Re: [fpc-pascal] String error on Windows

2021-10-31 Thread Jonas Maebe via fpc-pascal
On 31/10/2021 05:35, Ryan Joseph via fpc-pascal wrote: I thought they were behind a mode switch called "c operators" or something but either way I don't see why Windows would disable them. The compiler itself does enable them by the default on any platform. However, the fpc.cfg file that gets

Re: [fpc-pascal] String error on Windows

2021-10-31 Thread Sven Barth via fpc-pascal
Jonas Maebe via fpc-pascal schrieb am So., 31. Okt. 2021, 08:54: > On 31/10/2021 05:35, Ryan Joseph via fpc-pascal wrote: > > I thought they were behind a mode switch called "c operators" or > something but either way I don't see why Windows would disable them. > > The compiler itself does enable

[fpc-pascal] First Version Vector Toolkit in OpenGL

2021-10-31 Thread Anthony Walter via fpc-pascal
You might have read in my prior message to this group my announcement of a vector graphics and physics library I've been writing for FPC. In this first release, I am taking a stab at designing a new user interface toolkit from scratch based on the vector graphics library rendered purely in OpenGL.

Re: [fpc-pascal] String error on Windows

2021-10-31 Thread Ryan Joseph via fpc-pascal
> On Oct 31, 2021, at 2:53 PM, Jonas Maebe via fpc-pascal > wrote: > > The compiler itself does enable them by the default on any platform. However, > the fpc.cfg file that gets installed with FPC on all platforms does enable > them by default (it contains -Sgic). Compile with -vt and check

Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-10-31 Thread Ryan Joseph via fpc-pascal
> On Oct 31, 2021, at 4:57 PM, Anthony Walter via fpc-pascal > wrote: > > As mentioned before, this library will be released to a git repository soon > with a FOSS license. It will be able to run on Windows, Mac, Linux, and Pi > including the new Pi Zero 2 W. > Thanks, please post when it

Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-10-31 Thread Anthony Walter via fpc-pascal
That's a very good question Ryan. The short answer is this library draws everything each frame. It's meant for writing, games, physics simulations, or drawing animated demos. It runs as fast as you let it go, much like a game program. BUT It includes the ability to easily create and manage rende

Re: [fpc-pascal] Trying to update to: Xcode 12.5, FPC 3.2.2

2021-10-31 Thread Jonas Maebe via fpc-pascal
On 21/09/2021 06:59, Ng Pheng Siong via fpc-pascal wrote: /Users/ngps/src/fpc_source/compiler/ppcrossx64 -Tiphonesim -Ur -Xs -O2 -n -Fux86_64 -Fusystems -Fu/Users/ngps/src/fpc_source/rtl/units/x86_64-iphonesim -Fix86_64 -FEx86_64/bin/x86_64-iphonesim -FUx86_64/units/x86_64-iphonesim -dRELEASE -