> >
> No serious reason, I just didn't know OOP and I
> wanted to learn that :)
Thanks for the info ... BTW just to learn something
new is as good a reason as any to do anything in my
book. :)
> Later I discovered the wonders of multiplatform
> programming - I ported the X11 code later and it
Ron Weidner wrote:
Nikolay,
Why did you translate openPTC instead of some
of the other available choices? What advantages
does openPTC offer over SDL or Allegro? Do you
have any (Linux) demos/games written with openPTC
that I can take a look at? What do you think about
tinyPTC?
No serious reas
> I translated it from C++ in 2001 and it's good
> enough for me. :-) It provides graphics output,
> keyboard input (key presses and releases)
> and high res timers. If that's what you want -
> then it may do the job :)
> However it doesn't do mouse input (yet) and
> sound output (there are s
> Yes. Actually I develop on Linux and when it's ready
> I compile in
> Windows and it works :)
Thanks, Nicolay!
I cant't wait to install and mess a little with it.
I thought I could go through the whole installation
proccess without asking something too stupid, but
unfortunately... I still
Gustavo Galembeck wrote:
As my inicial question in the list, I'd like to know
the best way of developing a Win32 / Linux 2D game
using Freepascal. Is the PTCPas unit a good choice?
I translated it from C++ in 2001 and it's good enough for me. :-)
It provides graphics output, keyboard input (key
Hello to all,
I'm new to Freepascal, and I have many doubts
regarding Turbo/Borland Pascal portability of DOS
progs to Win32 and Linux, hope I can get some help on
this in the future. My current priority is to start
developing cross-platform applications.
As my inicial question in the list,