Update of bug #22374 (project freeciv):

                  Status:                    None => Wont Fix               
             Open/Closed:                    Open => Closed                 
         Planned Release:            2.5.0, 2.6.0 =>                        

    _______________________________________________________

Follow-up Comment #6:

> My opinion is that units should move slower in enemy territory, and I like
to play with restricted movements, but I also think that enemy roads should
not be completely useless...

    In that case, restrictinfa probably should not remove nativity.

> Something that I miss is the possibility that extras/roads can break the
nativity for certain units.

    See patch #2951.

Also, closing this ticket, as the behaviour changes described in the original
report are intentional, even after consideration of the implications.  All
other issues raised are either resolved as not needing change or duplicate of
other tickets.  Users seeking alternate gameplay are encouraged to adjust the
ruleset locally.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22374>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to