> On Oct 12, 2015, at 9:47 AM, Anthony Walter <sys...@gmail.com> wrote:
> 
> Okay, I looked at my Darwin sources which use minimal wrappers around the 
> inbuilt Quartz classes to handle image loading, saving, and pixel data access.
> 


I have a good working implementation of loading OpenGL textures on Mac but I 
want to replace it with a cross platform solution that would run on 
Windows/Linux also that doesn’t rely on CoreGraphics libraries.

I think the classes in FPimage/FPCanvas from the RTL do this already so why do 
we need to use CoreGraphics and Apple-only libraries?

Regards,
        Ryan Joseph

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