I use FreePascal with Jedi-SDL for my games. FPC has several features I like that other pascal variants lack, such as function overloading.

I think that the real question isn't which pascal to use, but which API to use for graphics. IMO it isn't really possible to do games with the standard Graph unit. OpenGL is included with the FPC package so it would be a good choice for making games with. Simple Directmedia Layer is another good choice, if you're only interested in 2D graphics. Or, you could use SDL as a wrapper for OpenGL and get the best of both worlds.

Here's the web page for my current game project, GearHead:

 http://www.geocities.com/pyrrho12/programming/gearhead/index.html

Screenshots are available at:

 http://gearhead.roguelikedevelopment.org/screencaps.html


- JH.


_________________________________________________________________
MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus



_______________________________________________ fpc-pascal maillist - [EMAIL PROTECTED] http://lists.freepascal.org/mailman/listinfo/fpc-pascal

Reply via email to