[Freeciv-Dev] [patch #4973] Utility for iterating transporters/cargo of a unit

2014-07-25 Thread pepeto
Update of patch #4973 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22393] 1: in begin_phase() [srv_main.c::1028]: assertion 'ptrans != ((void *)0)' failed.

2014-07-25 Thread pepeto
Update of bug #22393 (project freeciv): Category:None => general Status:None => Fixed Assigned to:None => pepeto Open/Closed:

[Freeciv-Dev] [patch #4978] Ruleset advance sanity check

2014-07-25 Thread pepeto
Update of patch #4978 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22058] tech_upkeep doesn't handle team pooled research

2014-07-25 Thread pepeto
Update of bug #22058 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4979] Move player_research_update()

2014-07-25 Thread pepeto
Update of patch #4979 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21468] Edit start positions sent to detached connections

2014-07-25 Thread pepeto
Update of bug #21468 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22394] Top 5 cities report prints strings with qualifiers

2014-07-25 Thread pepeto
URL: Summary: Top 5 cities report prints strings with qualifiers Project: Freeciv Submitted by: pepeto Submitted on: ven. 25 juil. 2014 09:59:43 CEST Category: None Severity: 2

[Freeciv-Dev] [bug #22323] C11 Static Assert cannot be used in C++ code

2014-07-25 Thread Marko Lindqvist
Update of bug #22323 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread pepeto
URL: Summary: Unit not tired for attacking? Project: Freeciv Submitted by: pepeto Submitted on: ven. 25 juil. 2014 10:02:55 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22396] Troubles with the science report in multiplayer games

2014-07-25 Thread pepeto
URL: Summary: Troubles with the science report in multiplayer games Project: Freeciv Submitted by: pepeto Submitted on: ven. 25 juil. 2014 10:07:53 CEST Category: client-gtk-2.0

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #22395 (project freeciv): Supplied rulesets have tired_attack in game.ruleset set to FALSE. This change was made (~10 years ago) because the tired_attack behavior was regularly reported as a bug, and very hard for newbies (who moved their entire armies via the road to att

[Freeciv-Dev] [bug #22396] Troubles with the science report in multiplayer games

2014-07-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #22396 (project freeciv): > It can be easily reproducible on localhost just pressing the > turn done button (the help dialog popup). That's bug #19882 ___ Reply to this item at: __

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread pepeto
Update of bug #22395 (project freeciv): Category:None => rulesets Severity: 3 - Normal => 2 - Minor Priority: 5 - Normal => 3 - Low Release:

[Freeciv-Dev] [bug #19882] Help browser opening on turn change if help checkbox checked in research dialog

2014-07-25 Thread pepeto
Follow-up Comment #3, bug #19882 (project freeciv): See also bug #22395. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #22396] Troubles with the science report in multiplayer games

2014-07-25 Thread pepeto
Update of bug #22396 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22370] gui-sdl2 theme files reference gui-sdl theme files

2014-07-25 Thread Marko Lindqvist
Update of bug #22370 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4980] Centralize adding probabilities to the action button text

2014-07-25 Thread Sveinung Kvilhaugsvik
Update of patch #4980 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4972] Validate ruleset supplied specialist names

2014-07-25 Thread Sveinung Kvilhaugsvik
Update of patch #4972 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4964] Do not select same track twice in a row

2014-07-25 Thread Marko Lindqvist
Update of patch #4964 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: - The patch (file #21554) ___ Additio

[Freeciv-Dev] [patch #4986] Make the action UI name getters more usable

2014-07-25 Thread Sveinung Kvilhaugsvik
URL: Summary: Make the action UI name getters more usable Project: Freeciv Submitted by: sveinung Submitted on: Fri 25 Jul 2014 03:43:37 PM UTC Category: None Priority: 5 - Norm

[Freeciv-Dev] [patch #4976] Sanity check ruleset data before saving

2014-07-25 Thread Marko Lindqvist
Update of patch #4976 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4885] Revised logic for AI improvement consideration and improvement redundancy

2014-07-25 Thread Emmet Hikory
Follow-up Comment #4, patch #4885 (project freeciv): New strategy, informed by IRC discussion: 1) AI callers of is_effect_prevented() and is_improvement_redundant() to use new daieffects facility to determine if an improvement provides any currently useful feature (units, extras, disaster protect

[Freeciv-Dev] [patch #4987] Replace UI concept "Redundant" with current utility indicator

2014-07-25 Thread Emmet Hikory
URL: Summary: Replace UI concept "Redundant" with current utility indicator Project: Freeciv Submitted by: persia Submitted on: Sat 26 Jul 2014 07:04:42 AM JST Category: client

[Freeciv-Dev] [patch #4988] Always allow selected reqs to be met with nulls

2014-07-25 Thread Emmet Hikory
URL: Summary: Always allow selected reqs to be met with nulls Project: Freeciv Submitted by: persia Submitted on: Sat 26 Jul 2014 08:12:39 AM JST Category: general Priority: 5 -

[Freeciv-Dev] [patch #4989] Use universal_fulfills for immune government test

2014-07-25 Thread Emmet Hikory
URL: Summary: Use universal_fulfills for immune government test Project: Freeciv Submitted by: persia Submitted on: Sat 26 Jul 2014 08:21:18 AM JST Category: general Priority: 5

[Freeciv-Dev] [patch #4990] Consider improvement side effects other than buildable units

2014-07-25 Thread Emmet Hikory
URL: Summary: Consider improvement side effects other than buildable units Project: Freeciv Submitted by: persia Submitted on: Sat 26 Jul 2014 10:24:21 AM JST Category: general

[Freeciv-Dev] wonders not appearing ...

2014-07-25 Thread Leonard Hetu
I've been playing FreeCiv for a couple of weeks now and quite enjoy it. The last two days however, something has changed where the wonders don't appear as a choice to build in the city menu. The only way I've been able to get them to appear is save the game, exit the site, then reload the gam

[Freeciv-Dev] [patch #4885] Revised logic for AI improvement consideration and improvement redundancy

2014-07-25 Thread Emmet Hikory
Update of patch #4885 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #5: And a new pair of patches for this. These patches are independent of each other, but are both

[Freeciv-Dev] [patch #4885] Revised logic for AI improvement consideration and improvement redundancy

2014-07-25 Thread Emmet Hikory
Update of patch #4885 (project freeciv): Depends on: => patch #4990 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4987] Replace UI concept "Redundant" with current utility indicator

2014-07-25 Thread Emmet Hikory
Update of patch #4987 (project freeciv): Status:None => In Progress Assigned to:None => persia ___ Reply to this item at: