> > > The Delphi compiler does not even support MMX, 3Dnow or any other
enhanced
> > > instruction sets (except through the built-in assembler). Does FPC's
code
> > > generator support the use of MMX, 3Dnow or other enhanced instruction
sets
> > > without us having to delve into assembly?
> >
> >
> >
> > The Delphi compiler does not even support MMX, 3Dnow or any other enhanced
> > instruction sets (except through the built-in assembler). Does FPC's code
> > generator support the use of MMX, 3Dnow or other enhanced instruction sets
> > without us having to delve into assembly?
>
> No, bec
>> Delphi is still better performing, but there is not much chance that
> Delphi
>> will see any improvement in this field.
>
> The Delphi compiler does not even support MMX, 3Dnow or any other enhanced
> instruction sets (except through the built-in assembler). Does FPC's code
> generator support
> Delphi is still better performing, but there is not much chance that
Delphi
> will see any improvement in this field.
The Delphi compiler does not even support MMX, 3Dnow or any other enhanced
instruction sets (except through the built-in assembler). Does FPC's code
generator support the use of
I use FreePascal with Jedi-SDL for my games. FPC has several features I like
that other pascal variants lack, such as function overloading.
I think that the real question isn't which pascal to use, but which API to
use for graphics. IMO it isn't really possible to do games with the standard
Gra
> Does anyone have an opinion on which version of Pascal, which Pascal
> compiler is "The" very best one for game creation . . . any type of games,
> from puzzles to first-person-shooters, loaded with graphics (2D and 3D)?
Well FPC has several games packaged as demoes. Tetris, Samegame etc. Also
t
Hi everyone,
Does anyone have an opinion on which version of Pascal, which Pascal compiler is "The" very best one for game creation . . . any type of games, from puzzles to first-person-shooters, loaded with graphics (2D and 3D)?
Im asking about freeware versions at this point. But I'd also l