On 12/8/06, Dean Zobec <[EMAIL PROTECTED]> wrote:
> >> Try this.
> >> http://bdn.borland.com/article/22576
>
> NewInstance/FreeInstance is what I would have recommended as well.
>
> > Maybe we should include an implementation in FPC by default ?
>
> How ? The article works as-is AFAIK.
>
> Btw, I
> I use singletons in the following cases.
The problem with using singletons in this way is that they're not [very]
thread safe. You end up needing a locking mechanism that gets tiring very
quickly. I can't offer you a better solution, but I have worked on a project
where it was a real problem, an
On 12/11/06, Matt Emson <[EMAIL PROTECTED]> wrote:
The problem with using singletons in this way is that they're not [very]
thread safe. You end up needing a locking mechanism that gets tiring very
gINI and gLog are thread safe and well tested. Both use a caching
system that buffers the entrie
On 12/9/06, Tomas Hajny <[EMAIL PROTECTED]> wrote:
Lazarus. According to my knowledge, the widgetset
is based on SDL.
I have thought of that as well for fpGUI Can anybody confirm if
eLiquid (I think that is what Pixel's widget set is called) is
actually built using SDL? Does the windows v
I did a bit of Google'ing and answered my own question :-)
eLiquid is not based on SDL.
- Quote -
by: gamehack
I think the GUI is based on libSDL, am I right?
by: Pavel
eLiquid is not really based on SDL, this backend can be changed
anytime. You can see that in D
I did a bit of Google'ing and answered my own question :-)
eLiquid is not based on SDL.
or is it? :-)
--- Quote --
Requirements: It is required to install libSDL package to get Pixel
working in Linux. Optionally you will need also libfreetype and
liblcms packages. For JPEG200
Graeme Geldenhuys schreef:
I did a bit of Google'ing and answered my own question :-)
eLiquid is not based on SDL.
or is it? :-)
I think it depends on the target.
Linux => SDL
DOS => not SDL
--- Quote --
Requirements: It is required to install libSDL package to get Pixe
Vincent Snijders wrote:
> Graeme Geldenhuys schreef:
>>> I did a bit of Google'ing and answered my own question :-)
>>> eLiquid is not based on SDL.
>>
>> or is it? :-)
>
> I think it depends on the target.
>
> Linux => SDL
> DOS => not SDL
I'd just like to add that SDL is used for many other
On 12/11/06, Tomas Hajny <[EMAIL PROTECTED]> wrote:
I'd just like to add that SDL is used for many other platforms as far as I
know, not just Linux (at least OS/2, MorphOS, FreeBSD, Mac OS X and Zeta).
I don't know to much about SDL. Does it handle anti-aliased line
drawing, transparency, alp
Graeme Geldenhuys schrieb:
> On 12/9/06, Tomas Hajny <[EMAIL PROTECTED]> wrote:
>> Lazarus. According to my knowledge, the widgetset
>> is based on SDL.
>
> I have thought of that as well for fpGUI Can anybody confirm if
> eLiquid (I think that is what Pixel's widget set is called) is
> actua
> gINI and gLog are thread safe and well tested.
Out of interest, which type of locking mechanism do you use? I always favour
the "CanLock", "IsLocked", "Unclock" style mechanism ala:
if not (res.Lock) then
begin
; //recover
end
else
try
; //do work
finally
res.Unlock;
end;
But I do find
> I don't know to much about SDL. Does it handle anti-aliased line
> drawing, transparency, alpha-blending natively, or is SDL just a
> developer friendly front-end to other libraries?
SDL is a low level API that is platform independent. It uses the underlying
API for the platform it is targettin
On 12/11/06, Tomas Hajny <[EMAIL PROTECTED]> wrote:
I'd just like to add that SDL is used for many other platforms as far
as I
know, not just Linux (at least OS/2, MorphOS, FreeBSD, Mac OS X and
Zeta).
I don't know to much about SDL. Does it handle anti-aliased line
drawing, transparency,
> I don't know all that much about graphics, but (Jedi-)SDL is a great 2D
> and 3D library that uses OpenGL. It can also use other platform
> dependant graphic engines like DirectX on Windows.
JEDI SDL is a Delphi (ObjectPascal) binding to SDL created by the JEDI
project (actually, I used to work
Hello,
I've changed the TProcess.WaitOnExit return type to boolean;
A return value of True means success, a return value of False
means failure.
This is a conscious break with the old DWord return value, which
returned a highly inconsistent, system-dependent return value.
The current solution is
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