I use FreePascal with Jedi-SDL for my games. FPC has several features I like
that other pascal variants lack, such as function overloading.
I think that the real question isn't which pascal to use, but which API to
use for graphics. IMO it isn't really possible to do games with the standard
Gra
Does anyone know of any mesh handling units for FreePascal? It would be nice
if poses/animation were also supported.
- JH.
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If there is enough interest, I'm thinking of
creating/hosting a web site devoted to the development
of cross-platform games using FreePascal. This site
would host game downloads, tutorial, forums, libs,
community projects, and code contributed by FreePascal
Gaming Community (you).
I've written sev