On Wed, May 9, 2018 at 9:38 PM, Michalis Kamburelis < michalis.ka...@gmail.com> wrote:
> This would mean that it is impossible to openly distribute an open-source > code interfacing with e.g. PlayStation custom OS. Precluding open-source > support from both FPC and Castle Game Engine for the consoles. Any code > that uses some API covered by NDA must be closed-source, can be available > only to people who also signed the NDA. > Not sure how much of impact it is for a game engine and/or FPC as is. Unity engine is capable of compiling for PS4. Yet it's distributed freely. Sure, it's a closed-source, but it doesn't mean that an open-source project couldn't support the closed-source system. It just requires some company with the business interest in it. The first step to be done is to have a big game product at the market, compiled with FPC. thanks, Dmitry
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