STM32F407 and STM32F429 share the same reference Manual so they should
be highly compatible. Which Board do you own, a Discovery board or
MicroE Board?
Michael
Am 12.10.15 um 03:31 schrieb Andrew Haines:
Hi,
I've seen on the list that the STM32F429 has some support in fpc now!
A couple of
On Sun, 11 Oct 2015, Anthony Walter wrote:
I tend to use OS core elements or well known open source libraries for a
few reasons.
1) less code compiled and small programs
2) superior performance
3) more features
1. is not true for image code if you're using lazarus. The code will already be
> On Oct 12, 2015, at 10:57 AM, Anthony Walter wrote:
>
> I tend to use OS core elements or well known open source libraries for a few
> reasons.
>
> 1) less code compiled and small programs
> 2) superior performance
> 3) more features
>
> Example: When loading hundreds of textures you bet th
I tend to use OS core elements or well known open source libraries for a
few reasons.
1) less code compiled and small programs
2) superior performance
3) more features
Example: When loading hundreds of textures you bet the Apple Quartz
graphics libs are faster and more reliable. Same goes to WIC
> On Oct 12, 2015, at 9:47 AM, Anthony Walter wrote:
>
> Okay, I looked at my Darwin sources which use minimal wrappers around the
> inbuilt Quartz classes to handle image loading, saving, and pixel data access.
>
I have a good working implementation of loading OpenGL textures on Mac but I
Okay, I looked at my Darwin sources which use minimal wrappers around the
inbuilt Quartz classes to handle image loading, saving, and pixel data
access.
To load any image (png, jpg, bmp, gif, ect) you use a CGImageSourceRef
object.
>From file:
ImageSource :=
CGImageSourceCreateWithURL(UrlRefCrea
Hi,
I've seen on the list that the STM32F429 has some support in fpc now!
A couple of years ago I got a STM32F407 discovery board. Is the code for
*29 compatible with *07?
Regards,
Andrew Haines
___
fpc-pascal maillist - fpc-pascal@lists.freepasc
> On Oct 12, 2015, at 3:46 AM, Anthony Walter wrote:
>
> You can write an interface to the quartz libs and have them load or save a
> variety of image formats such as bmp, jpg, gif, and png. I've done this with
> OpenGL on OSX with Free Pascal and I look for the code and post it to git
> some
> On Oct 11, 2015, at 10:45 PM, Graeme Geldenhuys
> wrote:
>
> As Michael mentioned, fpimage and fpreadpng can do this. Here is how I
> use it to populate fpGUI's TfpgImage class with image data.
>
> https://github.com/graemeg/fpGUI/blob/develop/src/corelib/fpg_imgfmt_png.pas
But can I then a
You can write an interface to the quartz libs and have them load or save a
variety of image formats such as bmp, jpg, gif, and png. I've done this
with OpenGL on OSX with Free Pascal and I look for the code and post it to
git sometime, maybe even Today.
http://codebot.org/baregame/
___
Am 11.10.2015 18:46 schrieb "Mark Morgan Lloyd" <
markmll.fpc-pas...@telemetry.co.uk>:
>
> I habitually use something like
>
> fpcV= 'Free Pascal v' + (*$I %FPCVERSION% *) ;
> fpcC= ' for ' + (*$I %FPCTARGETCPU% *) ;
>
> to generate "about box" text for programs, and designate t
Not sure what subject line to use to summarize what I'm trying to do
here, but that is kind of related :)
So I would like to use an interface that inherits from another
interface, and ... well rather than describe what I'm trying to do, I
think code speaks best.
type
// here is the first in
I habitually use something like
fpcV= 'Free Pascal v' + (*$I %FPCVERSION% *) ;
fpcC= ' for ' + (*$I %FPCTARGETCPU% *) ;
to generate "about box" text for programs, and designate the binary name
using the Lazarus IDE like
HeavyWethers-$(TargetCPU)-$(TargetOS)-$(LCLWidgetType
On 2015-10-11 05:29, Ryan Joseph wrote:
> Does the FPC RTL contain any units for loading PNG files as bitmaps
As Michael mentioned, fpimage and fpreadpng can do this. Here is how I
use it to populate fpGUI's TfpgImage class with image data.
https://github.com/graemeg/fpGUI/blob/develop/src/coreli
> On Oct 11, 2015, at 1:53 PM, Michael Van Canneyt
> wrote:
>
> You can use the fpimage and fpreadpng units. Check the packages/fcl-image
> sources. There is a small demo program that shows how to do it.
I see you can load an image as TFPCustomImage with TFPCustomImageReader then
there is a
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