luciano de souza wrote:
I took a look in Openal examples. I need to confess that I expected
something easier. Perhaps, something like:
PlaySound('file.wav', 0)
You need to wrap OpenAL a little to get something so simple.
In my Castle Game Engine (http://castle-engine.sourceforge.net/), I have
SoundEngine wrapper, with which you can play sound like
Buffer := SoundEngine.LoadBuffer(FileName);
SoundEngine.PlaySound(Buffer, false, ...);
See working example in SVN on
http://svn.code.sf.net/p/castle-engine/code/trunk/castle_game_engine/examples/audio/alplay.lpr
You may want to look at the source (LGPL) to see how it's done :)
Michalis
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