Thank you Hairy, I will try to ask on the SDL forums. Best, Rafael Picanço
On Tue, Jan 30, 2024 at 8:48 AM Hairy Pixels <generic...@gmail.com> wrote: > I don't think this has anything to do with the compiler. You should > probably ask on the SDL forums. They've been helpful for me before. > > > On Jan 30, 2024, at 6:45 PM, Rafael Picanço via fpc-pascal < > fpc-pascal@lists.freepascal.org> wrote: > > > > Hi everyone, how are you doing? > > > > I am receiving an "FLT divide by zero" error when creating a renderer > with > > > > // will default to Direct3d renderer > > DL_CreateRenderer(FSDLWindow, -1, > > // error > > // SDL_RENDERER_ACCELERATED or SDL_RENDERER_PRESENTVSYNC > > SDL_RENDERER_SOFTWARE > > ); > > > > So, my notebook have two GPUs, an on-board Intel and a discrete NVIDIA , > and the error happens only on NVIDIA. > > > > Here (https://forum.lazarus.freepascal.org/index.php/topic,66042.0.html) > Jamie suggests that I may need to: > > > > Set8087CW($133f) > > > > and Tron suggests: > > > > SetExceptionMask > > > > Calling these functions during the OnCreate in the main form did not > solve the problem. > > > > Can you shed some light on this? > > > > _______________________________________________ > > fpc-pascal maillist - fpc-pascal@lists.freepascal.org > > https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal > > Regards, > Ryan Joseph > >
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