Re: [fpc-pascal] Division by zero when running SDL program on GPU (NVIDIA)

2024-01-30 Thread Rafael Picanço via fpc-pascal
Thank you Hairy, I will try to ask on the SDL forums. Best, Rafael Picanço On Tue, Jan 30, 2024 at 8:48 AM Hairy Pixels wrote: > I don't think this has anything to do with the compiler. You should > probably ask on the SDL forums. They've been helpful for me before. > > > On Jan 30, 2024, at 6:

Re: [fpc-pascal] Division by zero when running SDL program on GPU (NVIDIA)

2024-01-30 Thread Hairy Pixels via fpc-pascal
I don't think this has anything to do with the compiler. You should probably ask on the SDL forums. They've been helpful for me before. > On Jan 30, 2024, at 6:45 PM, Rafael Picanço via fpc-pascal > wrote: > > Hi everyone, how are you doing? > > I am receiving an "FLT divide by zero" error wh

[fpc-pascal] Division by zero when running SDL program on GPU (NVIDIA)

2024-01-30 Thread Rafael Picanço via fpc-pascal
Hi everyone, how are you doing? I am receiving an "FLT divide by zero" error when creating a renderer with // will default to Direct3d renderer DL_CreateRenderer(FSDLWindow, -1, // error // SDL_RENDERER_ACCELERATED or SDL_RENDERER_PRESENTVSYNC SDL_RENDERER_SOFTWARE ); So, my note