[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Eric
URL: Summary: Crash on Turn Done Project: Freeciv Submitted by: koqebwix Submitted on: ven. 31 mars 2017 13:06:35 UTC Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Eric
Additional Item Attachment, bug #25628 (project freeciv): File name: crash.sav.bz2 Size:66 KB ___ Reply to this item at: ___ Message posté via/

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Eric
Follow-up Comment #2, bug #25628 (project freeciv): I suppose you will need all files of the mod too... if you want to run the saved game. ___ Reply to this item at: _

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Eric
Follow-up Comment #4, bug #25628 (project freeciv): OK. But I have modified some files in the misc and amplio2 directory... So what I must do is make my own tileset instead before sending you anything. I suppose the saved game will not be compatible after that :( So I will have to play again and

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Eric
Follow-up Comment #5, bug #25628 (project freeciv): Thanks for the help. I'll be back as soon as possible! ___ Reply to this item at: ___ Message posté via/par G

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-01 Thread Eric
Follow-up Comment #6, bug #25628 (project freeciv): Hello again. It didn't take long to crash this time... So here's the new crashing saved game and the mod. (file #29911) ___ Additional Item Attachment: File name: newcrash.sav.bz2

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-01 Thread Eric
Follow-up Comment #7, bug #25628 (project freeciv): The mod is too big to upload here. You can download it here : http://server2.xcel7.com/publiset/koqmod.zip ___ Reply to this item at: _

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-03 Thread Eric
Follow-up Comment #8, bug #25628 (project freeciv): I finaly have a hint: I tried to play without constructing bases, and it doesn't crash (for now) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-30 Thread Eric
Follow-up Comment #10, bug #25628 (project freeciv): Thank you! But how do I use this? ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.or

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-30 Thread Eric
Follow-up Comment #12, bug #25628 (project freeciv): OK. Thank you again for your help. At least I can stop trying to find what I have done wrong :) ___ Reply to this item at: ___

[Freeciv-Dev] (PR#37850) bug

2007-03-09 Thread Eric Druid
http://bugs.freeciv.org/Ticket/Display.html?id=37850 > 1: Cannot find sound spec-file "stdsounds". 1: To get sound you need to download a sound set! 1: Get sound sets from . 1: Will continue with disabled sounds. 1: Paths longer than 99 turns are

Re: [Freeciv-Dev] (PR#37850) bug

2007-03-09 Thread Eric Druid
http://bugs.freeciv.org/Ticket/Display.html?id=37850 > Freeciv version 2.0.8 gui-gtk-2.0 on debian etch system. /Eric Druid On 3/10/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=37850 > > > On 3/10/07, Eric Druid &

Re: [Freeciv-Dev] (PR#37850) bug

2007-03-09 Thread Eric Druid
ave passed some enemy units. I'm afraid I don't have a savegame (my battery ran out) Good game btw, lots of nice new features since I played it last (1-2 years ago). /Eric Druid On 3/10/07, Eric Druid <[EMAIL PROTECTED]> wrote: > Freeciv version 2.0.8 gui-gtk-2.0 > on debian etc

[Freeciv-Dev] (PR#39328) Reproducible Crash When Changing Tech Goal (2.1.0-b4 and SVN Head)

2007-04-07 Thread Eric McDonald
stigated further. The script I use to set up the server is attached. (Hopefully the attachment will make it through.) (Probably doesn't matter, but this is on an AMD64 machine running in 64-bit mode (if you couldn't tell from the width of the addresses in the trace ;-))). Eric P.S. This is my se

[Freeciv-Dev] Fix for PR#39328 and Related Crash

2007-04-09 Thread Eric McDonald
/Display.html?id=39328 Eric Index: server/plrhand.c === --- server/plrhand.c(revision 12911) +++ server/plrhand.c(working copy) @@ -768,14 +768,14 @@ { va_list args; - va_start(args, format); players_iterate(other_player

[Freeciv-Dev] Fix for PR#39330

2007-04-10 Thread Eric McDonald
w of a tile, the terrain ptr may be NULL (indicating it is unknown). Attempts to reference a member, such as 'type', of such a NULL ptr obviously results in a segfault. Eric Index: server/maphand.c === --- server/maphand

[Freeciv-Dev] (PR#39354) Bug in tech_is_available

2007-04-24 Thread Eric Fitzgerald
http://bugs.freeciv.org/Ticket/Display.html?id=39354 > There is a bug with tech_is_available such that when you have a tech who's root_req is itself and you assign the tech with a nations init_tech the server fails on an assert failure. The problem was two fold in that you could not simply do a

[Freeciv-Dev] (PR#39354) Patch file for fix

2007-04-25 Thread Eric Fitzgerald
http://bugs.freeciv.org/Ticket/Display.html?id=39354 > This transaction appears to have no content Here is the fix in a patch file format, with comments to explain some of the weirder aspects of the fix. This is fixed on the 2.1 branch taken from the SVN current as of 3:30 a.m. mdt (9:30 a.m. GM

Re: [Freeciv-Dev] (PR#39354) Bug in tech_is_available

2007-05-17 Thread Eric Fitzgerald
ith the SVN from the initial date of the bug submittal. On 5/13/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > > http://bugs.freeciv.org/Ticket/Display.html?id=39354 > > > On Tue, 24 Apr 2007, Eric Fitzgerald wrote: > > There is a bug with tech_is_available such

Re: [Freeciv-Dev] (PR#39354) Bug in tech_is_available

2007-05-19 Thread Eric Fitzgerald
Mathisen <[EMAIL PROTECTED]> wrote: > > > http://bugs.freeciv.org/Ticket/Display.html?id=39354 > > > On Wed, 16 May 2007, Eric Fitzgerald wrote: > > To reproduce: > > > > Create a new tech (call it anything you want). > > Make this tech have a root_req set

[Freeciv-Dev] Pirates

2017-04-17 Thread Eric Bowen
Wikipedia lists over 308 pirates, you can go to this site to get the names. https://en.wikipedia.org/wiki/List_of_pirates ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev