[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-23 Thread pepeto
Update of bug #22359 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-23 Thread pepeto
Update of patch #4912 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4977] Add meta knowledge for the building (improvement) requirement type.

2014-07-23 Thread Sveinung Kvilhaugsvik
URL: Summary: Add meta knowledge for the building (improvement) requirement type. Project: Freeciv Submitted by: sveinung Submitted on: Wed 23 Jul 2014 12:51:40 PM UTC Category: None

[Freeciv-Dev] [patch #4977] Add meta knowledge for the building (improvement) requirement type.

2014-07-23 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4977 (project freeciv): The spell checked version (file #21519) ___ Additional Item Attachment: File name: 0001-Add-meta-knowledge-for-the-building-improvement-requ.patch Size:2 KB ___

[Freeciv-Dev] [bug #22386] in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed

2014-07-23 Thread pepeto
URL: Summary: in can_unit_do_activity_targeted_at() [common/unit.c::1018]: assertion 'target != NULL' failed Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 2014 16:46:23 CEST

[Freeciv-Dev] [patch #4978] Ruleset advance sanity check

2014-07-23 Thread pepeto
URL: Summary: Ruleset advance sanity check Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 2014 16:49:34 CEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #22058] tech_upkeep doesn't handle team pooled research

2014-07-23 Thread pepeto
Update of bug #22058 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.6.0 __

[Freeciv-Dev] [patch #4979] Move player_research_update()

2014-07-23 Thread pepeto
URL: Summary: Move player_research_update() Project: Freeciv Submitted by: pepeto Submitted on: mer. 23 juil. 2014 17:03:04 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-07-23 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #4979 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #4972] Validate ruleset supplied specialist names

2014-07-23 Thread Sveinung Kvilhaugsvik
Update of patch #4972 (project freeciv): Planned Release:2.6.0, 2.5.0 => 2.6.0, 2.5.0, 2.4.3 ___ Additional Item Attachment: File name: 2.4-Check-that-ruleset-supplied-specialist-names-won-t-b.patch Size:3 KB

[Freeciv-Dev] [bug #21468] Edit start positions sent to detached connections

2014-07-23 Thread pepeto
Update of bug #21468 (project freeciv): Category:None => editor Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-23 Thread Jeffrey C. Jacobs
Follow-up Comment #3, bug #22273 (project freeciv): Thanks for all your help. I now have the Lua script printing 7 for Sentry and 15 for Fortified. I'll try to get the bind-to-string code in there next. It might be a good idea for the final version to have an Activity object but for now baby st

[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-23 Thread Jeffrey C. Jacobs
Additional Item Attachment, bug #22273 (project freeciv): File name: rev1.diff Size:1 KB ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #22369] can_unit_do_activity_targeted_at() fallback target assignment uses wrong tgt tile

2014-07-23 Thread Marko Lindqvist
Update of bug #22369 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4969] copy_surface() to copy content too

2014-07-23 Thread Marko Lindqvist
Update of patch #4969 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-23 Thread Jeffrey C. Jacobs
Additional Item Attachment, bug #22273 (project freeciv): File name: rev2.diff Size:3 KB ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #22371] Amplio2/Cimpletoon Maglev sprites don't work

2014-07-23 Thread Marko Lindqvist
Update of bug #22371 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-23 Thread Jeffrey C. Jacobs
Follow-up Comment #4, bug #22273 (project freeciv): Question for Project leaders: It's my understanding if I want to perform an action on a given unit, it's done through the "edit" object as of FC 2.4. As this is server code, is it legitimate to have this code if all one wants to do is legally m

[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-23 Thread Emmet Hikory
Update of patch #4966 (project freeciv): Status: Ready For Test => Done Assigned to:None => persia Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-07-23 Thread Emmet Hikory
Update of patch #4812 (project freeciv): Status: Ready For Test => Done Assigned to:None => persia Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4980] Centralize adding probabilities to the action button text

2014-07-23 Thread Sveinung Kvilhaugsvik
URL: Summary: Centralize adding probabilities to the action button text Project: Freeciv Submitted by: sveinung Submitted on: Wed 23 Jul 2014 09:33:09 PM UTC Category: None Prio

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-23 Thread Marko Lindqvist
Follow-up Comment #26, patch #4830 (project freeciv): I'm making a new version of the patch (so I hope you don't update it just now, to avoid duplicate work, and possibly work that cannot be merged). Some notes already, for future submissions: - Make sure that the patch compiles against the curre

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-23 Thread Marko Lindqvist
Follow-up Comment #27, patch #4830 (project freeciv): - Updated against svn - Dropped diff_ignore changes - Ruledit to save multipliers to governments.ruleset and not to separate file. Also saving of the helptext was missing - In ruleset.c, merged multipliers loading to governments.ruleset han

[Freeciv-Dev] [bug #22385] Old civ2civ3 savegames fail to load

2014-07-23 Thread David Fernandez
Follow-up Comment #1, bug #22385 (project freeciv): You are right. When civ2civ3 was in development as a separate modpack, I didn't take much care about keeping compatibility because many rules were changed from one version to the next. Now that this ruleset is part of freeciv development here, I

[Freeciv-Dev] [bug #22374] Civ2Civ3 ruleset enforces restricted infrastructure setting on rivers

2014-07-23 Thread David Fernandez
Follow-up Comment #5, bug #22374 (project freeciv): >on a river tile in enemy territory land units ignore the river and travel on the terrain, but triremes ignore the terrain and travel on the river. The way it sounds seems realistic to me. The land units require extra infrastructure in order to m

[Freeciv-Dev] [patch #4981] Save specialists vector to savegame

2014-07-23 Thread Marko Lindqvist
URL: Summary: Save specialists vector to savegame Project: Freeciv Submitted by: cazfi Submitted on: Thu 24 Jul 2014 04:51:27 AM EEST Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4981] Save specialists vector to savegame

2014-07-23 Thread Marko Lindqvist
Update of patch #4981 (project freeciv): Category:None => general Status:None => Ready For Test ___ Reply to this item at:

[Freeciv-Dev] [bug #22378] Specialist name with space breaks savegames

2014-07-23 Thread Marko Lindqvist
Update of bug #22378 (project freeciv): Depends on: => patch #4981 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22374] Civ2Civ3 ruleset enforces restricted infrastructure setting on rivers

2014-07-23 Thread Emmet Hikory
Update of bug #22374 (project freeciv): Status:None => Wont Fix Open/Closed:Open => Closed Planned Release:2.5.0, 2.6.0 => __

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-23 Thread pepeto
Update of bug #22341 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22380] Cannot jump from transport to another transport

2014-07-23 Thread pepeto
Update of bug #22380 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-23 Thread pepeto
Update of patch #4970 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4971] Make path-finding tools able to guess the real move rate of a unit type

2014-07-23 Thread pepeto
Update of patch #4971 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22389] Server allows to move to transport tile even if it cannot load into

2014-07-23 Thread pepeto
URL: Summary: Server allows to move to transport tile even if it cannot load into Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 08:21:52 CEST Category: general

[Freeciv-Dev] [bug #22364] Pre-2.3 savegame causing network warnings about too great values to a data type

2014-07-23 Thread pepeto
Follow-up Comment #1, bug #22364 (project freeciv): Actually the problem is not about too big values, but about uninitialized data (I never get the same values in messages). All errors occurs from common/packets_gen.c: line 13938: dio_put_sint8(&dout, real_packet->orders_bases[i]); line 13949: di

[Freeciv-Dev] [bug #22216] trunk server crashes in execute_orders()

2014-07-23 Thread pepeto
Follow-up Comment #2, bug #22216 (project freeciv): See also bug #22364. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _