Michalis Kamburelis wrote:
Hi everyone,

We're proud to announce the release of Castle Game Engine 5.0.0 :) Castle Game Engine is an open-source (LGPL) 3D and 2D game engine, of course for modern Object Pascal (FreePascal / Lazarus). We support many 3D formats and various graphic effects. The main engine site, with detailed list of features, links to downloads and documentation, is on

  http://castle-engine.sourceforge.net/engine.php

I wonder whether I could ask one very basic question. Is this intended for creating e.g VRML that can then be used with other viewers, or is the intention simply to use VRML as an intermediate format to describe scenes and objects which then are animated using Castle and rendered to a local display via a high-bandwidth API such as OpenGL?

Leading on from that, can Castle interwork with formats handled by Second Life and related projects? What are its selling points when compared with OpenSimulator, Open Cobalt and so on?

--
Mark Morgan Lloyd
markMLl .AT. telemetry.co .DOT. uk

[Opinions above are the author's, not those of his employers or colleagues]
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