On Mon, 05 May 2014 23:21:46 +0200
Michalis Kamburelis wrote:
> Contributions are very, very welcome here of course :)
Thought so, but I am looking for a solution not for more work. :)
> However, current exporter from Blender->X3D does not export Blender
> animations in any way to X3D... As a
Mark Morgan Lloyd wrote:
Michalis Kamburelis wrote:
The main engine site,
with detailed list of features, links to downloads and documentation,
is on
http://castle-engine.sourceforge.net/engine.php
I wonder whether I could ask one very basic question. Is this intended
for creating e.g VRML
Reimar Grabowski wrote:
On Sat, 03 May 2014 21:35:17 +0200 Michalis Kamburelis
wrote:
The main engine site, with detailed list of features, links to
downloads and documentation, is on
http://castle-engine.sourceforge.net/engine.php
First I have looked everywhere but not found how physics are
Michalis Kamburelis wrote:
Hi everyone,
We're proud to announce the release of Castle Game Engine 5.0.0 :)
Castle Game Engine is an open-source (LGPL) 3D and 2D game engine, of
course for modern Object Pascal (FreePascal / Lazarus). We support many
3D formats and various graphic effects. The
On Sat, 03 May 2014 21:35:17 +0200
Michalis Kamburelis wrote:
> Hi everyone,
>
> The main engine site, with
> detailed list of features, links to downloads and documentation, is on
>
>http://castle-engine.sourceforge.net/engine.php
Hi,
I am evaluating your engine for a little project.
Fi
Hi everyone,
We're proud to announce the release of Castle Game Engine 5.0.0 :)
Castle Game Engine is an open-source (LGPL) 3D and 2D game engine, of
course for modern Object Pascal (FreePascal / Lazarus). We support many
3D formats and various graphic effects. The main engine site, with
deta