2012/6/11 Michalis Kamburelis :
> silvioprog wrote:
>>
>> Nice project. :)
>>
>> castle_game_engine-3.0.0-src.zip = +-70MB.
>>
>
> Most of the size comes from the examples, they contain also example 3D data
> files (models, animations etc.). I prefer to give people full package :) For
> those who w
silvioprog wrote:
Nice project. :)
castle_game_engine-3.0.0-src.zip = +-70MB.
Most of the size comes from the examples, they contain also example 3D
data files (models, animations etc.). I prefer to give people full
package :) For those who want to get parts, they can always check out
appr
2012/6/11 Michalis Kamburelis :
> luciano de souza wrote:
>>
>> I took a look in Openal examples. I need to confess that I expected
>> something easier. Perhaps, something like:
>>
>> PlaySound('file.wav', 0)
>>
>
> You need to wrap OpenAL a little to get something so simple.
>
> In my Castle Game
2012/6/11 Ludo Brands :
[...]
> On the lazarus forum, kpjcomp made a wrapper for Openal. Haven't tested it
> but his example code is as simple as:
>
> openAl := TLazOpenAL.Create;
>
> wav1 := TLazOpenALWavFileSource.Create('drumloop.wav');
> wav1.looping := true;
> openal.SourceList.Add(wav1);
Hello,
Please see this demo too:
https://github.com/silvioprog/lazsolutions/tree/master/Demos/LSPlayWAV
It is a cross function to play wav files.
--
Silvio Clécio
My public projects - github.com/silvioprog
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luciano de souza wrote:
I took a look in Openal examples. I need to confess that I expected
something easier. Perhaps, something like:
PlaySound('file.wav', 0)
You need to wrap OpenAL a little to get something so simple.
In my Castle Game Engine (http://castle-engine.sourceforge.net/), I hav
> On the lazarus forum, kpjcomp made a wrapper for Openal.
Forgot the link:
http://www.lazarus.freepascal.org/index.php/topic,17164.msg94588.html#msg945
88
Ludo
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> I took a look in Openal examples. I need to confess that I
> expected something easier. Perhaps, something like:
>
> PlaySound('file.wav', 0)
>
> In MMSystem, we have something like that, but it's not cross platform.
>
> The examples present hundreds of lines. It's something frightful!
>
> R
I took a look in Openal examples. I need to confess that I expected
something easier. Perhaps, something like:
PlaySound('file.wav', 0)
In MMSystem, we have something like that, but it's not cross platform.
The examples present hundreds of lines. It's something frightful!
Regarding the complexi
Am 11.06.2012 12:25, schrieb kyan:
Does unit initialization in libraries (.dll files) work in arm/WinCE?
From the startup code of arm-wince I don't see why it should not work...
Somehow it seems that even code placed in the library initialization
begin end block isn't executed either.
How d
Hello all,
Does unit initialization in libraries (.dll files) work in arm/WinCE?
Somehow it seems that even code placed in the library initialization
begin end block isn't executed either. I found some bug reports (e.g.
0019404) suggesting that this didn't work for arm/Linux but it has
been added
In our previous episode, Mattias Gaertner said:
> Has someone already implemented a fpimage reader for jpeg2000?
Not that I know. I once looked into it, but it seemed a rather big chunk.
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Hi,
Has someone already implemented a fpimage reader for jpeg2000?
Mattias
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On Sun, 10 Jun 2012 19:02:52 +0200
Martin Schreiber wrote:
> On Sunday 10 June 2012 15:00:20 Mattias Gaertner wrote:
> > Hi,
> >
> > Is there already a buffered file stream in the fpc sources?
> > Or maybe a generic buffered input stream that can be used with
> > TFileStream?
> >
> MSEgui has a b
Hi all,
I have a doubt about Basicevent and RTLevent, according to the
documentation Basicevent is obsolete and I should use RTLevent instead.
I use most of the time Rtlevent but now I need to know the result of
WaitFor (signaled, timeout, ect). Rtlevent don't provide this, instead
TEventobje
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