Hi, In my code I experience a problem with drawing stippled lines with OpenGL. In the following example no line is drawn, but when I change glVertex2f(40, 480); to glVertex2f(640, 480); there is a stippled line drawn. On the other hand, when I comment glEnable(GL_LINE_STIPPLE); then a solid line is draw in both cases.
Am I making some subtle mistake in commands, or is there a bug here? I'm using: 2.4.0-2 [2010/03/06] for i386 Regards, Darius program gl_test; {$mode objfpc}{$H+} uses {$IFDEF UNIX} {$IFDEF UseCThreads} cthreads, {$ENDIF} {$ENDIF} GL, GLut; procedure DisplayFunc; cdecl; begin glMatrixMode(GL_PROJECTION); glLoadIdentity; glOrtho(0, 640, 480, 0, 0, 1); glMatrixMode(GL_MODELVIEW); glDisable(GL_DEPTH_TEST); glShadeModel(GL_FLAT); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glClear(GL_COLOR_BUFFER_BIT); glLineWidth(5); glEnable(GL_LINE_STIPPLE); //comment line glLineStipple(1, $0101); glBegin(GL_LINES); glColor3f(1, 0, 0); glVertex2f(0, 0); glVertex2f(40, 480); //change to glVertex2f(640, 480); glEnd; glDisable(GL_LINE_STIPPLE); glutSwapBuffers; end; begin glutInit(@argc, argv); glutInitDisplayMode(GLUT_DOUBLE or GLUT_RGBA); glutInitWindowSize(640, 480); glutInitWindowPosition(100, 100); glutCreateWindow('OpenGL test'); glutDisplayFunc(@DisplayFunc); glClearColor(0, 0, 0, 1); glutMainLoop; end. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal