Michael, > Since there are many things you do not provide but which are needed > in real-world programs, that makes it de facto useless.
This library is intended for fast 2D/3D animated graphics with 2D physics simulations. These can be applied to things like games, kiosks, video playback, and a bunch of other use cases. Mind you I also have network sockets, a themeable UI widget system and with a designer, and other useful and fun stuff (animation storyboards, sprites, shader object and vertex buffer helpers, and so on). If you feel that providing a small runtime built around SDL2 that provides a clean start (no SysUtils, Classes, Graphics, Controls, or Forms units) makes for useless real-world programs then I don't know what else can be said to you.
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