> On Oct 12, 2015, at 9:47 AM, Anthony Walter <sys...@gmail.com> wrote: > > Okay, I looked at my Darwin sources which use minimal wrappers around the > inbuilt Quartz classes to handle image loading, saving, and pixel data access. >
I have a good working implementation of loading OpenGL textures on Mac but I want to replace it with a cross platform solution that would run on Windows/Linux also that doesn’t rely on CoreGraphics libraries. I think the classes in FPimage/FPCanvas from the RTL do this already so why do we need to use CoreGraphics and Apple-only libraries? Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal