Hi Felipe,
On Sat, 2010-12-11 at 11:39 +0100, Felipe Monteiro de Carvalho wrote:
> Your program shows this in my Mac OS X:
>
> http://img64.imageshack.us/img64/640/screencapture3p.png
This is exactly what I see on windows, and what is expected. Thanks for
confirming.
> Strange the the window do
Your program shows this in my Mac OS X:
http://img64.imageshack.us/img64/640/screencapture3p.png
Strange the the window does not have a close button.
--
Felipe Monteiro de Carvalho
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Thanks Reimar and Jeppe for your feedback. For developing, I'm using a
low end PC. I fact this is also what I'm targeting for. My driver and
card details are listed below.
1.3 Mesa 7.7.1
Tungsten Graphics, Inc
Mesa DRI Intel(R) 865G GEM 20091221 2009Q4 x86/MMX/SSE2
However, I would expect that on
On Fri, 10 Dec 2010 00:47:41 +0100
Jeppe Johansen wrote:
> A quick search seems to indicate that that one has a persisting
> problem with glLineStipple
Works as expected with the NVIDIA driver here, so the driver may really be the
problem.
R.
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A: Because it messes up the order in which peop
I can't spot anything inherently wrong here. Try glOrtho with near plane
at -1
Otherwise, what kind of graphics driver are you running? Radeon DRI for
example? A quick search seems to indicate that that one has a persisting
problem with glLineStipple
Den 10-12-2010 00:34, Darius Blaszyk skre
Hi,
In my code I experience a problem with drawing stippled lines with
OpenGL. In the following example no line is drawn, but when I change
glVertex2f(40, 480); to glVertex2f(640, 480); there is a stippled line
drawn. On the other hand, when I comment glEnable(GL_LINE_STIPPLE); then
a solid line i