Re: [fpc-pascal] [Announcement] Castle Game Engine 4.0.0 release for FPC game developers

2013-02-04 Thread Michalis Kamburelis
Victor Matuzenko wrote: Hi, I have tried to compile it under Windows XP with «make all», and got the errors: [...] Compiling src\opengl\windows\castleglwindowsfonts.pas castleglwindowsfonts.pas(81,22) Error: Incompatible types: got "LongWord" expected "TWinCharSet" A bug slipped into the re

Re: [fpc-pascal] [Announcement] Castle Game Engine 4.0.0 release for FPC game developers

2013-02-01 Thread Victor Matuzenko
Hi, I have tried to compile it under Windows XP with «make all», and got the errors: fpc fpmake.pp Free Pascal Compiler version 2.6.0 [2011/12/25] for i386 Copyright (c) 1993-2011 by Florian Klaempfl and others Target OS: Win32 for i386 Compiling fpmake.pp Linking fpmake.exe 264 lines compiled

Re: [fpc-pascal] [Announcement] Castle Game Engine 4.0.0 release for FPC game developers

2013-01-26 Thread Michael Van Canneyt
On Sat, 26 Jan 2013, Michalis Kamburelis wrote: Hi, I would like to announce a release of Castle Game Engine 4.0.0, an open-source cross-platform 3D game engine for Object Pascal (only FPC/Lazarus): http://castle-engine.sourceforge.net/news.php?id=release-4.0.0 I'm letting myself post a

[fpc-pascal] [Announcement] Castle Game Engine 4.0.0 release for FPC game developers

2013-01-26 Thread Michalis Kamburelis
Hi, I would like to announce a release of Castle Game Engine 4.0.0, an open-source cross-platform 3D game engine for Object Pascal (only FPC/Lazarus): http://castle-engine.sourceforge.net/news.php?id=release-4.0.0 I'm letting myself post an announcement to lazarus and fpc-pascal mailing l