I am looking for help adding in a bunch more features to my real time
graphics and physics simulation library. Here is a very brief overview with
some screenshots and sources.
https://github.com/sysrpl/Tiny.Sim
I need help finishing the conversion to SVG based widget theming and my UI
designer th
On Sun, 31 Jul 2022, Anthony Walter via fpc-pascal wrote:
I am looking for help adding in a bunch more features to my real time
graphics and physics simulation library. Here is a very brief overview with
some screenshots and sources.
https://github.com/sysrpl/Tiny.Sim
I need help finishing
Michael, it's the same logic behind my now 12 year old Bare game system
that did the exact same thing. I am creating a small lPascal ibrary that
removes a lot of cruft and depends minimally on SDL for creating windows,
managing input, handling sound, threads / mutexes. and move most of the
core of
On Sun, 31 Jul 2022, Anthony Walter wrote:
Michael, it's the same logic behind my now 12 year old Bare game system
that did the exact same thing. I am creating a small lPascal ibrary that
removes a lot of cruft and depends minimally on SDL for creating windows,
managing input, handling sound,
Michael,
> Since there are many things you do not provide but which are needed
> in real-world programs, that makes it de facto useless.
This library is intended for fast 2D/3D animated graphics with 2D physics
simulations. These can be applied to things like games, kiosks, video
playback, and a
On Sun, 31 Jul 2022, Anthony Walter via fpc-pascal wrote:
Michael,
Since there are many things you do not provide but which are needed
in real-world programs, that makes it de facto useless.
This library is intended for fast 2D/3D animated graphics with 2D physics
simulations. These can b
Thank you for your opinion.
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