2018-05-10 4:08 GMT+02:00 Marco van de Voort :
> In our previous episode, Michalis Kamburelis said:
>>
>> 1. XBox One. It uses an operating system based on Windows 10. As such,
>> maybe compiling FPC programs for it is already possible (or is easy to
>> add)? Maybe I can even just run a normal Wind
2018-05-10 4:05 GMT+02:00 Dmitry Boyarintsev :
> On Wed, May 9, 2018 at 9:38 PM, Michalis Kamburelis
> wrote:
>>
>> This would mean that it is impossible to openly distribute an open-source
>> code interfacing with e.g. PlayStation custom OS. Precluding open-source
>> support from both FPC and Cas
On Wed, May 9, 2018 at 5:41 PM, Michalis Kamburelis
wrote:
> Hi,
>
> I am wondering about the possibility to port Castle Game Engine to
> modern gaming consoles.
>
Having tried to run my own code on these platforms for many years I
have come to the conclusion that any interaction with the platfor
In our previous episode, Michalis Kamburelis said:
>
> 1. XBox One. It uses an operating system based on Windows 10. As such,
> maybe compiling FPC programs for it is already possible (or is easy to
> add)? Maybe I can even just run a normal Windows exe on XBox One?
As far as I know Xbox One uses
On Wed, May 9, 2018 at 9:38 PM, Michalis Kamburelis <
michalis.ka...@gmail.com> wrote:
> This would mean that it is impossible to openly distribute an open-source
> code interfacing with e.g. PlayStation custom OS. Precluding open-source
> support from both FPC and Castle Game Engine for the conso
The more I was reading about console development, the more I understood
that the main problem are NDAs that seem to still "guard" the information
about each consoles closed APIs.
This would mean that it is impossible to openly distribute an open-source
code interfacing with e.g. PlayStation custom
Hi,
I am wondering about the possibility to port Castle Game Engine to
modern gaming consoles.
Summary (TL;DR):
- Is it possible to use FPC to compile programs/libraries for one of
the gaming consoles mentioned in the subject?
- If it is not possible *yet*, how easy it would be to add such
supp
On Wed, 9 May 2018, Marcos Douglas B. Santos wrote:
On Wed, May 9, 2018 at 9:31 AM, Michael Van Canneyt
wrote:
OK sorry for didn't find this bugreport.
Is this fix in fixes_3_0 ?
I do not know, presumably not.
For "new things" I use to use the last version published, just to see
that
On Wed, May 9, 2018 at 9:31 AM, Michael Van Canneyt
wrote:
>
>>
>> OK sorry for didn't find this bugreport.
>> Is this fix in fixes_3_0 ?
>
>
> I do not know, presumably not.
For "new things" I use to use the last version published, just to see
that works.
Then, I start to use fixes_3_0.
I suppos
On Wed, 9 May 2018, Marcos Douglas B. Santos wrote:
The memleak is present only in 3.0.4, no longer in trunk.
I remembered a similar bugreport by African Wild Dog:
https://bugs.freepascal.org/view.php?id=33535
where I had the same conclusion.
OK sorry for didn't find this bugreport.
Is th
On Wed, May 9, 2018 at 3:47 AM, Michael Van Canneyt
wrote:
>
>
> On Tue, 8 May 2018, Marcos Douglas B. Santos wrote:
>
>> On Mon, May 7, 2018 at 6:05 PM, Michael Van Canneyt
>> wrote:
>>>
>>>
>>>
>>> On Mon, 7 May 2018, Marcos Douglas B. Santos wrote:
>>>
> Application.Run;
> end.
>
On Wed, 9 May 2018, Ryan Joseph wrote:
On May 9, 2018, at 1:46 PM, Ryan Joseph wrote:
Ok got it working now finally. Now I need to learn how to do anything at all
besides writeln. :)
Finally got a context open and working. Next things:
1) what’s the best way to handle long strings? in
On Wed, 9 May 2018 15:42:41 +0700
Ryan Joseph wrote:
>[...] > On May 9, 2018, at 1:46 PM, Ryan Joseph
>wrote:
> >
> > Ok got it working now finally. Now I need to learn how to do anything at
> > all besides writeln. :)
>
> Finally got a context open and working. Next things:
These questio
> On May 9, 2018, at 1:46 PM, Ryan Joseph wrote:
>
> Ok got it working now finally. Now I need to learn how to do anything at all
> besides writeln. :)
Finally got a context open and working. Next things:
1) what’s the best way to handle long strings? in JS they’ll loading text from
divs bu
On Wed, 9 May 2018, Michael Van Canneyt wrote:
Let me know if you need a tester or more information.
I tested it.
The memleak is present only in 3.0.4, no longer in trunk.
I remembered a similar bugreport by African Wild Dog:
https://bugs.freepascal.org/view.php?id=33535
where I had the
On Wed, 9 May 2018, Ryan Joseph wrote:
On May 9, 2018, at 1:25 PM, Mattias Gaertner wrote:
The -Ji option searches in the unit search path. In the svn the rtl.js
is only in "compiler/utils/pas2js/dist/rtl.js". So you need to add a
-Fu.
In the release it is in "packages/rtl/rtl.js" as well
> On May 9, 2018, at 1:25 PM, Mattias Gaertner
> wrote:
>
> The -Ji option searches in the unit search path. In the svn the rtl.js
> is only in "compiler/utils/pas2js/dist/rtl.js". So you need to add a
> -Fu.
> In the release it is in "packages/rtl/rtl.js" as well, so it can be
> found without
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