Update of bug #22374 (project freeciv): Status: None => Wont Fix Open/Closed: Open => Closed Planned Release: 2.5.0, 2.6.0 =>
_______________________________________________________ Follow-up Comment #6: > My opinion is that units should move slower in enemy territory, and I like to play with restricted movements, but I also think that enemy roads should not be completely useless... In that case, restrictinfa probably should not remove nativity. > Something that I miss is the possibility that extras/roads can break the nativity for certain units. See patch #2951. Also, closing this ticket, as the behaviour changes described in the original report are intentional, even after consideration of the implications. All other issues raised are either resolved as not needing change or duplicate of other tickets. Users seeking alternate gameplay are encouraged to adjust the ruleset locally. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22374> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev