Re: [fpc-pascal] Castle Game Engine 5.0.0 release

2014-05-05 Thread Reimar Grabowski
On Mon, 05 May 2014 23:21:46 +0200 Michalis Kamburelis wrote: > Contributions are very, very welcome here of course :) Thought so, but I am looking for a solution not for more work. :) > However, current exporter from Blender->X3D does not export Blender > animations in any way to X3D... As a

Re: [fpc-pascal] Castle Game Engine 5.0.0 release

2014-05-05 Thread Michalis Kamburelis
Mark Morgan Lloyd wrote: Michalis Kamburelis wrote: The main engine site, with detailed list of features, links to downloads and documentation, is on http://castle-engine.sourceforge.net/engine.php I wonder whether I could ask one very basic question. Is this intended for creating e.g VRML

Re: [fpc-pascal] Castle Game Engine 5.0.0 release

2014-05-05 Thread Michalis Kamburelis
Reimar Grabowski wrote: On Sat, 03 May 2014 21:35:17 +0200 Michalis Kamburelis wrote: The main engine site, with detailed list of features, links to downloads and documentation, is on http://castle-engine.sourceforge.net/engine.php First I have looked everywhere but not found how physics are

Re: [fpc-pascal] FCGI MultiThreaded

2014-05-05 Thread Paul Breneman
On 05/05/2014 04:36 AM, Michael Schnell wrote: ... Thanks to the maintainers of fpc and all other list members for much insight I got during these years ! And I thank you Michael for bringing these issues up! I'm glad to learn a little more from your recent messages. This sort of reminds me

Re: [fpc-pascal] Castle Game Engine 5.0.0 release

2014-05-05 Thread Mark Morgan Lloyd
Michalis Kamburelis wrote: Hi everyone, We're proud to announce the release of Castle Game Engine 5.0.0 :) Castle Game Engine is an open-source (LGPL) 3D and 2D game engine, of course for modern Object Pascal (FreePascal / Lazarus). We support many 3D formats and various graphic effects. The

Re: [fpc-pascal] why constructor of TObject is NOT virtual but destructor is?

2014-05-05 Thread Marco van de Voort
In our previous episode, Xiangrong Fang said: > I would like to know the benefit of making constructor / destructor > virtual. As described here: > > http://c2.com/cgi/wiki?VirtualConstructor > > The benefit of virtual constructor seems related to "class reference". As > far as I understand, it

Re: [fpc-pascal] Castle Game Engine 5.0.0 release

2014-05-05 Thread Reimar Grabowski
On Sat, 03 May 2014 21:35:17 +0200 Michalis Kamburelis wrote: > Hi everyone, > > The main engine site, with > detailed list of features, links to downloads and documentation, is on > >http://castle-engine.sourceforge.net/engine.php Hi, I am evaluating your engine for a little project. Fi

Re: [fpc-pascal] override or virtual override

2014-05-05 Thread Sven Barth
Am 05.05.2014 11:41 schrieb "Mattias Gaertner" : > > On Mon, 5 May 2014 08:05:47 +0200 > Sven Barth wrote: > > >[...] > > "override" is an implicit "virtual" as long as the parameter lists of both > > methods are the same. > > Huh? If they are not the same, it won't compile. Yes... I left out tha

Re: [fpc-pascal] For Slackware users

2014-05-05 Thread Yann Mérignac
So, there is a problem with the mailing list page of the free pascal website (http://freepascal.org/maillist.var). The first link (http://lists.freepascal.org/lists/fpc-pascal/) gives an error. The second one (http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/) is ok. But the archive is

Re: [fpc-pascal] For Slackware users

2014-05-05 Thread Jonas Maebe
On 05 May 2014, at 13:40, Yann Mérignac wrote: PS : I already post this message 4 hours ago but it doesn't appear in mailing list archives... Your previous post is at http://lists.freepascal.org/pipermail/fpc-pascal/2014-May/041799.html This one is at http://lists.freepascal.org/pipermail/

Re: [fpc-pascal] For Slackware users

2014-05-05 Thread Yann Mérignac
No problem to add this link. If FPC and/or Lazarus teams are interested, I can also provide binary packages for FPC and/or Lazarus (I can't host them myself). But I'm not sure there are many users of pascal and Slackware... PS : I already post this message 4 hours ago but it doesn't appear in ma

Re: [fpc-pascal] override or virtual override

2014-05-05 Thread Mattias Gaertner
On Mon, 5 May 2014 08:05:47 +0200 Sven Barth wrote: >[...] > "override" is an implicit "virtual" as long as the parameter lists of both > methods are the same. Huh? If they are not the same, it won't compile. Mattias ___ fpc-pascal maillist - fpc-pa

Re: [fpc-pascal] Inconsistent results currency - extended ?

2014-05-05 Thread Bruno Krayenbuhl
Lacak : 1 - XP difference between 2.6.4 and 2.7.1 on same machine writeln('extended=', e); extended=-9.22337203685477580811E+0014 <== HERE calls str_real in real2str.inc that is in the course of beeing modified in 2.7.1. If your compare the source code, you will see it has ch

Re: [fpc-pascal] FCGI MultiThreaded

2014-05-05 Thread Michael Schnell
On 05/02/2014 02:30 PM, Michael Van Canneyt wrote: I don't think these mails qualify as research. I am sorry for potentially having used inappropriate wording. I got lots of very useful information from answers in these extremely helpful lists, that indeed led to me thinking to being finally ab