On Mon, 05 May 2014 23:21:46 +0200
Michalis Kamburelis wrote:
> Contributions are very, very welcome here of course :)
Thought so, but I am looking for a solution not for more work. :)
> However, current exporter from Blender->X3D does not export Blender
> animations in any way to X3D... As a
Mark Morgan Lloyd wrote:
Michalis Kamburelis wrote:
The main engine site,
with detailed list of features, links to downloads and documentation,
is on
http://castle-engine.sourceforge.net/engine.php
I wonder whether I could ask one very basic question. Is this intended
for creating e.g VRML
Reimar Grabowski wrote:
On Sat, 03 May 2014 21:35:17 +0200 Michalis Kamburelis
wrote:
The main engine site, with detailed list of features, links to
downloads and documentation, is on
http://castle-engine.sourceforge.net/engine.php
First I have looked everywhere but not found how physics are
On 05/05/2014 04:36 AM, Michael Schnell wrote:
...
Thanks to the maintainers of fpc and all other list members for much
insight I got during these years !
And I thank you Michael for bringing these issues up! I'm glad to learn
a little more from your recent messages.
This sort of reminds me
Michalis Kamburelis wrote:
Hi everyone,
We're proud to announce the release of Castle Game Engine 5.0.0 :)
Castle Game Engine is an open-source (LGPL) 3D and 2D game engine, of
course for modern Object Pascal (FreePascal / Lazarus). We support many
3D formats and various graphic effects. The
In our previous episode, Xiangrong Fang said:
> I would like to know the benefit of making constructor / destructor
> virtual. As described here:
>
> http://c2.com/cgi/wiki?VirtualConstructor
>
> The benefit of virtual constructor seems related to "class reference". As
> far as I understand, it
On Sat, 03 May 2014 21:35:17 +0200
Michalis Kamburelis wrote:
> Hi everyone,
>
> The main engine site, with
> detailed list of features, links to downloads and documentation, is on
>
>http://castle-engine.sourceforge.net/engine.php
Hi,
I am evaluating your engine for a little project.
Fi
Am 05.05.2014 11:41 schrieb "Mattias Gaertner" :
>
> On Mon, 5 May 2014 08:05:47 +0200
> Sven Barth wrote:
>
> >[...]
> > "override" is an implicit "virtual" as long as the parameter lists of
both
> > methods are the same.
>
> Huh? If they are not the same, it won't compile.
Yes... I left out tha
So, there is a problem with the mailing list page of the free pascal
website (http://freepascal.org/maillist.var).
The first link (http://lists.freepascal.org/lists/fpc-pascal/) gives an
error.
The second one (http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/)
is ok. But the archive is
On 05 May 2014, at 13:40, Yann Mérignac wrote:
PS : I already post this message 4 hours ago but it doesn't appear in
mailing list archives...
Your previous post is at
http://lists.freepascal.org/pipermail/fpc-pascal/2014-May/041799.html
This one is at
http://lists.freepascal.org/pipermail/
No problem to add this link.
If FPC and/or Lazarus teams are interested, I can also provide binary
packages for FPC and/or Lazarus (I can't host them myself). But I'm not
sure there are many users of pascal and Slackware...
PS : I already post this message 4 hours ago but it doesn't appear in
ma
On Mon, 5 May 2014 08:05:47 +0200
Sven Barth wrote:
>[...]
> "override" is an implicit "virtual" as long as the parameter lists of both
> methods are the same.
Huh? If they are not the same, it won't compile.
Mattias
___
fpc-pascal maillist - fpc-pa
Lacak :
1 - XP difference between 2.6.4 and 2.7.1 on same machine
writeln('extended=', e);
extended=-9.22337203685477580811E+0014 <== HERE
calls str_real in real2str.inc that is in the course of beeing modified
in 2.7.1. If your compare the source code, you will see it has ch
On 05/02/2014 02:30 PM, Michael Van Canneyt wrote:
I don't think these mails qualify as research.
I am sorry for potentially having used inappropriate wording.
I got lots of very useful information from answers in these extremely
helpful lists, that indeed led to me thinking to being finally ab
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