Thank you for your opinion.
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On Sun, 31 Jul 2022, Anthony Walter via fpc-pascal wrote:
Michael,
Since there are many things you do not provide but which are needed
in real-world programs, that makes it de facto useless.
This library is intended for fast 2D/3D animated graphics with 2D physics
simulations. These can b
Michael,
> Since there are many things you do not provide but which are needed
> in real-world programs, that makes it de facto useless.
This library is intended for fast 2D/3D animated graphics with 2D physics
simulations. These can be applied to things like games, kiosks, video
playback, and a
On Sun, 31 Jul 2022, Anthony Walter wrote:
Michael, it's the same logic behind my now 12 year old Bare game system
that did the exact same thing. I am creating a small lPascal ibrary that
removes a lot of cruft and depends minimally on SDL for creating windows,
managing input, handling sound,
Michael, it's the same logic behind my now 12 year old Bare game system
that did the exact same thing. I am creating a small lPascal ibrary that
removes a lot of cruft and depends minimally on SDL for creating windows,
managing input, handling sound, threads / mutexes. and move most of the
core of
On Sun, 31 Jul 2022, Anthony Walter via fpc-pascal wrote:
I am looking for help adding in a bunch more features to my real time
graphics and physics simulation library. Here is a very brief overview with
some screenshots and sources.
https://github.com/sysrpl/Tiny.Sim
I need help finishing
I am looking for help adding in a bunch more features to my real time
graphics and physics simulation library. Here is a very brief overview with
some screenshots and sources.
https://github.com/sysrpl/Tiny.Sim
I need help finishing the conversion to SVG based widget theming and my UI
designer th