On Fri, Jul 27, 2012 at 10:44 AM, Om wrote:
> ...If the .fla file is causing issues, I think we
> should ditch it and make it a pure AS3 app with only the visual assets
> in the .fla (look-and-feel-only binaries are apparently okay)
In general I like this approach, if there's a way to have
re
Tomasz,
Any chance you can convert the assets into FXG? I like the idea of having
the badge coded in AS3. We might need AIR installation functionality in
the future.
Thanks,
Om
On Jul 28, 2012 2:54 AM, "Tomasz Maciąg | Fuse Collective" <
t.mac...@fusecollective.com> wrote:
> I'm thinking since
I'm thinking since we don't use regular badge installer functionality,
the badge itself don't have to be in flash.
I'm not very good at HTML but I could take a shot at recreating badge in
HTML after weekend. What do you think?
Thanks
Tomasz
On 7/27/12 6:15 AM, "Carol Frampton" wrote:
>
> As far as I know, Alex got a tentative ok for .fla files that just contain
> assets. I know we have one .fla file left in the SDK. I'm not sure
> where/who will give us a definitive answer on this.
>
Actually, we only shipped on FLA file and
On 7/27/12 7 :17AM, "Tomasz Maciąg | Fuse Collective"
wrote:
>> make it a pure AS3 app with only the visual assets
>> in the .fla (look-and-feel-only binaries are apparently okay).
>If that is the case we should be fine. Right now FLA contains only
>visual assets. All code reside in AIRInstallB
make it a pure AS3 app with only the visual assets
in the .fla (look-and-feel-only binaries are apparently okay).
If that is the case we should be fine. Right now FLA contains only
visual assets. All code reside in AIRInstallBadge.as so if I strip it
and rewrite essential parts we be free of Ado
Tomasz,
That makes sense. If the .fla file is causing issues, I think we
should ditch it and make it a pure AS3 app with only the visual assets
in the .fla (look-and-feel-only binaries are apparently okay).
As you said, we are not using the AIR installation functionality anyways.
Thanks,
Om
On
AIRInstallBadge.as - this is a Adobe AIR sample program that has an Adobe
AIR SDK license which allows modification but I'm not sure Apache will
allow this license in their src
If license of this file would become a problem I could rewrite it. Right
now we don't use regular install badge function
On 7/25/12 11 :22PM, "Greg Reddin" wrote:
>See below:
>
>Sent from my mobile device.
>
>On Jul 25, 2012, at 4:12 PM, Carol Frampton wrote:
>
>> I have two questions:
>> 1. Are we allowed to have binary code in the Apache repository?
>
>Is the .swf file buildable? Is there a way to build it fr
See below:
Sent from my mobile device.
On Jul 25, 2012, at 4:12 PM, Carol Frampton wrote:
> I have two questions:
> 1. Are we allowed to have binary code in the Apache repository?
Is the .swf file buildable? Is there a way to build it from source and include
the output in the project build?
Mentors,
As you probably know by now, Om has written an Adobe AIR app that downloads the
Apache Flex binary kit, as well as the other dependencies, and combines them
into a single directory structure, similar to the one used by Adobe Flex. This
is what the Flex IDEs are expecting. While this
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