[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2017-05-18 Thread Sveinung Kvilhaugsvik
Update of patch #5587 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2017-05-18 Thread David Fernandez
Follow-up Comment #7, patch #5587 (project freeciv): Implemented here: http://www.hostedredmine.com/issues/659517 ___ Reply to this item at: ___ Message sent via

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-22 Thread David Fernandez
Follow-up Comment #6, patch #5587 (project freeciv): It sound good, I'll test that script for my modpack, thank you. If it affects performance, I guess it is better not to include in the official scenarios. >I think it was commercial Civ III that had scenarios in which the goal was to occupy cert

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-21 Thread David Lowe
Follow-up Comment #5, patch #5587 (project freeciv): I think it was commercial Civ III that had scenarios in which the goal was to occupy certain tiles - every turn a unit sat there it increased the score [more units, more points]. Just an idea. __

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-21 Thread Marko Lindqvist
Follow-up Comment #4, patch #5587 (project freeciv): > create another boolean like 'tile_enter' or 'tile_place' with > API_TYPE_TILE in script_signal.c. There's already generic unit movement related script signal (can't check the name just now) just like that. Don't know about the performance of

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-21 Thread J. M. Gorbach
Follow-up Comment #3, patch #5587 (project freeciv): >I wonder if there is a way to make that those "labeled tiles" have an effect on the game. It's a very interesting idea. This can create an exciting element that requires the player to adapt to the tactical situation! >My first idea was to find

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-20 Thread David Fernandez
Follow-up Comment #2, patch #5587 (project freeciv): You can see here my suggested list of labels, placed in google maps: https://www.google.com/maps/d/viewer?mid=zLFl5i7HCdUI.kfJJtEj2UejQ But it is not easy to add them to the official scenarios because most tiles are plains/grass. With few mount

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-20 Thread David Fernandez
Follow-up Comment #1, patch #5587 (project freeciv): This is my list of "natural wonders", based on: World Heritage List (Unesco) Natural Wonders (CNN) Wonders of Nature finalists (New7Wonders) Wonders of the Underwater World (CEDAM) I have added them to my earth scenario for civ2civ3. I'll try t

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-19 Thread David Fernandez
URL: Summary: Labels for earth scenarios Project: Freeciv Submitted by: bardo Submitted on: Fri 19 Dec 2014 08:58:33 PM UTC Category: rulesets Priority: 3 - Low