] [bug #19633] Editor item lists open tiny

2012-07-05 Thread anonymous
Follow-up Comment #1, bug #19633 (project freeciv): I'm still working through the sources, but it seems that initial height is at least semi-random for both gtk2 and gtk3. Will get back to you when find out more. ___ Reply to this item at:

[Freeciv-Dev] [bug #19900] Fixed-width font not used

2012-07-05 Thread anonymous
Follow-up Comment #2, bug #19900 (project freeciv): It's actually not quite a bug - the port is simply a bit incomplete here. Though even if the table of food/prod/etc doesn't seem misaligned, the tooltips on it seem to be. It's documented in the upgrade section of gtk3 docs, that gtk_rc_parse_s

[Freeciv-Dev] [bug #19633] Editor item lists open tiny

2012-07-05 Thread anonymous
Follow-up Comment #2, bug #19633 (project freeciv): Ugh, seems I have yet another day of getting thing wrong. The fix is actually trivial, but it suggests, that there may be other dialogs using scrolled window that might need similar fix. On a semi related note: I'm still putting it inside #if

[Freeciv-Dev] [bug #19633] Editor item lists open tiny

2012-07-05 Thread anonymous
Follow-up Comment #4, bug #19633 (project freeciv): In such case, let's diverge away. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-07-05 Thread anonymous
Follow-up Comment #16, patch #3095 (project freeciv): Well, to keep things simple, I simply edited your patch. Still, somebody should look at things and simplify this stuff (use gradients instead of pictures in quite a few places). Also, at least the hover focus in menus on the check button isn't

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-06 Thread anonymous
Follow-up Comment #4, bug #19893 (project freeciv): No. Again, right now autogen.sh works (in this regard) like this on such generated tarball: aclocal runs - it uses macros from m4/; aclocal.m4 gets generated libtoolize runs - ltmain.sh and macros in m4/ are updated ...but that doesn't update ac

[Freeciv-Dev] [patch #3376] fix for premultiplied alpha

2012-07-06 Thread anonymous
URL: Summary: fix for premultiplied alpha Project: Freeciv Submitted by: None Submitted on: Fri 06 Jul 2012 08:35:41 PM UTC Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #3376] fix for premultiplied alpha

2012-07-06 Thread anonymous
Follow-up Comment #1, patch #3376 (project freeciv): Minor oops: I failed to set my email for this patch... ___ Reply to this item at: ___ Message sent via/by Gn

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-06 Thread anonymous
Follow-up Comment #6, bug #19893 (project freeciv): Does it work if you use "libtoolize -c -f" instead ? ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #19893] Build from tarball requires same libtool version that was used while running autogen.sh

2012-07-06 Thread anonymous
Follow-up Comment #8, bug #19893 (project freeciv): Honestly ? only files belong into tarball - symlinks might for one or other reason be invalid. Well, just my opinion. ___ Reply to this item at: _

[Freeciv-Dev] [patch #3376] fix for premultiplied alpha

2012-07-06 Thread anonymous
Additional Item Attachment, patch #3376 (project freeciv): File name: fix-mult-alpha.patch Size:0 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #3382] simplify buttons based on stock images

2012-07-07 Thread anonymous
URL: Summary: simplify buttons based on stock images Project: Freeciv Submitted by: None Submitted on: Sat 07 Jul 2012 11:35:09 PM UTC Category: client-gtk-3.0 Priority: 5 - Nor

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-07-07 Thread anonymous
Follow-up Comment #5, patch #3337 (project freeciv): OK, I changed the name as advised and implemented gtk_pixcomm_new_from_sprite. (file #16012, file #16013) ___ Additional Item Attachment: File name: gtk_pixcomm_with_sprites.patch Size:2

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-07 Thread anonymous
URL: Summary: autosettler choose safe tile to work on Project: Freeciv Submitted by: None Submitted on: Sun 08 Jul 2012 01:24:52 AM UTC Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3384] autosettler check current danger

2012-07-07 Thread anonymous
URL: Summary: autosettler check current danger Project: Freeciv Submitted by: None Submitted on: Sun 08 Jul 2012 01:32:42 AM UTC Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #2, patch #3383 (project freeciv): How can we check for that ? Looking at attack_strength / defense_strength ? Can you suggest sane thresholds ? ___ Reply to this item at: _

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #4, patch #3383 (project freeciv): Where do I find adv_danger_at() ? Grepping through my tarball does not find anything. ___ Reply to this item at:

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #5, patch #3383 (project freeciv): By the way, I did not consider protection against because they might be several tiles away (same as air units). Checking an enlarged radius does not seem to make sense. But you are right - the battleship could already be at the coast waiting fo

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #7, patch #3383 (project freeciv): Yes, this patch was made against 2.3.2. Considered this to be a minor change that could go into the next small release. I'll check trunk and will provide a corresponding patch as well. _

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #8, patch #3383 (project freeciv): Using adv_danger_at() won't work unless pf_parameter->can_invade_tile is extended to pass the unit struct as argument. A quick look into path_finding.c left me with the impression that this won't work because the calling functions also don't hav

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-08 Thread anonymous
Follow-up Comment #10, patch #3383 (project freeciv): No, the change was inside autosettler_enter_territory() since this functions seemed to be always called when the settler is moving. If I understand correctly the difference between our patches is that mine considers the full path while yours c

[Freeciv-Dev] [patch #3367] A bit playable qt-client

2012-07-08 Thread anonymous
Follow-up Comment #4, patch #3367 (project freeciv): First, I'd like to stress I know very little about Qt. Having said that, after gtk3 client, I have an idea or two that somebody how knows Qt better could adapt. 1. curved line: with cairo, I've done it through cairo_curve_to - AFAICT, in Qt sim

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #1, bug #19921 (project freeciv): So,... Adding 'gdk_window_process_updates(gtk_widget_get_window(map_canvas), FALSE);' in void flush_dirty(void) seems to get the desired effect (that is IIUC what the desired effect is), but there's a tiny catch. In my save I've got a combined

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #2, bug #19921 (project freeciv): > That is the unit gets drawn in the base while it's still moving there. Yeah, I see that sort of thing a lot in the Gtk2 client. Also with transports containing lots of units, I think. Never got round to investigating it. --jtn ___

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #4, bug #19921 (project freeciv): In such case, lets add that call to try to solve the initial problem. Still, that speed difference is odd. (file #16063) ___ Additional Item Attachment: File name: update-map-anim.patch

[Freeciv-Dev] [bug #19900] Fixed-width font not used

2012-07-14 Thread anonymous
Follow-up Comment #3, bug #19900 (project freeciv): So,... Following piece of code seems to help, but: a) I tend to see things b) it's nowhere near ready to be applied to the tree As such, I'd just like to hear if it does seem to work for anybody else. Also, while I could try to separate gtk3-on

[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-07-14 Thread anonymous
Follow-up Comment #4, patch #3417 (project freeciv): Just a thought, but given that given that 5.0 is planned within next 3 months, even if it turn out to be a disaster (due to excessive qml or otherwise) and that qt client wasn't functional till now, is there a point of targeting anything below 4

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread anonymous
Follow-up Comment #4, bug #19942 (project freeciv): >> Ugh, but then what do we do about "Start Scenario Game"? You want all four options. And the same for "Load Saved Game". Maybe just some small CheckBox ("Host Network Game") on start page ? ___

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-15 Thread anonymous
Follow-up Comment #12, patch #3383 (project freeciv): Any thinking results yet ? If you tell me about your preferred way I willing to implement & test it. ___ Reply to this item at:

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-15 Thread anonymous
Follow-up Comment #8, bug #19921 (project freeciv): My mistake - that was simply iso, not isohex (Amplio2, if it matters). Not that I looked closer at the code, but I suspect it's the method of measuring the distance that plays a role here - I was testing by setting very high Unit Movement Animat

[Freeciv-Dev] [patch #3424] City dialog created for Qt Version

2012-07-15 Thread anonymous
Follow-up Comment #2, patch #3424 (project freeciv): You might want to take a look at http://qt-project.org/wiki/Strings_and_encodings_in_Qt. ___ Reply to this item at: _

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-17 Thread anonymous
Follow-up Comment #14, patch #3383 (project freeciv): You raise a number of good points. What is an "EC callback" ? ___ Reply to this item at: ___ Message sent v

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