On 21/09/2021 06:59, Ng Pheng Siong via fpc-pascal wrote:
/Users/ngps/src/fpc_source/compiler/ppcrossx64 -Tiphonesim -Ur -Xs -O2 -n -Fux86_64
-Fusystems -Fu/Users/ngps/src/fpc_source/rtl/units/x86_64-iphonesim -Fix86_64
-FEx86_64/bin/x86_64-iphonesim -FUx86_64/units/x86_64-iphonesim -dRELEASE -ap
-XR/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk
-ao-isysroot/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk
-k"-syslibroot
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
-DD2021/09/20 -dx86_64 -dGDB -Fux86 -Fix86 -Sew
-o/Users/ngps/src/fpc_source/compiler/ppcx64 pp.pas
ld: building for iOS, but linking in object file built for iOS Simulator, file
'x86_64/units/x86_64-iphonesim/pp.o'
pp.pas(288,36) Error: Error while linking
pp.pas(288,36) Fatal: There were 1 errors compiling module, stopping
Fatal: Compilation aborted
make[3]: *** [ppcx64] Error 1
make[2]: *** [cycle] Error 2
make[1]: *** [compiler_cycle] Error 2
make: *** [build-stamp.x86_64-iphonesim] Error 2
Here's the error:
ld: building for iOS, but linking in object file built for iOS Simulator,
file 'x86_64/units/x86_64-iphonesim/pp.o'
I've finally looked into this and found the error: the compiler has to
specify -ios_simulator_version_min rather than -iphoneos_version_min to
the linker when targeting the simulator. This is fixed in latest trunk
and in the fixes_3_2 branch.
You might be able to also work around it on 3.2.2 by adding
CROSSOPT="-k-ios_simulator_version_min -9.0" to the make command line,
and also add those parameters when compiling a program for the iphonesim
target.
Jonas
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