Hi all,
My app needs best performance video playback in high resolutions. I have a
graphic engine polling the video frames and an audio engine polling decoded
audio packets.
The problem is, sometimes, the audio thread needs data that are not ready, so
it decodes all packets until it got the req
pushed in a
queue and decompressed later from the graphic engine thread.
Thanks and sorry for posting at the wrong place !
Matt
> On 13 Sep 2016, at 00:10, Sven C. Dack wrote:
>
> On 11/09/16 20:37, Matthieu Beghin wrote:
>> I see various solutions:
>>
>> 1- I could
Hi,
My application is using libavcodec etc. to playback movies. Everything is ok
with our 64 bits app. But I have a 32 bits app and there when playing a 8k we
reach 3 GB memory usage, so when adding another 4k or a few HD movies, the app
crashes.
I haven’t found a way to reduce memory usage. T
rames ?
Thanks!
> On 03 Jan 2017, at 17:09, Ronald S. Bultje wrote:
>
> Hi,
>
> On Tue, Jan 3, 2017 at 10:58 AM, Matthieu Beghin <
> matthieu.beg...@garagecube.com> wrote:
>
>> Hi,
>>
>> My application is using libavcodec etc. to playback movies. E
> On 03 Jan 2017, at 17:55, Ronald S. Bultje wrote:
>
> Hi,
>
> On Tue, Jan 3, 2017 at 11:44 AM, Matthieu Beghin <
> matthieu.beg...@garagecube.com> wrote:
>
>>> I'm assuming that you're talking about 8K H264 with pixfmt=yuv420p10? 8K
>>
Hi,
> On 03 Jan 2017, at 18:26, Ronald S. Bultje wrote:
>
> Hi,
>
> On Tue, Jan 3, 2017 at 12:16 PM, Matthieu Beghin <
> matthieu.beg...@garagecube.com> wrote:
>
>>
>>> On 03 Jan 2017, at 17:55, Ronald S. Bultje wrote:
>>>
>>> H